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I know how to edit/create shouts, objects(npcs, summons), their stats,spells etc. What I don't know is how to make a shout change by itself once you reach a certain level However I'd like to make a single shout(spell) to summon a different character when you reach a certain level. Like this: level 0- 30- summoning A level 31-60- summoning B level 61-80- summoning C Being straightforward: I'd like to improve Durnehviir(the dragon you gain in Dawnguard) but since he's ATK and raw power is locked at level 20 (you can only make his magicka, HP and stamina level up with you) I came with an idea to duplicate him at a certain levels so he can be stronger. Do any of you know how to make this trick ? I know many modders have found out how to make an unique weapon to level up with you ,instead of staying at same level you first acquired forever. I believe it's nearly the same principle Thanks folks!
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As Simple as that. Could someone create a mod to increase the number of mannequins available? Perhaps something to make us build/buy mannequins and place them in our houses . Thanks
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Is there a mod that can make a follower into a werewolf in combat without a voice/dialogue command?I'm having issues with amazing follower tweaks Also is there a way to manually level up a follower ?(I want them to be at a maximum level of 50.More than that make them too powerful. UFO has got a auto-level up function
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I was doing some balance with the shouts through the CK and noticed a problem with Animal Allegiance. I edited the duration time only and it doesn't affect the animals anymore- the character shouts and the yellow light comes out right after, but I don't see the explosion effect nor the shining aura . I did some tests and apparently any change to the effect shout cause this problem. Visually it seems that the "affect radius" is downgraded to 0, but it stays locked at 75ft in the spell (FIRST WORD)- as a matter of fact can't even change it. Right after editing it the area goes to zero and comes back to 75. Any ideas of what is causing it ?
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Creation Kit problems...
Deleted4926372User replied to ElementalParadox's topic in Skyrim's Skyrim LE
Oh you have to manually let CK open the dlcs. It originally only opens up Skyrim. Go to Steam-> forums-> skyrim forum-> pinned topic about problems, troubleshooting done by MasterDan- >Scrolldown until you see his instructions for the CK That's all. -
Ok, a dragon decided to cause a carnage in Falkreath and killed 3 citizens, all guards and a goat. I decided to revive the dead npcs because Falkreath is a really small town, it is my main city and all them were important somehow. The "ressurect" command did not work so I used the "player.placeatme" command successfully . The problem is that Great Pine Goods is still locked. I broke in to check and saw Solaf, the trade shop owner, there with normal dialogue . I fast travelled to Riften and came back but the shop remains the same. What is happening ? What shoud I do ?
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Perhaps the sneak skill is indeed used to detect the player. One dragon Durnehviir after killing a Giant went to another side of the mountain to attack a fort. But I'd like to have all these skills checked
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Apparently there's no absorb health,stamina or magicka effect from spells ( it exists as enchantment). >>> I was thinking of adding those effects to drain vitality but even if the target dies , the player would still gain H/S/M, isn't it ? >>>The closest thing to absorb all 3 stats is Vampire lord's Vampiric Drain however it acts like a continuous effect not a "fire and forget".So this is out of question ? >>> Anyone /everyone give me a hint about making that draining effect become absorption effect.
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they use claw attacks indeed. The wikia says nothing about those skills on dragons, only humanoid npcs =/
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How do Archery, Block, One-handed, Sneak all relate to a dragon stats ? I see all dragons have skill points in each of them but none in destruction. Is Archery related to the breath damage ? -I'm tweaking Durnehviir. Is it possible to have him stronger as you level up (not necessarily leveling up at the same rate as I do ) and still set a max level for him ? I've heard he is stuck once you meet him for the first time. -By the way, what is the proper actor reference for Odahviing. The ones I found are incomplete(level 1, no spells, skill at minimum).
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When I first heard of Dawnguard I was impressed by the possibility of calling out an ancient undead and badass dragon that could frost breath bandits to death, drain enemies' vitalities and summon a team of undead from another plane. What I major upset it is to use Durnehviir: he doesn't damage enemies enough, most of the time keeps flying around instead of fighting and locks my other shouts for a whole 5 min. My greatest upset is that I used to dream of him helping me fighting dragons...LOL ! Even his minions from Soul Cairn so more damage than him because he flies a lot and prefers to target Drain Vitality(a weak shout that barely scratch their stats) instead of attacking (the dragons usually dodge since they can fly too). It gets worse because I use Deadly Dragons The mods present in Nexus are not enough to improve Durneviihr: I use Strong Odahviing and Durnehviir-but even so I feel he's too unworthy of a 5 min cooldown shout. If some modders could : -increase his max level -increase his frost breath damage - improve his combat behavior -increase his damage vs dragons (by giving him the hidden effect of the dragonborn- more damage vs dragons) -improve his drain vitality to "% damage" value instead of a constant value of 10/s I believe the same goes for Odahving however I haven't got his shout. Thank you! Feel free to add, criticize and discuss my ideas.
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- durnehviir
- drain vitality
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Hi guys, After getting pissed by Durnehvir's lack of usefulness I'm with a thought of creating a mod for friendly dragons (Durnehviir, Bend Will) by tweaking some of their base value, abilities and special effects (just like Deadly Dragons). I believe it is a VERY SIMPLE mod My questions are: - I'm watching the CK playlist but apparently there isn't much about that: tweaking damage values, resistance, modifying shouts (I admit I'm beginning). Is there a tutorial for tweaking damage, bonus effects ? Any youtuber or page to teach me about this huge section of the creation kit? The main page from NEXUS doesn't show things like this too. -My mod will eventually change the other dlcs (because of Durnehvir and Bend Will) but the Skyrim.esp should be the Master file. It crashes when I select both Dawnguard and Dragonborn, what do i have to do ? Thanks !
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Are there any mods that make Odahviing, Durnehviir and rideable dragons do more damage to enemies in general (specially to unfriendly dragons) ? They suppose to be extremly strong but the damage dealt is so little and when fighting other dragons the fight lasts forever. I just want they to do more damage and not to be cheap dragons who can kill everything with a single shout. Strong Odahviing and Durnehviir -does not include the tamable dragons and Ultimate Dragon Allies - Odahviing and Durnehviir -simply create other shouts that make them too cheap (high damage done to everything)
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Hard to guess precisaley. Did you try Fores New Idles in Skyrim ? http://www.nexusmods.com/skyrim/mods/11811/?