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Hellvard

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  1. What do you mean by clean save? I'm new to Skyrim modding so please don't go harsh on me ;) Maybe I'll tell you what I've done: I duplicated Temple of Talos cell, removed all npcs and added two new ones. They were sitting normally on the original benches and chair, but they have problem with these other benches.
  2. I have all markers highlighted and there are no "old ones", that I can remove.
  3. Hello there, I have a little problem with my npcs. I'm making some modifications to the Temple of Talos cell, for example I've changed original benches to different ones, but they're also vanilla CK stuff, I have not made any changes to them. Screens will show better what I mean :wink: https://postimg.cc/8JM2bzpM https://postimg.cc/ykxzMBv4 https://postimg.cc/N5nwYVzy
  4. Hello there :) I wonder if it's possible, to make such dialogue choices (which are not ending of converation with first npc) that will result in different dialogues with second one? I hope you get the idea ;) I want to make that dialogue option #1 with first npc result with different answer that we'll receive from the other npc, than if we would choose option #2.
  5. No answers at all? Is it so difficult or contrary, so trivial that no one's bother to answer? ;)
  6. Hello there, I'm completey new to Skyrim modding and I have a couple of questions about where to start with my project. 1. I would like to make a mod set outside Skyrim world, that would require creating new worldspace, right? Is it possible to make such mini world, and make player start right in it, instead of teleporting/entering from some place/trigger in original world? 2. I saw that one can make a mod using an interior cell, is it possible to create whole story with quests in such environment? 3. Can one make such "cell mod" launchable via some desktop shortcut, instead of typing command in Skyrims main menu? That's all... For now ;)
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