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Everything posted by glad0s98
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BUMP
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LE Nano suit created 3ds life plus textures
glad0s98 replied to lucky13mario's topic in Skyrim's Mod Ideas
Im actually working on a nanosuit mod. Armor is ready, i just need to finish scripts for maximum armor and cloak and those things. but i'd like to know too how to make glow maps :D -
upgrading from 4k to 8k doesn't makd any real difference. Unless your screen resolution is 5000x3000 or something O_o
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LE Epic Mod Idea - Need Help From 1 or 2 Modders!
glad0s98 replied to Bran93's topic in Skyrim's Mod Ideas
I can help u :D -
http://dragonporn.ldblog.jp/archives/6687647.html its japanese site, but use google translate ;)
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- mythic dawn
- mythic
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Soo.. How it goes? :)
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All right fixed it! Heh. Didn't know i can edit the description with my windows phone :D
- 20 replies
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- shrouded armor
- dark brotherhood
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Oops sorry! Gonna fix it when i get home :S
- 20 replies
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- shrouded armor
- dark brotherhood
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here you go: http://skyrim.nexusmods.com/mods/33142 :biggrin: it amy not be exacly what you wanted, but its still something. btw, im gonna make whiter version of it too ;)
- 20 replies
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- shrouded armor
- dark brotherhood
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I dont think that magicka drain works :S i forgot this topic, cause i had this same topic on bethforums. There, i learned a lot of scripting. And i also figured out that magicka drain ;) if you wanna check it out, here's the link: http://forums.bethsoft.com/topic/1448265-i-need-scripting-help/page__pid__22358969?do=findComment&comment=22358969
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Bump
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Is there fix to it?
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Can you create new effect to screen? I would like to add some kinda texture to the screen when player has certain magic effect applied? Example: player uses spell "superArmor". Metallish texture appears on screen corners. Spell effect ends. Metallish texture disappears.
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Now i just need to know how to alter player's jump height with magic effect :) i know it requires SKSE ;)
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I've actually managed to do my own script for that magicka drain thing. ScriptName NanosuitMagickaDrain extends MagicEffect float Property UpdateInterval auto ;probably best to set it to 1 or longer float playersMagicka = Game.GetPlayer().GetActorValuePercentage("magicka") Event onUpdate() If playersMagicka =0.0 Function dispel() Endevent
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yeah i think so. But thanks for your help! :)
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Well i dont need those sounds if they are so hard to make :) i can take that script you made, and make it so that it plays "health critical" sound when health goes under 20%
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Well... That makes sense. :/
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Cant you just turn these: if (Game.GetPlayer().GetAV("Health") / PlayerMaxHealth) <=0.75 && (Game.GetPlayer().GetAV("Health") / PlayerMaxHealth) > 0.5to these: if (Game.GetPlayer().GetAV("Health") / PlayerMaxHealth) =0.75
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well actually i wanted one sound to play when health is xx%. For example: players health drops to 75%, sound that says "health 75%" plays.
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I also tried doing that myself: HealthsoundsSkript extends ObjectReference SOUND property 75%sound auto float playersHealth = Game.GetPlayer().GetActorValuePercentage("health") Event if (Game.GetPlayer().IsEquipped()) if (playersHealth = 0.75) int Function Play(75%sound) Endevent
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well i found this: float playersHealth = Game.GetPlayer().GetActorValuePercentage("health")
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Cool! Unfortunately, i cant access creation kit till saturday so i cant try it out. (i'm on vacation) :S
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I dont have good english but hopefully you understand :) In CK objects window, look for dragonscale armor. You notice there's many. Right click one with no "ench" on start and choose edit. On the window that opens, there is "models" section. Its like a list. There is dragonscale cuirass model. Delete it. Right click and choose "add" (or "new" i dont remember) then look for iron armor cuirass mesh on that menu what opens. do this to all dragonscale armor parts. {cuirass, helmet, gauntlets and boots} should work fine :)