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I'm trying to change the rotation of the hammer on a lever action rifle I'm working on, but I don't know what to change to make it work in game. The hammer rotates at roughly a 45 degree angle and if like to bring that down to around 30. My method was to open the 2hrattack5 animation and change the XYZ rotation keys for the ##hammer block. Nothing I did changed anything so I assume it was the wrong way to do it. Does anyone know a better way?
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Custom weapon goes flying whenever it's dropped
G0RII replied to G0RII's topic in Fallout New Vegas's Mod Troubleshooting
Bump because this is still a f*#@ing problem -
I'm making a standalone weapon mod from a ported asset and for some reason, no matter how I set it up in the geck, whenever I drop it doesn't simply drop to the ground, but instead launches outward and I can't grab it unless I find it. The model itself has no collision errors, in fact if I save it as a different weapon in another mod, it behaves normally. If I save another weapon model onto it, that model will then go flying. I've made custom weapons before and have not run into this problem. I have no idea what's causing it but it has to be related to the geck rather than the model itself. Anybody know what might be causing this?
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The mansion just pops into existence once I get close. Lodgen doesn't fix the issue.
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I'm trying to get that corner eye blur on weapons in first person but all the enbs with this effect in the screenshots don't seem to do anything. I used to have it a while ago but I started using enhanced camera, and now upon going back to asurahs first person anims, I cant seem to get the desired effect. My gun isn't see through or anything so I don't think it's a shader pack issue.
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Whenever I try to launch New Vegas via mo2, I can continue the game, but I cant start a new one. It asks me if I'm sure but clicking yes does nothing. The game does not freeze, it just kicks me back out to the menu. I can click new game as much as I like but the game does not start. If I run the game via the NVSE shortcut, it works. I uninstalled all my mods, and even reinstalled the game, NVSE and the 4gb patcher. Nothing has fixed this issue yet.
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I made a custom mesh out of heffys m16 in blender and exported it as a nif to open it in blender. I'm noticing that the shadows follow the vertices in areas on my mesh but not on the original. Top is mine http://imgur.com/wxVPXk9 I've tried smoothing the normals (60 degrees) and updating tangents. That fixes some of the wackyness but there still odd shadowing. Am I missing something?
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I'm having issues with a nifskope weapon I made.
G0RII replied to G0RII's topic in Fallout New Vegas's GECK and Modders
yes these have helped quite a bit. I do have one more question though that I forgot to bring up after all this time. Some of my custom models are causing Fps drops. Why is this happening and how can I fix it? -
Using blender I tried to combine two different models of an M16 (I took the stock, handguard and pistol grip from an m16 model that had been ripped from rising storm 2). I got to open in nifskope and then added to the game. In first person everything looks fine, as seen here: Until I aim down the sights: In 3rd person however I started to notice issues: Parts of the gun are misaligned but only in 3rd person. Not only this, but the gun has no sound or muzzle flash and when I do a reload, certain parts of the gun move normally but not others. So clearly something is wrong. I open up nifskope to see what the issue is and I see this: The BSfadenode is all messed up. Ideally I'd want it to look more like this: So obviously I messed up here. What is the correct process for making a custom mesh from multiple gun models? How can I retain the properties of the original model?
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Thanks i'll look into it. I have a new issue though as a result of my exploration of blender. The models I export have no actual model when I open them in the geck and nifskope. Not exactly sure what I did. Edit: NVM about the no model thing I saw what I did wrong. Unfortunately your suggested solution wasn't viable. Bsshadertexture set doesn't exist in either version. It's greyed out and unclickable. I can change certain texture setting like glossiness but that doesn't help.
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This is my version. Notice the beams on the handguard. This is the original. Notice the lack of distinctive light "beams" on the handguard. I want my version to look more like this. The same problem can be seen on the receiver body. All I did was take the original model and reshape the front sight and handguard in blender. I exported it as a weapon with the metal option selected. I just want the light pathing to be the same as the original. I also have a problem where when I drop the gun it just floats there and I cant interact with it. This model is replacing the vanilla service rifle model atm.
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https://steamcommunity.com/sharedfiles/filedetails/?id=1733571023 Load Order FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmYUP - Base Game + All DLC.esmInterior Lighting Overhaul - Core.esmInterior Lighting Overhaul - L38PS.esmOWNB - Open World.esmSolidProject.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmAEVegas.esmYUP - NPC Fixes (Base Game + All DLC).espILO - PipBoy Light.espEVE FNV - NO GRA.espdD - Enhanced Blood Main NV.espEVE FNV - ALL DLC.espFellout.espCCSP2_5d.espEVE FNV - NO DLC.espAsurah_reanimation.espvault22FloralOverhaul.espAK_AR15WP.espILO - YUP Patch.espOWNB - Red Canyon Overhaul.espFNV Realistic Wasteland Lighting - All DLC.espFallout New Vegas Classic Fallout Music.espFalloutNVCheatTerminal.espNukaCola-Ojo.espRuger Mini-14 Ver1.0.espCourierRangerArmorV2.espaaGrahamArmor.espB42Inertia.espCAWS.espGalil.espM14.espReal Recoil.espFOVSlider.espOmegared99 - Enb Transparency Fix.espThe Mod Configuration Menu.espThe Weapon Mod Menu.espThatGunReplacerGRA.esp I'm using ENB of the Apocalypse. Uninstalling my lighting mods didn't help. Switching off the enb does, but I cant make any edits within the enb settings that change it in real time. whats causing this and how can i fix this?