Jump to content

G0RII

Members
  • Posts

    22
  • Joined

  • Last visited

Everything posted by G0RII

  1. I'm trying to change the rotation of the hammer on a lever action rifle I'm working on, but I don't know what to change to make it work in game. The hammer rotates at roughly a 45 degree angle and if like to bring that down to around 30. My method was to open the 2hrattack5 animation and change the XYZ rotation keys for the ##hammer block. Nothing I did changed anything so I assume it was the wrong way to do it. Does anyone know a better way?
  2. I'm making a standalone weapon mod from a ported asset and for some reason, no matter how I set it up in the geck, whenever I drop it doesn't simply drop to the ground, but instead launches outward and I can't grab it unless I find it. The model itself has no collision errors, in fact if I save it as a different weapon in another mod, it behaves normally. If I save another weapon model onto it, that model will then go flying. I've made custom weapons before and have not run into this problem. I have no idea what's causing it but it has to be related to the geck rather than the model itself. Anybody know what might be causing this?
  3. The mansion just pops into existence once I get close. Lodgen doesn't fix the issue.
  4. I'm trying to get that corner eye blur on weapons in first person but all the enbs with this effect in the screenshots don't seem to do anything. I used to have it a while ago but I started using enhanced camera, and now upon going back to asurahs first person anims, I cant seem to get the desired effect. My gun isn't see through or anything so I don't think it's a shader pack issue.
  5. Whenever I try to launch New Vegas via mo2, I can continue the game, but I cant start a new one. It asks me if I'm sure but clicking yes does nothing. The game does not freeze, it just kicks me back out to the menu. I can click new game as much as I like but the game does not start. If I run the game via the NVSE shortcut, it works. I uninstalled all my mods, and even reinstalled the game, NVSE and the 4gb patcher. Nothing has fixed this issue yet.
  6. I made a custom mesh out of heffys m16 in blender and exported it as a nif to open it in blender. I'm noticing that the shadows follow the vertices in areas on my mesh but not on the original. Top is mine http://imgur.com/wxVPXk9 I've tried smoothing the normals (60 degrees) and updating tangents. That fixes some of the wackyness but there still odd shadowing. Am I missing something?
  7. yes these have helped quite a bit. I do have one more question though that I forgot to bring up after all this time. Some of my custom models are causing Fps drops. Why is this happening and how can I fix it?
  8. Using blender I tried to combine two different models of an M16 (I took the stock, handguard and pistol grip from an m16 model that had been ripped from rising storm 2). I got to open in nifskope and then added to the game. In first person everything looks fine, as seen here: Until I aim down the sights: In 3rd person however I started to notice issues: Parts of the gun are misaligned but only in 3rd person. Not only this, but the gun has no sound or muzzle flash and when I do a reload, certain parts of the gun move normally but not others. So clearly something is wrong. I open up nifskope to see what the issue is and I see this: The BSfadenode is all messed up. Ideally I'd want it to look more like this: So obviously I messed up here. What is the correct process for making a custom mesh from multiple gun models? How can I retain the properties of the original model?
  9. so I just put this is the meshes folder, run it and then import and export nif files to and from blender as I was already doing? Edit: Tried it, changed nothing. Even if I don't change the model it exports with those stupid streaks on it.
  10. would doing the bait and switch method as described in the Nexus tutorial deal with the vertex? How do I check to see what map is applied to the meshes?
  11. Thanks i'll look into it. I have a new issue though as a result of my exploration of blender. The models I export have no actual model when I open them in the geck and nifskope. Not exactly sure what I did. Edit: NVM about the no model thing I saw what I did wrong. Unfortunately your suggested solution wasn't viable. Bsshadertexture set doesn't exist in either version. It's greyed out and unclickable. I can change certain texture setting like glossiness but that doesn't help.
  12. This is my version. Notice the beams on the handguard. This is the original. Notice the lack of distinctive light "beams" on the handguard. I want my version to look more like this. The same problem can be seen on the receiver body. All I did was take the original model and reshape the front sight and handguard in blender. I exported it as a weapon with the metal option selected. I just want the light pathing to be the same as the original. I also have a problem where when I drop the gun it just floats there and I cant interact with it. This model is replacing the vanilla service rifle model atm.
  13. https://steamcommunity.com/sharedfiles/filedetails/?id=1733571023 Load Order FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmYUP - Base Game + All DLC.esmInterior Lighting Overhaul - Core.esmInterior Lighting Overhaul - L38PS.esmOWNB - Open World.esmSolidProject.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmAEVegas.esmYUP - NPC Fixes (Base Game + All DLC).espILO - PipBoy Light.espEVE FNV - NO GRA.espdD - Enhanced Blood Main NV.espEVE FNV - ALL DLC.espFellout.espCCSP2_5d.espEVE FNV - NO DLC.espAsurah_reanimation.espvault22FloralOverhaul.espAK_AR15WP.espILO - YUP Patch.espOWNB - Red Canyon Overhaul.espFNV Realistic Wasteland Lighting - All DLC.espFallout New Vegas Classic Fallout Music.espFalloutNVCheatTerminal.espNukaCola-Ojo.espRuger Mini-14 Ver1.0.espCourierRangerArmorV2.espaaGrahamArmor.espB42Inertia.espCAWS.espGalil.espM14.espReal Recoil.espFOVSlider.espOmegared99 - Enb Transparency Fix.espThe Mod Configuration Menu.espThe Weapon Mod Menu.espThatGunReplacerGRA.esp I'm using ENB of the Apocalypse. Uninstalling my lighting mods didn't help. Switching off the enb does, but I cant make any edits within the enb settings that change it in real time. whats causing this and how can i fix this?
  14. So I'm trying to set up blender to import an export nif files so that I can mod for New Vegas. Problem is, I cant get the required version of nif scripts from the nexus guide. Is there a way around this?
  15. https://youtu.be/9GamOjFYCJU?t=90 After watching this video I downloaded asurahs animation pack (as well as real recoil and b42 inertia). I really like the combo but I'm noticing a couple things: - I time stamped so you'll see immediately how the carbine is recoiling. Mine isn't acting this way. When I ads it looks like how it does here, but not from the hip. - the position of the lmg is far lower in this video than it is my game. The poster wrote in the comments that they also used enhanced camera and that they were able to solve the ads clipping issue when recoiling by going into the INI and enering a command. I opened the enhanced camera ini and changed the camera positioning but nothing changed in game.
  16. So one of the complaints i have against the animations are that many of the guns are too large in the screen in first person. Is there a way to shrink them nd or move the position of the guns in a satisfactory way? And if so what is it? I have blender installed so if i need to use that i can (although id have to do a little learning on how to actually use it effectively).
  17. So I just got my GECK to work correctly and I'd like to make a mod that replaces weapons in the game. For example, Id like to replace the service rifle with the m16a1 model created by Heffy, or replace the LMG with the PKM created by Millenia. The problem is I dont know how to replace the weapons in the game with these new ones. i also dont know how to make it so that there arent duplicates. Like I dont want there to be a service rifle AND an m16a1 in the game with both using the same model. This is basically going to be my first mod using the GECK.
  18. i dont know where these textures need to be put in order for them to work in game.
  19. so ive figured out how to change the texture of some of the guns in new vegas by going into the texture files and opening them individually in paint. ive done this specifically for the service rifle, millenias retexture actually, where i removed those god awful excuses for cut aways on the carry handle that are meant to resemble the ones on the real life ar15 carry handle. i simplified the texture and and got it to work, only now the game still tries to fake that they were 3d by producing a shine on the now nonexistant edges of the cuts. im not sure how to fix this. this little project is for my own use only. i dont plan on uploading anything without the original mod authors permission.
  20. Mods like this were really good. Hell, no one has made an m16 in particular this good. Even to this day for either 3 or new Vegas.
×
×
  • Create New...