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shadowruin

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Everything posted by shadowruin

  1. I use StewieTweaks' "remove sneak label" setting to increase immersion/realism, but mainly play in first person, so some indication that i am sneaking such as the official Vault-Boy Sneak Skill icon on the HUD, would be nice. I am aware that movement speed is slower when sneaking as well as obviously your height, but sometimes you can forget and it would just be a nice addition. I know other games have this indicator to show crouched and prone position, so i figured it would be nice, however i lack the knowledge to do it myself. Ive attempted to change the sneak parameters in GECK (sSneakCaution etc) to all say "crouched", but i dont know how to keep if from changing to red/blinking when in "caution/danger" states, so it ultimately does no good except when i am detected by friendlies. if i could figure that out, it would be acceptable, but i thought the Vault-Boy Icon would be a nicer look.
  2. I use StewieTweaks' "remove sneak label" setting to increase immersion/realism, but mainly play in first person, so some indication that i am sneaking such as the official Vault-Boy Sneak Skill icon on the HUD, would be nice. I am aware that movement speed is slower when sneaking as well as obviously your height, but sometimes you can forget and it would just be a nice addition. I know other games have this indicator to show crouched and prone position, so i figured it would be nice, however i lack the knowledge to do it myself. Ive attempted to change the sneak parameters in GECK (sSneakCaution etc) to all say "crouched", but i dont know how to keep if from changing to red/blinking when in "caution/danger" states, so it ultimately does no good except when i am detected by friendlies. if i could figure that out, it would be acceptable, but i thought the Vault-Boy Icon would be a nicer look.
  3. i am creating a dungeon using CK and have navmeshed the area completely. the area is a dwemer ruin with several small rooms and two large rooms. i have several enemies placed in the large rooms varying in sizes and types and they all move perfectly, but any enemies i place in the small rooms are stuck in place. they engage the player in combat and face you appropriatly but are stuck running in place, unable to move towards you or anywhere. i have checked, double checked, and triple checked the navmesh in the areas i have placed them and still am clueless as to why they are stuck. any feedback, ideas, or advice would be much appreciated.
  4. weapon/armor durability, better boss fights, more and Varied puzzles, fallout style dismemberment, body zone damage
  5. alot of that can be done simply using console commands. no mods needed. just have to search the web for specific console commands related to the changes u want to make. i know this dosent solve 100% of your problem but it is a start and since the majority of your problems came from mod issues, this will save you from having to deal with more mods. also i suggest to you, in the future, if and when u do decide to start modding your game again to get BOSS and skyrimedit. BOSS will adjust your load order to minimize conflicts and will tell you if your mods need some cleaning. there are video toturials (Gopher had some good ones) on how to do this and it dosent take too too long and is worth it to minimize CTD's and corrupted saves. i wish you the best of luck because im sure you have invested over 400+ hours and dont want to lose it all.
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