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Felson

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  1. I have come up with a crapy hack for this issue for my mod. 1) Create a Crafting station for every Category you want with a unique key word to ID it for recipies. 2) Place them someplace hidden 3) Create a talking activator that looks like the crafting station you want. 4) Give it a quest/Dialgue for each category that 'Activates' your stations. You will still have the 'Misc' Catagory, but at least you can organize better. In my case, it is used for a "Spell Craft" station that lets you spend Dragon Souls for spell books. I didn't want every single spell in the game in a single category.
  2. Found my answer. Just encase anyone else can't find the answer to this, I am posting it. Really was a noob answer though. 1) Create "Talking Activator" 2) place activator in a cell somewhere 3) Create a quest+Dialogue and restrict dialgue to only effect your talking activator. (Most tedious part) 4) Create your script, adding your talking activator as an objectreference property 5) Add objectreference.activate(game.getplayer()) to your script.
  3. I am trying to cause a script start a dialogue with an actor. I think this should be possible since Guards and Courier will both start conversations with you. Before anyone says it, I did try Google first. It could be that I just don't know what I should be searcing for.
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