So for a while I was using VUWR as the uniques in the vanilla game were almost all subpar if not outright redundant as you can simply randomly get the exact legendary on an unnamed weapon/armor. But most of VUWR is even more overpowered than vanilla Spray N Pray so I decided to use the Unique Replacer Project. At first it looked like this would work but it caused my mod count to balloon from 738 to 856, what's even worse is I have increase my esp-esm count by almost 50% and that is without using around 35% of the available mods (the selection from the Unique Armor Replacer will for now on never leave my load order).
So I've come to the conclusion I have been thinking about this completely the wrong way. What if instead of replacing the uniques I make the guns actually unique by disabling all the vanilla weapons, now the Wastlelander's Friend is unique because it is the only 10mm pistol in the game. But there are tons of hand placed weapons and scripted events to go thru in an effort to simply get rid of any single weapon so I'm going to have to temper my expectations.
So I'm looking for a mod that will only selectively disable the spawning of vanilla (and DLC) weapons on enemies, vendors or in containers while ignoring the in-game uniques. And by selectively I do mean in a broader scope like you can leave out melee weapons like the Tire Iron or ranged weapons like the Double Barreled Shotgun as neither of these weapons actually have uniques to make unique.
With that mod I could then selectively be rid of some of the more egregious uniques like Spray N Pray, Aeterus or any 3 of the 4 legendary harpoon guns with WhiskyTangoFoxes', otherwise excellent, Unique Replacers mod series.