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Nina28209

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  1. Hi all. Can sb please help me with creating expressions for a custom head? I dont know what i am doing wrong. Its a custom head from a third party software for personal use. I load my custom ready head nif inside OS make all the sliders that are also present in the vanilla femalehead.tri and import the slider data as nifs within the newest version of OS, then click on the upper right/export as tri. I then link the tri within CK on my new race. But when i load ingame, and use the console the expressions i just made the game always crashes. W/O the tri the game doesnt crash, so has to be the tri. Vertex count, vertex order etc is the same on the nif files i use though i checked, it even crashes when i used the original nif file in all sliders as slider data for testing. is there any trick to make the tri file work? In OS it works fine but brings my game to crash. See pics for demonstration lol https://ibb.co/b17sFbS https://ibb.co/tPcZ3Tn https://ibb.co/v17b9pd Thanks in advance!
  2. Hi all. Question that is 3BBB related and hope sb can help me out please. I am working on a new custom body mesh for Skyrim SE and wana use CBPC and 3BBB with it. What i did was loaded up a 3BBB reference Body inside Outfit Studio (tried CBBE 3BBB, Coco Body and BHUNP) copied the bone weights onto my body like i also do with vanilla bones and made an esp where i linked the body onto the female imperial race for example. I then activated my esp together with "CBPC - Physics with Collisions for SSE" , FNIS and "XP32 Maximum Skeleton Special Extended - XPMSSE". Problem is just that whenever i switch to imperial my body looks distorted and my game crashes shortly after. Any idea why? Am i doing sth wrong? Is there anything you have to look out for when copying 3 breast bone and vagina and anus bones or do differently than when copy over vanilla or 1 breast bone? When i copy over just the vanilla weights or even the weights off CBBE Special Body (which has 1 Breast Bone and Outer Vagina BOnes) onto my body everything works fine. When i try to copy over 3BBB weights my body looks broken and game crashes
  3. No i dont want a werewolf that can hold torches etc but a werewolf and vampirelord that uses the human skeleton but acts as a vampirelord and werewolf... I have humanoid werewolf and vampirelord meshes that should use the human skeleton but act as vampirelord and werewolf.. If you just change the skeleton to be human it doesnt work, the body stretches weirdly as the behaviour hkx is made with the vampirelord and werewolf skeleton which is totally different. And i tried to get thew vampirelord and werewolf pose right already as i said but no chance Thats why i search for somebody that can completely redo the vampirelord and werewolf behaviour hkx with the human skeleton
  4. Hi all! Soo im in the process to converting over some high poly bodies and heads from a 3D software to my game for personal use :smile: I already made the "human pose" (to fit the human skeleton and be able to copy over bone weights etc) but i am just not able to get the vampirelord and werewolf pose right because they are in such a weird and different position :sad: But i found some nice humanoid werewolf and vampire morphs that id like to use with the pose and human skeleton. So long story short i would wana use the vanilla human skeleton for werewolf and vampirelord. But the problem would be the hxk files right? Would it be possible to redo the vampirelord and werewolf animations but with the male and female human skeleton? I already saw sth similar on another website but didnt like the style of the animation, id like to have sth more similar to vanilla just not so chunky. Would it be possible if sb helps me out here? No experience at all. Or maybe you would be even open to redo the vampirelord and werewolf animations for the male and female human skeleton for me, would also be open to pay for your work of course :smile: Hope to hear from you soon!
  5. Hi guys. Still a beginner in modding and the Creation Kit so would apprechiate some help. I just finished converting a custom high poly head and body model into Fallout 4 including bone weights and textures. I will continue converting some eyes, eyebrows, teeth, hair etc in a few days. I know that this is the Skyrim Forum, but as i got no help in the FO4 Forums or the FO4 modders whatsoever and I was told that the progress is actually similar to the Skyrim one, I was hoping to get some help here. I now want to make my custom head and body into a custom race as I just want the female protagonist to use the custom meshes while the normal npcs should stay as is. I didnt find much information on it anywhere, just a guide onto custom races for Skyrim that i tried to follow plus I tried looking into some esp's of custom races that already exist. Unfortunaly having some problems with it though. While the body now appears when entering "player.setrace MyCustomRace" the head just doesnt. I already added it as a HeadPart, linked it in my race record plus created a PresetEntry for it which I read you should do. Still whenever I enter the command just the Body changes, the head stays vanilla. Does anybody have an idea or does play FO4 too and could take a look at my esp? Would be great. Thanks in advance!
  6. Hi guys. Still a beginner in modding and the Creation Kit so would apprechiate some help. I just finished converting a custom high poly head and body model into Fallout 4 including bone weights and textures. I will continue converting some eyes, eyebrows, teeth, hair etc in a few days. I know that this is the Skyrim Forum, but as i got no help in the FO4 Forums or the FO4 modders whatsoever and I was told that the progress is actually similar to the Skyrim one, I was hoping to get some help here. I now want to make my custom head and body into a custom race as I just want the female protagonist to use the custom meshes while the normal npcs should stay as is. I didnt find much information on it anywhere, just a guide onto custom races for Skyrim that i tried to follow plus I tried looking into some esp's of custom races that already exist. Unfortunaly having some problems with it though. While the body now appears when entering "player.setrace MyCustomRace" the head just doesnt. I already added it as a HeadPart, linked it in my race record plus created a PresetEntry for it which I read you should do. Still whenever I enter the command just the Body changes, the head stays vanilla. Does anybody have an idea or does play FO4 too and could take a look at my esp? Would be great. Thanks in advance!
  7. Hi guys. Still a beginner in modding and the Creation Kit so would apprechiate some help. I just finished converting a custom high poly head and body model into Fallout 4 including bone weights and textures. I will continue converting some eyes, eyebrows, teeth, hair etc in a few days. I now want to make it into a custom race as I just want the female protagonist to use the custom meshes while the normal npcs should stay as is. Unfortunaly I didnt find much information on it anywhere, just a guide onto custom races for Skyrim that i tried to follow plus I tried looking into some esp's of custom races that already exist. Unfortunaly having some problems with it though. Would somebody be so nice to just explain to me the steps id need to take to make it work and appear ingame? My main problem is that the head doesnt appear ingame even though i linked the mesh and tri file as a new HeadPart and linked it within the RaceEntry. Thanks in advance!
  8. Hey guys. So im fairly new to Blender and modding myself. Im trying to get a few plant and tree models i made and/or bought into the game which i wanted to use to replace vanilla trees and plants. Normally I import the models into Outfit Studio load a reference to scale my model to the correct size, delete the rererence and then export my model as nif, load it into nifskope to assign the textures and NiALpha if needed. For some models it works but for my trees it doesnt at all even though i keep the same texture and model name. But the models never show up in game. Hope somebody can help.
  9. Hi all, just a quick question. So there is a mod called "2077 as it was" that fixes roads throughout the Commonwealth. Unfortunaly though i heard that it is a bit broken unfortunaly and breaks quests so i dont use it. I wanted to do sth similar to that for myself (repair all the streets around Commonwealth and get rid of the rubble and so on. If I dont delete any quest objects, doors etc, close all the holes again that may appear and clean my mod with fo4 a lot, undelete and disable references and Regenerate precombined meshes and previs data am i good to go? Thanks and have a nice day
  10. LOL maybe because Witcher already has decent graphics?? Anyway id recommend... https://www.nexusmods.com/witcher3/mods/2126 https://www.nexusmods.com/witcher3/mods/657 https://www.nexusmods.com/witcher3/mods/2230 the Next Gen Mods of boostin4kix
  11. Hey guys :smile: anyone here that still has the Persistent Appearances Mod saved somewhere and could share it with me as its not on the Nexus anymore unfortunaly. I wanted to follow the [Tutorial] How to swap characters and use the Persistent Appearances Mod to look into some resources as the Geralt Doppler Mod for example doesnt have all the body and resources available in it. Thanks in advance :smile:
  12. Hey everyone :smile: At the moment I am using Noble Skyrim+Vivid Landscapes+2017 Skyrim Textures for my game which replaces nearly every ugly vanilla texture in the game and I really like the look. However unfortunaly there are still some vanilla textures left (mostly in the Dawnguard dlc area like "Forgotten Vale". Do you maybe know any good mod that replaces the textures there? As you can see here in the picture for example right is the retexture and left it suddenly stops and is blurry. Already tried many other retexture mods like Skywind, Osmodius and Tamriel Reloaded but the vanilla textures remain. https://www.pic-upload.de/view-34835670/20180213025337_1.jpg.html Thanks
  13. Hey everyone :smile: At the moment I am using Noble Skyrim+Vivid Landscapes+2017 Skyrim Textures for my game which replaces nearly every ugly vanilla texture in the game and I really like the look. However unfortunaly there are still some vanilla textures left (mostly in the Dawnguard dlc area like "Forgotten Vale" Do you maybe know any good mod that replaces the textures there? As you can see here in the picture for example right is the retexture and left it suddenly stops and you can see the blurry vanilla textures. Already tried many other retexture mods like Skyrim 2k Textures and Tamriel Reloaded but the vanilla textures remain. https://www.pic-upload.de/view-34835670/20180213025337_1.jpg.html Thanks
  14. Hey :) As i am still a beginner in the CK i have some question I hope sb can help me lol So first let me say that I am just interested in making the existing settlements pretty, clean up the rubbish, delete old, ugly houses and build new ones. I dont want to create new settlements, new settlers or anything like that... 1. Is it normal to get that many warnings when you delete stuff? 2. Sometimes when I want to delete a chair for example I get a textbox with the message "Confirm Form User changes"..is it save to continue? 3. What do these white and blue strings mean exactly? When I delete a building the strings are still there, do I have to make any changes to them when I want to build a new house there? Thank you
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