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Cheers2

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Everything posted by Cheers2

  1. Are there any list of known codecs to cause issues? These are all codes i have installed, are any of them known to cause radio stutter in w7 64bit ultimate?
  2. Before i installed any mods(except official) i made a copy of the data-folder, i just ran the game from that folder and loaded the save i had made with the mods and i still had no audio for enclave radio and the game stopped responding after 3 minuts of gameplay. This time it happened when i walked around, the game stopped responding to both mouse and keyboard but the character continued to walk forward until i quit the game with ctrl+alt+del. Update: Nevermind, seems both problems was codec related, had disabled some of them to fix radiostutter and it helped with gnr but seems it made both enclave and the game itself fail. Enabled almost all the codecs again and could play 10min without the game stop responding and enclave radio worked aswell but the radio stutter returned :(
  3. Hi, having an issue with F3, V1.7 with all official dlc's, have made the fwe multicorefix. The game have been run through boss 2.0.1 and wrye flash 30.2 with a bashed patch and archive invalidation. To fix the radiostutter issue i have also changed these 2 and now radio works, sort of.. iAudioCacheSize=8192 (was 2048) iMaxSizeForCachedSound=512 (was 256) Intel i5 2500 stock speed 4x4Gb ddr3-1600mhz Ati 5870 stock speed 1x60Gb ssd with windows 7 ultimate 64bit 2x2TB running in raid1 with the game installed Fwe master release 6.0 part 1 Fwe master release 6.0 part 2 Fwe 6.03a hotfix patch Marts mutant mod 1 rc61-3211 mmm-6.2-update-3200-6-2 fallout 3 redesigned fixed version 6341-2-72 (project beauty) weapon mod kits wmk broken steel compability patch wmk mothership zeta compability patch wmk operation anchorage compability patch wmk point lookout compability patch wmk the pitt compability patch I also have FOIP installed for both mmm and wmk with fwe. After a couple of tries i manage to get a character going, used the wake from a dream option because i wanted to bug-test the game outdoors before i start playing for real. I have encountered one big and one small problem, the small problem is radio. When i chose enclave radio i only hear silence, if i chose gnr it playes fine, i ran around until i found an eye-bot and it playes enclave radio fine. Why can i only hear enclave radio from eye-bots but not from the pip-boy? The big problem i have is that the game stops responding to input but it doesnt hang, the last time it happened i was looking on world map in pip-boy. The game didnt react to any input from either keyboard or mouse but i could see the pip-boy animations still working. This can happen just about anytime in a matter of minuts, once it happened when i was about to configure the keyboard, another time right after the birth, other times it happens when i walk around or in the pip-boy. Why does this happens and what can i do to correct the issue? Have included a boss log incase it helps. Cheers2
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