Hi, having an issue with F3, V1.7 with all official dlc's, have made the fwe multicorefix. The game have been run through boss 2.0.1 and wrye flash 30.2 with a bashed patch and archive invalidation. To fix the radiostutter issue i have also changed these 2 and now radio works, sort of.. iAudioCacheSize=8192 (was 2048) iMaxSizeForCachedSound=512 (was 256) Intel i5 2500 stock speed 4x4Gb ddr3-1600mhz Ati 5870 stock speed 1x60Gb ssd with windows 7 ultimate 64bit 2x2TB running in raid1 with the game installed Fwe master release 6.0 part 1 Fwe master release 6.0 part 2 Fwe 6.03a hotfix patch Marts mutant mod 1 rc61-3211 mmm-6.2-update-3200-6-2 fallout 3 redesigned fixed version 6341-2-72 (project beauty) weapon mod kits wmk broken steel compability patch wmk mothership zeta compability patch wmk operation anchorage compability patch wmk point lookout compability patch wmk the pitt compability patch I also have FOIP installed for both mmm and wmk with fwe. After a couple of tries i manage to get a character going, used the wake from a dream option because i wanted to bug-test the game outdoors before i start playing for real. I have encountered one big and one small problem, the small problem is radio. When i chose enclave radio i only hear silence, if i chose gnr it playes fine, i ran around until i found an eye-bot and it playes enclave radio fine. Why can i only hear enclave radio from eye-bots but not from the pip-boy? The big problem i have is that the game stops responding to input but it doesnt hang, the last time it happened i was looking on world map in pip-boy. The game didnt react to any input from either keyboard or mouse but i could see the pip-boy animations still working. This can happen just about anytime in a matter of minuts, once it happened when i was about to configure the keyboard, another time right after the birth, other times it happens when i walk around or in the pip-boy. Why does this happens and what can i do to correct the issue? Have included a boss log incase it helps. Cheers2