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october21

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    Fallout3/CoD4
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  1. You CAN use all companions at the same time, in fact there are many simple mods out there that allow this (and even remove karma checks). A simple search for 'follower' or 'compaion' on the nexus should yield relevant results. Also, you might take a look at Sharing and Caring Companions. I believe that mod allows you to turn just about anyone into a follower. (I don't use it personally, so I can't really say what it does or how it works.) As far as other 'teams' go, I believe CRI Squad, Phalanx, and Enclave Commander (and perhaps others) allow you to basically run around with a small army.
  2. They will actually have moved to another folder inside your Saves folder, named for your G4WL Profile. Just drag them back into your \saves folder to be able to use them again.
  3. Yeah, I was gonna say try to replace the meshes and textures with the stand-alone version...but if you already did that and it's still not working, I'm pretty much out of ideas. Definitely looks like the UVmapping is screwed. Just to be clear: You copied and renamed the original standalone models and textures into the FOOK folders, right? You know what it might be...if the world model is dispalying correctly, but not when you're holding it, perhaps there's no texture set for the 1stperson animations. Or perhaps there is, but there's not supposed to be. You'd have to poke around in the GECK to see what's up though.
  4. When you disabled the mod, did you delete anything? As far as I know, the radio stations need .wav AND .mp3 files to play correctly. I think one is used for your pip-boy, and one for world radios, though I'm not really sure which. It kind of sounds like you might have deleted the music files though, or overwritten them maybe? And now that you disabled it, it can't find the originals....just a guesstimate.
  5. FO3Edit, and I think FOMM can do it too (not 100% sure on that one though).
  6. http://www.fallout3nexus.com/downloads/file.php?id=3157
  7. I can and will. If you have any specific questions, fire away! =P (no promises that I know everything however, but I'll do my best ^^) edit: I'd highly recommend finishing the tutorial first, though. A lot of 'em can get frustrating, I know, but you can really learn a lot just by following along. Just throwin' that out there.
  8. My turn to agree with Verbal Earthworm =P In case he did get ahead of you tho, everything you download (with some exceptions) goes into your \data folder. I.E. Textures, Meshes, Sound, etc. Generally, when you dl something, the author should have had it set up in it's proper folder structure already, but it's a good habit to check everything before you install it, just to make sure it doesn't end up in the wrong place. Otherwise, everything Verbal said just about covers it. I also highly recommend ArchiveInvalidation Invalidated!: http://www.fallout3nexus.com/downloads/file.php?id=944 and setting bInvalidateOlderFiles=0 to bInvalidateOlderFiles=1 in your Fallout.ini (generally found inside your \MyGames\ folder). Hope this helps ^^
  9. Without something like Wrye Bash, I can't see any easy way to do this. Personally, I think your best bet would be to just open up the geck and change Clover's face manually. This way will allow you much greater control over the end result as well. Just my 2 cents ^^ edit: 4 gr4mmeR
  10. Sounds great! Lemme know when it's finished =D
  11. Because that would be a huge time-consuming commitment, if not for other reasons.
  12. Are you using any other mods that make changes to the RACE record?
  13. Yeah, do what Skotte said. Also, just a tip: Set up special folders inside your meshes, textures and sound folders where you can extract all the resources to. like textures/out/ or textures/mymods or something like that.
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