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STGAMPLE

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  1. Thank you, everyone. I tried connecting the actor and the actor directly to the set vehicle, but I was at a loss because there was no response. I'll try again on the conditions you guys told me about.
  2. Using SetVehicle(), the actor attaches to the object reference. Conversely, is there anyway the object reference attaches to the actor? My current goal is to attach actor B to actor A. It is important to keep up with fast-moving or flying actor A. The only possibility shown is using SetVehicle(), where actor B can be attached to the object reference, but there is no way to attach the object reference to the target actor A. I tried to use art objects or visual effects that automatically follow the actors, but I couldn't find a way to designate them as object references. I'm completely stuck right now. Is there any way?
  3. I'm looking for ways to attach characters to another characters or creature using papyrus scripts. Features like movetoode or placeatme only move to that location momentarily, not constantly keep up with the actor's movements. The ideal goal is for two characters to move together like a mount state, but I want to achieve a goal as close to that as possible. have any ideas?
  4. I don't think I can solve the problem in the near future. Right now, I set the no perk version as the main file.
  5. at first, I am not good at English. Please understand if it is difficult to understand because I write using a translator. I just uploaded a mode. However, in my environment, CTD seems to occur on the main screen in a user environment with different modes of perfect operation. Users in the same country as me are not currently experiencing this issue. Perk seems to be the problem considering that the version without Perk works well, but I don't have much experience dealing with this part, so it's hard to predict what the problem is. I need help. sooooooooooooooooo much T ^T Link : Kingsglaive - Extreme Bound Weapon Play at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
  6. I'm using sseedit now. I want to force a certain spell to dual cast. What should I do? I changed the keyword to ritualspell, but the magic animation is also output to ritualspell, which is not what I want.
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