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About VonSparq

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I have no idea how to pack/unpack witcher mods but i've seen quite a few of those recolors on Nexus, sadly there's none that works for me. I'm using Grandmaster Bear armor dyed red and would like to have scabbards that fit with it, the vanilla ones look quite awful, since we never got sword/scabbard dyeing, sadly. Could someone please make a mod that replaces the Bear GM scabbards with the ones from GM Wolf set, as they seem like they would fit perfectly? If there are clipping issues with those scabbards, you can just unpack the vanilla Ursine GM scabbard textures and send them to me, i'm handy with PS and can edit them myself, i will just need someone to repackage them after. Also, i don't know if it needs to be replaced for both regular and Legendary variants, but if id does please replace both. Thank you very much! Nice people from the modding discord - ScoutBr0 and lucky_the_luke helped me out.
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Is there any way to get the HoS mark before starting the expansion and to it keep after finishing it? I really love the look of Geralt with it. If you have any idea how i can add it to Geralt's face regardless of the HoS quest stage, be it through mods or console commands it'd be much appreciated! I've looked through nexus and googled for hours, nothing. I have never tried modding Witcher 3 myself but i did some simple edits for other games. I reckon it wouldn't be hard to replace his face texture/model with the HoS marked one. If you are aware of a mod that does this or if someone could make a small mod like that for me I'd be extremely grateful! If you don't have the time but you know it's doable and know how to, i'd be very happy with some advice on how to go about making it myself too. @edit: I found this set of console commands that seems to bring back the mark: setcustomhead('head_0_mark') setcustomhead('head_0_mark_tattoo') setcustomhead('head_1_mark') setcustomhead('head_1_mark_tattoo') setcustomhead('head_2_mark') setcustomhead('head_2_mark_tattoo') setcustomhead('head_3_mark') setcustomhead('head_3_mark_tattoo') setcustomhead('head_4_mark') setcustomhead('head_4_mark_tattoo') setcustomhead('head_5_mark') setcustomhead('head_5_mark_tattoo') setcustomhead('head_6_mark') setcustomhead('head_6_mark'_tattoo) setcustomhead('head_7_mark') setcustomhead('head_7_mark_tattoo') However it doesn't really work that well. The mark disappears when using commands like shave, setbeard(1) or even when just going to the barber or when the beard grows by itself, so it's not really of any use for me.
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Hi guys, is there any way to get static Depth of Field working in SSE? I used to use Dynavision set to Stati Midrange 100% in F4 and SLE but it's unavalible for SSE. Is there any way to recreate the effect?
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Thanks! I had no idea you can do that, it's not perfect but this mod https://rd.nexusmods.com/skyrimspecialedition/mods/7957 with the method you gous sugested works suprisingly well!
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I haven't played Skyrim for years, and it's my first time playing SSE, can I just assign a ring to a key and toggle wearing it with a key? How?
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Hi! I just started playing Skyrim again after months of messing around in Fallout 4. There's an essential mod i pretty much can't imagine playing without tho: Bullet Time. It'd be perfect for an archer character, i'v looked for one for hours now and i can't find one taht'd work. There are few that add slow time effects to spells or rings but switching things in the middle of combat isn't ideal, i'm looking for something that'd work like this: https://rd.nexusmods.com/fallout4/mods/9325 Is there a mod that works like this (you press a hotkey, time slows, you press it again, back to normal) and i just didn't look hard enouth or could somebody help me get one of the existing mods working like so? Thanks!
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Hello everyone! Today I'd like to request a mod that'd connect these three excelent projects and let you play in a world where radiation is your biggest threat. The idea i had for this is that there are only Fallout 2287 gas mask in the world, most of them partially broken and filters are scarce too, not like yo'll gona die and be unable to progress, just you constantly have like 2 or 5 and have to be on a lookout for them. I think that there used to ba a patch connecting FROST and Fallout 2287 but that was a long time ago and both mods have been haevily updated since, plus adding PIRAD radiation to the mix would make the experience even more "fun". What do you guys think about it? I'd love to see this happen, but have no expirince in making mods this big, i have some fo4edit and Phtoshop expireince so i can help if you'd like me to. I imagine that this will couldn't be done with just a patch but would have to be a big overhaul based on those mods, if you have some ideas for features that'd be nice too. Of course HUGE thanks in advance to whoever agrees to help me with this project, i greatly appreciate it!
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Hi, i'd like to use Dustbowl Overhaul but my framerate drops from 80 to 30, i narrowed the issue to the mod editing basicly the entire worldspace and not using Precombined Meshes. I'd like my game to look like a desert but i'm not willing to sacrefice THIS much frames for it. Could somebody generate meshes for this mod? I know that's quite a lot of work but i have no idea what else can be done, this mod is horribly optimised and there seems to be no alternative.
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Maybe try asking the author of New Vegas one to port it for Fallout 4? Would be much easier than making one from scratch.
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In the Misery mod for S.T.A.L.K.E.R.: Call of Pripyat you can heal radiation by smoking cigarets, i thought it'd be a nice idea to add something similar to FROST... Using the wearable cigarets from this mod: https://rd.nexusmods.com/fallout4/mods/17084 as a way to filter ambient radiation from FROST! I tried doing this myself, messed around with adding a few FROST object effects in fo4edit to the cigaret but couldn't manage to get it working, maybe somebody else would like to help? I hope it's not a lot of work :smile: Thank you so very much and in advance! edit: ...so it looks like i linked to the wrong mod, sorry about that, i fixed the link, actually meant the CigaretteInMouth mod... sorry for the confusing title
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RadiationRifle - Gamma Gun and Radium Rifle fusion!
VonSparq replied to VonSparq's topic in Fallout 4's Mod Ideas
Thank you for your replies! Well i tried doing this myself before posting, my expirience with fo4edit is very lacking tho. I modified the base damage value to 0 and found the object effect responsible for rifle's radiation damage, but even with rad damage raised to 400 it still did nothing to the enemies. When base damage was set to 1, rad damage was working correctly but the rifle still did nothing to turrets and robots, which i belive is not the case for the gamma gun. I'd really apriciate if you, or somebody else more expirienced than me took a look at the Gamma Gun's files and compared them to the Radium Rifle ones becouse the Gamma Gun seem to work ok and modified Radium Rifle has wierd issues that I haven't been able to solve. I also have no idea how to change the ammo, weapon shot effect and sound to the one Gamma Gun uses. Basicly i'd like it to work like an automatic Gamma Gun with the Radium Rifle model. -
RadiationRifle - Gamma Gun and Radium Rifle fusion!
VonSparq posted a topic in Fallout 4's Mod Ideas
Hello everyone, i'd like to request a really quick and dirty edit to Radium Rifle! Would it be possible to make it so the rifle only deals radiation damage, like the Gamma Gun, but is also capable of automatic fire and has a 30 bullet mag? It'd be nice if it could use Gamma Gun's shot sound and projectile effect! Just imagine it, the full GLORY OF THE ATOM! This would be just AWESOME! Perfect for Far Harbor and the Glowing Sea! You can make it a standalone or mod the stock Radium Rifle, whatever you like! I don't need any special obtaining method for a standalone, just a command will do, tho adding it to Children of Atom's leveled lists would be amazing too! Thank you so very much to whoever could make this, i hope you like the idea as much as i do and i hope i'm not asking for much! Thanks!