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Spysteven

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  1. So i'm trying to find a direct download for a trial version of 3ds max 2013 to do some modding, but no matter where i look on google i can't find a direct download all i can find are redirects to the autodesk website. Now as far as i'm away 3ds max 2013 trial installer is not on the autodesk website anymore.
  2. Well let me start off by saying I've had the worst month trying to fix what should be a simple thing, I resized and object in Nifskope and only later found out I have to resize the collision as well for it to work. I tried using the blender nif plugin which doesn't work for me. I tried the 3ds max 2013 I can import but I cant export collision or do any of the basic things I need to as per vague tutorials. everyone keeps saying to refer to Skyrim tutorials that do nothing to help things and there's little to no information on how to do a bloody collision for a model. How come in papyrus scripting and xedit I can do complex things such as create opening and closing vault door and linking up power through splines but edit simple collisions is such B.S. my free trial of 3ds has ended and i'm no closer to my fix for collisions than I was a month ago, the key gens don't load or exist. to be quite frank I might just upload the nif for anyone to do whatever is need to make them work.
  3. Cheers for the help, Got it all working now. I have done scripting in the past for fallout but this is the first time I've had to work with fragments and there limitations.
  4. If it means anything I see him as a red fox not orange.
  5. Here's an image of what i've done so far
  6. I've created the script as per your guidance and the terminal has accepted it I'm currently working on the papyrus fragments to call up the new function using: lockdowndoors.arealockdown(true) but its not reconising the created function. do I have to refer to the script first then the function?
  7. Hi all, now I've got a simple lockdown script for a custom vault mod I'm working and in the security area there is a terminal that activates and disables a lockdown. The script is as follows Deactivate Lockdown DoorAtrium.lock(false) DoorEntrance.lock(false) DoorReactor.lock(false) DoorSecurity.lock(false) Activate Lockdown DoorAtrium.lock(true) DoorEntrance.lock(true) DoorReactor.lock(true) DoorSecurity.lock(true) DoorAtrium.setopen(false) DoorEntrance.setopen(false) DoorReactor.setopen(false) DoorSecurity.setopen(false) DoorAtrium.setlocklevel(253) DoorEntrance.setlocklevel(253) DoorReactor.setlocklevel(253) DoorSecurity.setlocklevel(253) Now whilst this script works I want to simplify it and make it easier to add more doors into a group and simply refer to a group. Now I've already tried xmarkers without success because I don't think they except lock values. I'm only a moderate scripter so if someone more experienced could assist it would be much appreciated.
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