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ssskoopa

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Everything posted by ssskoopa

  1. How come there's no option to see every comment I left on mod pages? I wanna see if mod authors replied to my comments.
  2. Yeah, good luck with that, that clearly worked out so well before.
  3. Three years and your still mired in petty and vindictive behavior? That must suck......but hey, you do you. Petty and vindictive? Seriously? I first replied to this post five years ago. I've literally finished high school and moved onto university during the "lifespan" of this thread. Just completely forgot about it. Haven't even played New Vegas in years. Why did you even bother coming back at all? It's being five years, nobody cares anymore, not even the guy who requested this, who hasn't being active since 2013, just forget about it.
  4. Yeah.. And it only took you... What, three years?
  5. THERE IS?! God! Why didn't I finish Bounties II? I've always wanted to go to Legion territory!
  6. For some reason, the Sink Auto-Doc's interface never shows up. When I say "I'd like to engage your service", the dialogue window disappears, but the interface doesn't appear at all. Even after I turned off the sink personalities, the Auto-Doc still has dialogue window (It's the only personality that does that, every other works fine.) instead of the heal, surgery, implant, etc... interface. I even tried disabling every plug in except OWB, the problem's still there. Help?
  7. For some reason, the Sierra Madre dropbox won't restock after the first time, no matter how long I wait. I even tried using Sink Vending Machine, which changes the dropbox location to the Sink safe, but even that doesn't work. Here's my load order: [X] FalloutNV.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] OldWorldBlues.esm[X] LonesomeRoad.esm[X] GunRunnersArsenal.esm[X] mojavereloaded1.esp[X] ForgeBeyond.esm[X] SomeguySeries.esm[X] Afterschool Special.esm[X] TribalPack.esm[X] CaravanPack.esm[X] MercenaryPack.esm[X] ClassicPack.esm[X] fwv.esm[X] Project Nevada - Core.esm[X] Project Nevada - Equipment.esm[X] Project Nevada - Cyberware.esp[X] Project Nevada - Rebalance.esp[X] Project Nevada - Extra Options.esm[X] ELECTRO-CITY - CompletedWorkorders.esm[X] ELECTRO-CITY - Highways and Byways.esm[X] NVR-Strip.esm[X] FreesideOpen.esm[X] Interior Lighting Overhaul - Core.esm[X] Interior Lighting Overhaul - L38PS.esm[X] Clean-Deluxe FNV.esm[X] YUP - Base Game + All DLC.esm[X] Gomorrah Redesigned.esp[X] New Vegas Redesigned 3.esm[X] Military NV Backpacks.esm[X] Immersive Minigames.esp[X] RagdollOverhaulULTIMATE.esp[X] TmT - Open Broken Doors.esp[X] NewVegasBounties.esp[X] KingOfTheRing.esp[X] EMR-StealthSuitMkII.esp[X] Vurt's WFO.esp[X] Mission Mojave - Ultimate Edition.esp[X] Mission Mojave - Ultimate Edition Plus.esp[X] Crashed Vertibird Interior.esp[X] MMUE POP.esp[X] LFox Bottle That Water.esp[X] Alternative Repairing.esp[X] Alternative Repairing - Ultimate Edition.esp[X] Alternative Repairing - Additional Campfires.esp[X] MMUE-CP-ILO.esp[X] EVE FNV - ALL DLC.esp[X] MMUE-CP-EVE.esp[X] DarNifiedUINV.esp[X] WeaponModsExpanded.esp[X] WMX-DLCMerged.esp[X] WMX-POPMerged.esp[X] WMX-ArenovalisTextures.esp[X] MMUE-CP-WMX.esp[X] DLC Weapon Integration - WMX.esp[X] NCRTrooperOverhaul.esp[X] ADAM - MAIN.esp[X] ADAM - HH.esp[X] ADAM - LR.esp[X] ADAM - NCR Patrol Armour.esp[X] ADAM - Outcast Ranger Armour.esp[X] ADAM - Nemesis Armours.esp[X] MCI.esp[X] Project Nevada - Rebalance Complete.esp[X] Project Nevada - All DLC.esp[X] Project Nevada - EVE All DLC.esp[X] Project Nevada - Cyberware Additions.esp[X] MMUE-CP-PNALLDLC.esp[X] The Weapon Mod Menu.esp[X] The Mod Configuration Menu.esp[X] 1nivVSLArmors.esp[X] CONELRAD 640-1240.esp[X] dD - Enhanced Blood Main NV.esp[X] MassRecalibration.esp[X] FNV_Nuka_Cola_Mayhem.esp[X] WMX-EVE-AllDLCMerged.esp[X] TrooperOverhaul-Dragbody.esp[X] HellFire Armor.esp[X] KerberosPanzer-power armor.esp[X] KerberosPanzer-power armor-PN.esp[X] T46b Power Armor Standalone - PN.esp[X] Donta1979 MK117 Prototype Armor.esp[X] CNR_Beta.esp[X] JohnFreemanFoundWepon.esp[X] HenryFreemanFoundGravityGun.esp[X] NVR-NPCs.esp[X] NVR-Version_10.esp[X] NewVegasBountiesFSOPatch.esp[X] FreesideOpenPatch.esp[X] JTmercgear.esp[X] RCSS.esp[X] IMPACT.esp[X] Impact - TheGamingRig.esp[X] Impact - TheGamingRig - AllDLC.esp[X] vault22FloralOverhaul.esp[X] ILO - PipBoy Light.esp[X] Clean-Deluxe FNV Merge - ILO.esp[X] BibleHuntingQuest.esp[X] Nights are Darker - Ultimate Edition.esp[X] CASM.esp[X] YUP - Complete.esp[X] Dry Canyon.esp[X] MBOWBExtended20.esp[X] Existence2.0.esp[X] MECourierStations.esp[X] TFH HD Gauss Rifle WMX.esp[X] fwv.esp[X] OWB Big Empty Overhaul.esp[X] New Vegas Redesigned 3.esp[X] SinkAndVending.esp[X] Self-Replicating Vending Machines.esp[X] DeckOfficerSuit.esp[X] iL-Camouflage Ghost Bodysuit.esp[X] XVSharlArmour.esp[X] Bash_Stealth.esp[X] Nipton Fires Extinguished.esp[X] QS_Blackwolf_NV_Backpackmod.esp[X] Interior Lighting Overhaul - Ultimate Edition.esp[X] MMUE-CP-NVR3.esp[X] mergedpatchfinal.esp
  8. Hmmm... Looks like it only affects regular Sierra Madre Armor. Doesn't seem to work on the reinforced one, but that's the least of the problem right now... My character looks like this after unequipping a regular suit of Sierra Madre armor: http://i.imgur.com/crZ5PUu.png Yikes. The black paint must have came off.
  9. Ah, the Sink Auto-Doc, one of my favorite Sink personalities. Patches you up, clears radiation, cures addiction... How can you not love him? There's just one problem about him though... http://i.imgur.com/8vA3w2x.jpg The symbol on him is actually the Caduceus, which symbolizes commerce, not medicine. http://i.imgur.com/yM7gs4P.png So can someone retexture the Auto-Doc to have the correct symbol, the Rod of Asclepius? http://thumbs.dreamstime.com/z/paramedic-medical-design-illustration-emergency-star-life-symbol-32847373.jpg
  10. I was wondering if anyone could recreate the Preventers uniform from Gundam Wing: Endless Waltz in Fallout. Being wanting this for a while. http://img.photobucket.com/albums/1003/Asher/14864.jpg http://image2.sina.com.cn/dongman/pictcol/2005-10-09/U1286P55T4D71536F50DT20051009174843_600small.jpg
  11. Sorry... But this looks WAY too narrow to be useful. Imagine trying to fight while only being able to see that much space. Plus, your eyes are supposed to be positioned right behind the power helmet eye slits, but now you can somehow see your own mouth in 1st person?
  12. WJS is already working on something like that in his continuous laser mod, ask him.
  13. Already done www.nexusmods.com/newvegas/mods/40285/? Plus, skill checks can backfire, e.g. If you pass the Barter check with Dean Domino in DM, he later turns on you.
  14. For some reason, Julie Farkas stopped working. She still takes my cap and the fade to black is still there, but she doesn't heal me. Usanagi still works fine though, but haven't tested any other wasteland doctors. Any idea what the problem is? Will post load order later. But I'm using YUP, Project Nevada and MMUE, among others.
  15. Nice! Cannot wait! ...Though that video was a little too dark. Can't see anything.
  16. Ah, 140, the number of the devil, I hit the dreaded mod limit much faster than I expected. I heard that merging mods could help, and I tried to do it by using FNVEdit's "Deep over ride" function, using the Dragon Skin Tactical Outfit mods and its Project Nevada. I tried copying all the records into a file simply called "Dragonskin.esp", but a lot of the record ids got f*#@ed up for some reason. To make matters worse, my merged patch requires the original Dragon Skin files as a master. :wallbash: Since I'm a complete noob at modding I would really appreciate some help with mod merging. Here's my load order: [X] FalloutNV.esm[X] HonestHearts.esm[X] OldWorldBlues.esm[X] LonesomeRoad.esm[X] GunRunnersArsenal.esm[X] ForgeBeyond.esm[X] SomeguySeries.esm[X] Afterschool Special.esm[X] mojavereloaded1.esp[X] TribalPack.esm[X] CaravanPack.esm[X] MercenaryPack.esm[X] DeadMoney.esm[X] ClassicPack.esm[X] Project Nevada - Core.esm[X] Project Nevada - Equipment.esm[X] Project Nevada - Cyberware.esp[X] Project Nevada - Rebalance.esp[X] Project Nevada - Extra Options.esm[X] ELECTRO-CITY - CompletedWorkorders.esm[X] ELECTRO-CITY - Highways and Byways.esm[X] NVR-Strip.esm[X] FreesideOpen.esm[X] Interior Lighting Overhaul - Core.esm[X] Interior Lighting Overhaul - L38PS.esm[X] Gomorrah Redesigned.esp[X] New Vegas Redesigned 3.esm[X] Clean-Deluxe FNV.esm[X] MasonJarMine.esp[X] RagdollOverhaulULTIMATE.esp[X] TmT - Open Broken Doors.esp[X] NewVegasBounties.esp[X] KingOfTheRing.esp[X] EMR-StealthSuitMkII.esp[X] Vurt's WFO.esp[X] Mission Mojave - Ultimate Edition.esp[X] Mission Mojave - Ultimate Edition Plus.esp[ ] MMUE POP.esp[X] Roberts_NewVegas.esp[X] LFox Bottle That Water.esp[X] Alternative Repairing.esp[X] Alternative Repairing - Ultimate Edition.esp[X] Alternative Repairing - Breakdown Item Icons.esp[X] Alternative Repairing - Additional Campfires.esp[X] Alternative Repairing - Bottle That Water.esp[X] MMUE-CP-ILO.esp[X] EVE FNV - ALL DLC.esp[X] MMUE-CP-EVE.esp[X] DarNifiedUINV.esp[X] WeaponModsExpanded.esp[X] WMX-DLCMerged.esp[ ] WMX-POPMerged.esp[X] WMX-ArenovalisTextures.esp[X] MMUE-CP-WMX.esp[X] NCRTrooperOverhaul.esp[X] ADAM - MAIN.esp[X] ADAM - HH.esp[X] ADAM - LR.esp[X] ADAM - NCR Patrol Armour.esp[X] ADAM - Outcast Ranger Armour.esp[X] ADAM - Nemesis Armours.esp[X] ADAM - Project Nevada Patch.esp[X] PNV - ADAM Compatibility Patch.esp[X] MCI.esp[X] Project Nevada - Rebalance Complete.esp[X] Project Nevada - All DLC.esp[X] Project Nevada - EVE All DLC.esp[X] Project Nevada - Cyberware Additions.esp[X] MMUE-CP-PNALLDLC.esp[X] Fellout.esp[X] Fellout-OWB.esp[X] friendofnightforfellout.esp[X] MMUE-CP-Electrocity.esp[X] The Weapon Mod Menu.esp[X] The Mod Configuration Menu.esp[X] 1nivVSLArmors.esp[X] CONELRAD 640-1240.esp[X] dD - Enhanced Blood Main NV.esp[X] OldCourierDuster_Replacer.esp[X] MassRecalibration.esp[X] FNV_Nuka_Cola_Mayhem.esp[X] LAER Retextures.esp[X] DLC Weapon Integration - WMX.esp[X] WMX-EVE-AllDLCMerged.esp[X] TrooperOverhaul-Dragbody.esp[X] DragonskinTacticalOutfit.esp[X] DragonskinBonusPack.esp[X] DragonskinNCRPersonnelWearingOutfits.esp[X] HellFire Armor.esp[X] KerberosPanzer-power armor.esp[X] KerberosPanzer-power armor-PN.esp[X] Jury Rigged Armor.esp[X] Jury Rigged Armor - (PN Patch).esp[X] T46b Power Armor Standalone - PN.esp[X] Donta1979 MK117 Prototype Armor.esp[X] CNR_Beta.esp[X] AssaultPhaser.esp[X] DEagle.esp[X] AK47.esp[X] An Old Rifle.esp[X] mk46jtucker40full.esp[X] B92FS.esp[X] Uzi.esp[X] Winchester Model 1912 Trench Gun NV.esp[X] Shotgun Commando Redone.esp[X] Cass alternate version.esp[X] NVR-NPCs.esp[X] NVR-Version_10.esp[X] FCO - GlowingOne.esp[X] New Vegas Redesigned 3.esp[X] Veronica NVR 2 version.esp[X] FSOmusic.esp[X] NewVegasBountiesFSOPatch.esp[X] FreesideOpenPatch.esp[X] TheLozza's_Gasmasks.esp[X] demolitionchargeimproved.esp[X] OWB Big Empty Overhaul.esp[X] JTmercgear.esp[X] RCSS.esp[X] IMPACT.esp[X] Impact - TheGamingRig.esp[X] Impact - TheGamingRig - AllDLC.esp[X] Project Nevada - IMPACT.esp[X] vault22FloralOverhaul.esp[X] pipboy2500_edisleado.esp[X] ILO - PipBoy Light.esp[X] Clean-Deluxe FNV Merge - ILO.esp[ ] The Law Won.esp[X] BibleHuntingQuest.esp[X] Nights are Darker - Ultimate Edition.esp[ ] Alternative Start.esp[X] NPCs Consume Ammo.esp[X] Interior Lighting Overhaul - Ultimate Edition.esp[X] newmerge.esp[X] MMUE-CP-NVR3.esp
  17. Are the mod kits going to be from the Gun Runners like the guy before said? Cause I don't like the idea of that. Maybe scatter them around the factory where you'll find the laser and add a few terminal entries/notes as hints? That would make it feel more like an adventure/exploration mod.
  18. WJS, you are awesomeness personified. Do you have a time of release in mind?
  19. It always bothered me that for some unexplained reasons, Muton Elite Autopsy gives you Plasma Research Credit. You can't even say that you got it by researching its heavy plasma gun, since it self-destructs by the time it dies. So I was thinking... Is it possible to make it so that you get the armor research credit for Muton Elite Autopsy instead? Since it was mentioned that Muton Elite's armor is much more advanced. Is it possible to modify what conducting a research gives you? And if it's possible, maybe I'll play around with research results a bit more. E.g. Seeker gives bioelectric skin, Berserker gives secondary heart, Ghost armor gives mimetic skin, Chrysalid gives neural damping...
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