Jump to content

RaduSamanc

Premium Member
  • Posts

    10
  • Joined

  • Last visited

Nexus Mods Profile

About RaduSamanc

Profile Fields

  • Country
    United States

RaduSamanc's Achievements

Rookie

Rookie (2/14)

  • Conversation Starter
  • First Post
  • Collaborator
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. Vagrant: That's what they said about sound and color.
  2. 3D will be the next big thing. This year Director James Cameron's movie Avatar will be released that was shot using a new camera invented by Cameron and his brother specifically for 3d in theaters. Not the old red blue glasses 3d but the new polarized glasses version. It's supposed to be spectacular. George Lucas has already converted Star Wars to 3d and many studios are future proofing their films by converting them to 3d. Once 3d takes off, going back to old 2d in films and games will feel like going back to black and white and mono sound. Even old games and movies will feel like new and different experiences. Imagine Raiders of the Lost Ark in 3D.
  3. A compatibility patch should only be considered for Companion Share & Recruit: when it's used in conjunction with Set Essential Actors Plus mod all NPCs become recruitable, even NPCs from CM Partners mod. Even city guards can become permanent companions. I just recently tried to sail the Bella Moretta: very frustrating. The old ship mods...when they work, they work great and you can completely sail around the southern continent all the way from IC to Anvil. But when they don't work, you get CTD as soon as you activate the ship. Very unpredictable. There has to be a better way.
  4. Actually, Oblivion should already be capable of it. All that's really needed is the correct video driver and display, I nVidia already makes a product, used in conjunction with polarized glasses. The driver just needs to use the z-depth information already present in all 3d games to offset the images appearing for the right and left eye to trick your brain into seeing 3d. Check out the link: http://www.nvidia.com/object/GeForce_3D_Vision_Main.html
  5. Companion should be able to sail the ship.=== how? (why? what would they sail to ? etc, why would you want that feature since then you'd have to tell them what to do which isn't very fun with thousand of directions to choose from) this definitely would not be in beta 1. For Companion it would work like this: Continue Stop Take Me To IC Take Me to Leyawiin Take Me to Bravil Take Me to Anvil These are the only cities that actually have ports, I have a custom mod for Bravil, that are big enough to accommodate ships this large. Ultimately, if this is a module that will become part of a bigger mod. You would want NPC's to be able to "ride" a ship the same way they ride a horse allowing for NPC owned ships that actually go places, i.e., deliver cargo, transport passengers. Not everyone will want to own a ship, but it would still be cool to pay a PC to take you on a ship. Companion Share and Recruit has commands like "meet me in" and you could send the companion to a specific place in the world. This should be possible with ships as well.
  6. PacificMorrowind: I was referring to the existing sailing ships like the Bella Moretta, Marie Elena, etc. However, Ren has a mod http://www.tesnexus.com/downloads/search.php that apparently solves the falling through the ship problem. I could never get the mod to work, the ship simply would not show up at the docks but the problem was probably on my end as it has nearly 3000 downloads with a 9.92 rating. The way they solved collision was to attach a creature with no AI to the hull and then use the creatures collision detections. They also do this thing where the static version of the ship is swapped for a one-piece ship mesh when you activated the ship and then the player was anchored to the steering wheel, unable to move while the ship sailed. This wholesale swap is the cause of many problems, with oblivion ignoring the collision on the one-piece mesh, and weather abruptly switching. Although I don't have time to oversees this project, my advise would be to simply make one great flawless ship that worked exactly like I described on the first post. Make it available to the community to test. And in this way modularize all of the other stuff as well until the entire Overhaul was complete. In short: You should be able to walk on the deck while it is sailing. Companion should be able to walk on the deck while it is sailing. Companion should be able to sail the ship. Player should be able to sail the ship. You should be able to place items on deck, like lanterns, and not have them fly off as soon as the ship started moving. You should be able to climb into the crows nest while anchored and while sailing. You should be able by activating the hull like a treasure chest to load and unload cargo in the cargo hold, including mounts.
  7. Apparently, the latest version of OBSE makes Oblivion Large Address Aware.
  8. One of the most important mods, in my opinion, is Elsweyr the Deserts of Anequina which expands the playable world into Elsweyr. Not another worldspace like many expansions, but part of the Tamriel worldspace. The only correct way to do it in my opinion. I was sailing to Leyawiin from Anvil, along the coast of Elsweyr, when I decided to drop anchor and have a look. Here are screen shots of a tropical beach on the coast of Elsweyr, way beyond where the normal borders end. Would be a shame if such potential were not exploited. The current sailing mods work, but they are finicky and temperamental and old. I'm certain with the new tools available, like OBSE, that sailing vessels could be perfected.
  9. Yep, Safe Water: http://www.tesnexus.com/downloads/file.php?id=3399 Bella Moretta: http://www.tesnexus.com/downloads/file.php?id=4754 Marie Elena: http://www.tesnexus.com/downloads/file.php?id=5213 Watch out for the Marie Elena though. It's not compatible with Anvil Bay Expansion because it's included in that mod in the Anvil Harbor. Also, It's not compatible with Open Cities because Open Cities includes the Anvil Bay Expansion. Also, companions need to go below deck otherwise they fall through the ship when it starts moving. I've used the Marie Elena as home for a character for a long time.
  10. God! I wish I had the time to tackle this myself. But, I simply don't. Using SafeWaters, GP_Moretta and the Marie Elena, I've sailed from the Imperial City Docks south past Leyawiin Reborn into Topal Bay, past Castle Dunkerlore, west ( with borders turned off ) around the coast of Elsweyr and Valenwood, and north up to Anvil, non stop. I've sailed far out on the open Sea until I could no longer see land. I once, returning to Topal Bay, passed it in a fog, and sailed completely around the coast of Black Marsh and up the Eastern coast of the continent by mistake. What does this mean? It means that there is enough stuff built into the game that a Sailing Overhaul is feasible. What I propose: And I expect OBSE will play a big roll in this. Possibly with functionality that hasn't been invented yet. :smile: All ships made sailable. All ships purchasable from owner. With enough persuasion and gold. All ships stealable. Effectively making you a pirate. Guards react to you on a stolen ship the same way as they do when they catch you with stolen loot. NPC and player can walk on the decks of ships while it is moving. Ren has a ship mod that can, apparently, do this. NPC actually use ships to move cargo from port to port. Possible using a path grid or waypoints of some type. Passage can be purchased on a ship. New skill seamanship for NPC's and Players. The higher the skill the better you navigate the ship. New Classes. Pirates, Seafarer, etc. Support for companion mods. Companions can sail the ship for you. Stowing away on a ship is possible with sneak. Ship sailing code made rock solid. No weirdness with falling through decks, etc. Compatible with Open Cities. If your going to have a sailing mod, you might as well go all the way. Support for mods. People can write quests that make use of sailing ships. Support for expansions. People can create new ships and add them. Support for COBL. Anybody up for this challenge? You gotta admit, it would be awesome!
×
×
  • Create New...