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Haha man I'm so confused, I've now replace all of the base game files and the Automatron files with my backups. My backups are completely unmodified and I made them before Bethesda's latest patch. I shouldn't be having any issues.
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No I'm not, and even removing my texture and meshes folders I'm still getting the same error. At this point I'm pretty sure my fallout4-startup BSA is corrupted. Normally this would be a quick fix and I would just delete then validate my game files through steam. But I can't because it will push that new Bethesda update through. Does anyone know a way I can download just the fallout4-startup BSA?
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(Textures\Blood\FXBloodFlare.dds) is located in the fallout4-startup BSA. Not sure how that helps me though cant seem to find a way to edit it.
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(Textures\Blood\FXBloodFlare.dds) is located in the fallout4-startup BSA. Not sure how that helps me though cant seem to find a way to edit it.
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I started getting a full crash to desktop error or whatever you want to call it, I've disabled every mod except the one's I need to start the game. I've spent about 6-7 hour's working on the problem but I've run out of both idea's and time. I'm really hoping someone here as some idea as to what I've broken and how to fix it. Thanks in advance for any help. From what I've been able to gather this files (loose file?) is the problem (Textures\Blood\FXBloodFlare.dds). I have been unable to locate these files so I'm not sure if they are missing and have dependencies or are just corrupt and I can't locate them. All of these issue started when I download this mod: https://www.nexusmods.com/fallout4/mods/11213?tab=description I failed to do my due due diligence and research the mod before I download it. I'm not 100% that this mod is responsible but it's the most likely candidate Enabled Mods: Buffout 4 Address Library Fallout 4 script extender (f4SE) Hud Framework 1.0f The rest of the mods/plugins are disabled, more information on attached file Buffout crash report. System specs: System Information ------------------ Time of this report: 5/9/2024, 00:29:03 Machine name: DIETRICH-PC Machine Id: {0A259759-DD5B-43C6-AB33-09864C1A5DCA} Operating System: Windows 11 Pro 64-bit (10.0, Build 22631) (22621.ni_release.220506-1250) Language: English (Regional Setting: English) System Manufacturer: Micro-Star International Co., Ltd. System Model: Stealth GS77 12UHS BIOS: E17P1IMS.10A (type: UEFI) Processor: 12th Gen Intel(R) Core(TM) i9-12900H (20 CPUs), ~2.9GHz Memory: 65536MB RAM Available OS Memory: 65236MB RAM Page File: 42924MB used, 26408MB available Card name: NVIDIA GeForce RTX 3080 Ti Laptop GPU Manufacturer: NVIDIA Chip type: NVIDIA GeForce RTX 3080 Ti Laptop GPU DAC type: Integrated RAMDAC Device Type: Full Device Buffout 4 crash reports: :\Repos\f4se\Buffout4\src\main.cpp(70): [info] Buffout4 v1.28.6 E:\Repos\f4se\Buffout4\src\Warnings\CreateTexture2DWarning.cpp(162): [critical] A call to ID3D11Device::CreateTexture2D failed with error code 0x887A0005. This will crash the game. This error originates from: "Textures\Blood\FXBloodFlare.dds"
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I started getting a full crash to desktop error or whatever you want to call it, I've disabled every mod except the one's I need to start the game. I've spent about 6-7 hour's working on the problem but I've run out of both idea's and time. I'm really hoping someone here as some idea as to what I've broken and how to fix it. Thanks in advance for any help. From what I've been able to gather this files (loose file?) is the problem (Textures\Blood\FXBloodFlare.dds). I have been unable to locate these files so I'm not sure if they are missing and have dependencies or are just corrupt and I can't locate them. All of these issue started when I download this mod: https://www.nexusmods.com/fallout4/mods/11213?tab=description I failed to do my due due diligence and research the mod before I download it. I'm not 100% that this mod is responsible but it's the most likely candidate Enabled Mods: Buffout 4 Address Library Fallout 4 script extender (f4SE) Hud Framework 1.0f The rest of the mods/plugins are disabled, more information on attached file Buffout crash report. System specs: System Information ------------------ Time of this report: 5/9/2024, 00:29:03 Machine name: DIETRICH-PC Machine Id: {0A259759-DD5B-43C6-AB33-09864C1A5DCA} Operating System: Windows 11 Pro 64-bit (10.0, Build 22631) (22621.ni_release.220506-1250) Language: English (Regional Setting: English) System Manufacturer: Micro-Star International Co., Ltd. System Model: Stealth GS77 12UHS BIOS: E17P1IMS.10A (type: UEFI) Processor: 12th Gen Intel(R) Core(TM) i9-12900H (20 CPUs), ~2.9GHz Memory: 65536MB RAM Available OS Memory: 65236MB RAM Page File: 42924MB used, 26408MB available Card name: NVIDIA GeForce RTX 3080 Ti Laptop GPU Manufacturer: NVIDIA Chip type: NVIDIA GeForce RTX 3080 Ti Laptop GPU DAC type: Integrated RAMDAC Device Type: Full Device Buffout 4 crash reports: :\Repos\f4se\Buffout4\src\main.cpp(70): [info] Buffout4 v1.28.6 E:\Repos\f4se\Buffout4\src\Warnings\CreateTexture2DWarning.cpp(162): [critical] A call to ID3D11Device::CreateTexture2D failed with error code 0x887A0005. This will crash the game. This error originates from: "Textures\Blood\FXBloodFlare.dds" crash-2024-05-09-05-04-44.log
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Thanks you guys I really appreciate help. Was using the drain static object but it wouldn't show up in game for some reason.
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Like the title say's I want to make some toilet's for my player home mod and was wondering if anyone on here might know a few objects I could stick together to make a decent looking toilet. Thanks in advance :)
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SSE Generating LOD in Skyrim world space
shadowdef replied to shadowdef's topic in Skyrim's Creation Kit and Modders
LOL the Skyrim CK 2.0 LOD generation tool is a frusterating joke. It's even worse in the new version of the CK. Luckily theirs a few new tools that came out to help out with LOD generation in Skyrim SE. I was just hoping someone could point me in the direction of a tool I could use to generate distant land LOD. Oh and no I haven't tried dyndolod I'll have to check it out and see if it can help me. Thanks. -
SSE Generating LOD in Skyrim world space
shadowdef replied to shadowdef's topic in Skyrim's Creation Kit and Modders
I'm wondering if with the new tools "xLODGen" it might just be easier to create a custom world space. But I've gone down that path many times and it's never worked out for me lol. Anyway using xLODGen I managed to update the LOD in the tamrial world space but I still haven't been able to get the distant land LOD to work. So if anyone knows anyway to update the land LOD I would appreciate the help thanks. -
SSE Generating LOD in Skyrim world space
shadowdef replied to shadowdef's topic in Skyrim's Creation Kit and Modders
Double post -
SSE Generating LOD in Skyrim world space
shadowdef posted a topic in Skyrim's Creation Kit and Modders
Hi all long time no see. Anyway I'm trying to create an island north of Dawnstar and in order to make the island large enough I had to remove a bunch of large ice objects in the area. Problem is I cant seem to generate new LOD for the island or get rid of the old LOD. I've tried using the LOD tools within CK 2.0 but as usual that's failed to work for me. I have a job that keeps me extremely busy so I don't have the time to try and figure this out on my own so any help would be greatly appreciated. -
It has something to do with the number of static objects in the distance. Not sure how to fix that, I've played with increasing the number of objects that render at a distance in the .ini but that hasn't worked.
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I don't think this has anything to do with cracks in the interior space, and yes as someone building a large interior space I know what it looks like when you look into the void, normally to get this level of distortion you need to be looking looking right into the void a small crack in the distance would not cause this. https://steamuserimages-a.akamaihd.net/ugc/915785662795140477/44D672BC6D6BE5A32E95D0A9A17B5E594F898C9F/ I'm working on a custom lighting template to see if I can solve this problem, hopefully that will work but honestly I doubt it.
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I'm working on a large interior space mod for my personal use and I'm getting this unusual visual mirage effect. I've found a few other people with similar issues but no way to fix this problem, I have noticed that I only get the bug when I look to the west. I have no mods installed other then my mod: http://steamcommunity.com/sharedfiles/filedetails/?id=1239554480