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mikkaisen

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Posts posted by mikkaisen

  1. If you're using the mod Animations that's the problem and also the solution. Go to the MCM menu for animations and select the emergency button in the settings menu, you'll get 3 options, set the unblock button to enabled, exit the MCM menu and go up to the blocked npc, you should get a message and then the option to unblock them, choose this, repeat for any other blocked npc's, then re-enter the MCM manu and disable unblock and disable the emergencey button, exit and hopefully the npc's are responsive again.

     

    I think that solution proposed by andyg65 is most applicable here. I've faced this issue multiple times when using mods altering npc animations. If you use more than 1 mod altering your npc animations based on some variables, it can result in a conflict at some point and interaction with your follower may get crashed. Generally if you do not use Bash for more sophisticated solutions for collisions between mods just play with this MCM animations or try teleport somehow the follower. The problem is if you use standard follower; many custom ones offers teleports spells or just use AFT, however in my case it was in conflict with another mods :D.

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