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BIZZnice

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  1. After I posted this I searched and found some answers and fixed my fps issue, it was resolved using the SSE fixes mod. The tricky part to make this work is to make sure your version of skyrim matches with the .dll that you download from the mod. It is likely that your version of skyrim is not going to match the .dll which means you will need to download Microsoft Visual Studio and make edits to the .dll to get it to work properly. I followed TUCOGuide's tutorial and navigated to his mod page for the proper edits. Currently, I have version 1.5.23 of Skryim which doesn't match the version of the .dll from October 2017. Once I made the edits to the .dll it now works and helps to solve my fps issues. I am now getting 50+ fps with full quality enb installed. I have noticed improvements with load times as well the load process and load screens are much faster now that this is installed. Here are the links to the Tutorial and his mod page for reference: https://www.nexusmods.com/skyrimspecialedition/articles/295 https://youtu.be/OIzATBv43ks
  2. Hi Guys, I just ran my dxdiag to post up my PC specs, I mentioned before that I am having this same issue with about 200+mods installed and the NVT ENB installed I am dropping down to 25fps. But I've done some testing and really feel like there is something else not correct. Firstly, At 4k on Ultra, I can load up Vanilla Skyrim SE and will get roughly 48fps-53fps in daytime exteriors, then interiors and nights will give me a full 60fps without any issues. This is just Vanilla SE. No mods installed and only NVT ENB at full quality I am dropping down to 25fps for exteriors upper 50s for interiors, at quality I am at 30fps exteriors and again upper 50s for interiors, for performance I get about 38 to 42fps exteriors and 60fps for interiors. This is only Vanilla SE with an NVT ENB installed and running SKSE64. Here is the essentials from my dxdiag: ------------------ System Information------------------ Operating System: Windows 10 Pro 64-bit (10.0, Build 16299) (16299.rs3_release.170928-1534) Language: English (Regional Setting: English) System Manufacturer: MSI System Model: MS-7968 BIOS: 1.80 Processor: IntelĀ® Core i7-6700K CPU @ 4.00GHz (8 CPUs), ~4.0GHz Memory: 32768MB RAM Available OS Memory: 32730MB RAM Page File: 7309MB used, 30285MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 12 DX Setup Parameters: Not found User DPI Setting: 144 DPI (150 percent) System DPI Setting: 144 DPI (150 percent) DWM DPI Scaling: UnKnown Miracast: Available, with HDCP Microsoft Graphics Hybrid: Not Supported DxDiag Version: 10.00.16299.0015 64bit Unicode ------------DxDiag Notes------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Input Tab: No problems found.--------------------DirectX Debug Levels--------------------Direct3D: 0/4 (retail)DirectDraw: 0/4 (retail)DirectInput: 0/5 (retail)DirectMusic: 0/5 (retail)DirectPlay: 0/9 (retail)DirectSound: 0/5 (retail)DirectShow: 0/6 (retail) ---------------Display Devices--------------- Card name: NVIDIA GeForce GTX 1070 Manufacturer: NVIDIA Chip type: GeForce GTX 1070 DAC type: Integrated RAMDAC Device Type: Full Device Device Key: Enum\PCI\VEN_10DE&DEV_1B81&SUBSYS_33071462&REV_A1 Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER] Device Problem Code: No Problem Driver Problem Code: Unknown Display Memory: 24360 MB Dedicated Memory: 7995 MB Shared Memory: 16365 MB Current Mode: 3840 x 2160 (32 bit) (60Hz) HDR Support: Not Supported Display Topology: Internal Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 Color Primaries: Red(0.634289,0.341320), Green(0.312023,0.636242), Blue(0.158703,0.062023), White Point(0.313000,0.329602) Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000 Monitor Name: Generic PnP Monitor Monitor Model: U28E590 Monitor Id: SAM0C4D Native Mode: 3840 x 2160(p) (59.997Hz) Output Type: Displayport External Monitor Advanced Color Capabilities: None Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP Driver File Version: 23.21.0013.9077 (English) Driver Version: 23.21.13.9077 DDI Version: 12 Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1 Driver Model: WDDM 2.3 Graphics Preemption: Pixel Compute Preemption: Dispatch Miracast: Not Supported Hybrid Graphics GPU: Not Supported Power P-states: Not Supported Driver Attributes: Final Retail Driver Date/Size: 1/22/2018 7:00:00 PM, 931584 bytes WHQL Logo'd: Yes WHQL Date Stamp: Unknown If anyone needs additional stats from the rest of the dxdiag just let me know, the important thing to note is that I have 2 GTX 1070s not just the one shown, don't know how or if SLI could apply to Skryim, like if I could force it somehow to improve fps or load times. I feel like there are others with a lesser set up or equivalent set up and are getting a consistent 60fps with 200+ mods installed at 4k resolution. I really don't think this has anything to do with mods installed or load order, I really think it has to do with ENB. With ENB installed on Vanilla SE or with ENB installed on 200+mods I still drop down to 25fps regardless for full quality, 30fps for quality, and about 38-40 for performance. I have tried the SSE fixes and DLL Plugin Loader, I have followed the steps exactly, I can load the game only using Mod Organizer 2 but cannot load a save or start a new game. It will say Skyrim has encountered an error and needs to close. I have checked the binkw64.log file and it confirms the FPSfixplugin.dll is loaded correctly but I still get a crash when loading or starting a game. Also, the SSE fixes mod doesn't seem to be used by others still getting 60fps, they use other GPU tweaks such as unlocking v-sync or fps limits, which I have done as well but receive really nothing from it. I'm going to go farther here and say that even if I had a GTX 1080 I bet I would still be experiencing this same fps performance hit when installing ENB, regardless of which ENB, whether it is Rudy's, Re-Engaged, NVT, every single ENB I have ever used across Oldrim or Skyrim SE have dropped my fps down to 25fps for full quality. I'd be interested to here of others who have a 1080 or Titan if they are anything less than 60fps. I know that the others I have talked to who have GTX 1070's are getting consistently 60fps which I cannot seem to understand.
  3. Well I did a couple things to solve this, the first was loading Alternate start into the creation kit and moving the starting position marker away from the wall, which is cool because that allows the zoom function of ECE to work properly. However, it doesn't fix the clothes issues, so I screwed around with the scripts a bit and tried to trick the scripts into adding a set of gauntlets and shoes instead of the prisoner tunic and the shoes, it didn't work so I reverted back to the pressing R and removing clothes option and then using the console to showracemenu. I will give the TFC console another shot, I couldn't get that to work with showracemenu. It was just bringing me to the showracemenu camera instead.
  4. Hey that's about what I can get with a similar large mod list and re-engaged enb. I really feel like dialing the enb back is the trick, pretty much turn SSAO off. Pretty much turn everything off or way down and you can get closer to 40 fps. I have two GTX 1070s (obviously SLI is not compatible) but that's about what I can get and honestly if I can keep it consistently around 38 fps I'm okay with it, it is still playable for me. Watch your tree movement though with enb installed if you drop below 30fps the game engine will stop the tree sway.
  5. Well I'd say the Autodesk studio was a mild success. Using 3ds Max 2016 and a nif plugin that I found I can now import the blender file into 3ds Max which retains my camera, light, objects, and I think materials (although I cannot actually view the materials in render mode in 3ds Max) and then allows me to export to a .nif file. It asks me all the options for exporting which I could be doing wrong but I did follow a tutorial which shows the options to choose. However, I am running into issues with there not being any triangles to export. 3ds will eventually be okay but I still prefer blender because I have grown accustomed to the controls and options. Ideally, I'd like to test at least one tree .nif in Skyrim to make sure I am on the right track but it is seeming to turn out to be a very technical and complicated process, although I seem to be getting closer now that at least the plugin and tools seem to be working. I think it is now just about fine tuning and understanding the options and controls better.
  6. I was using Dark Creation's tutorial and started with version 2.76 but I could never get the .zip plugin file to install properly, it kept saying it was installing to my app data folder, which I found it installed there and cut/pasted it into my scripts addon folder for blender but it never worked I could never even install the plugin. The plugin worked with 2.49b like I said but pretty much everything that was done in 2.79 was causing it to fail to open in 2.49b. I can try 3ds, I think I can export .3ds files from blender I just have to get it to Max. And I will need to keep watching tutorials on nifskope because I'm getting lost when I use it. I will give 3ds a try first and see if I can get it to work using that route. stay tuned.... :-)
  7. Hi Modders, The question I have for today's modding professionals in 2018 is how exactly are new meshes (.nif files) being created for Skyrim SE or Oldrim? Let's say I have a workbench that I want to edit and change/scale or add to the design, or if I want to create new tree meshes, how exactly do I do that? Currently, I am working on a mod and what I would like to do is introduce new species of trees in Skyrim SE. I would like to add in some more exotic types of trees while also adding in fruit trees and different types of conifers and deciduous trees. I started designing and naturally I am using blender for my designs. The designs look great so far and I wanted to test some in-game; but after a long back and forth installing different versions of blender and different plugins and several other nif utilities I have no way of creating a .nif for my new designs. Is there another mesh format that will work with Skyrim or is there another design tool out there that I could import my blender files? I am hoping that it will retain the design so I could actually export the .nif I wanted with quality resolution not an altered version. Blender 2.49b does allow for nif import and export once you download the 2.59 version of nif scripts. The issue is a design from blender 2.79 will not import into 2.49 or at least it didn't work for me with type of design I created. I tried to export a .obj from blender 2.79 which exported successfully but the import of the .obj into nifscope didn't work and then it brings up the topic of getting nifscope to work properly. I'm really at a loss here and I could use some expert advice or assistance in creating and designing new tree meshes. I also need expert skills when it comes to actually getting new tree meshes and lod's to work in game effectively. This is of course if I can in fact create new .nif meshes for different types of trees. Please PM me if you would like to be involved in helping create this mod or have some expert advice on getting this to work the way I would like. Thanks in advance, BIZZ
  8. That is my question to kain and arthmoor too, why can we not use the merge utility to group similar esp for instance the JK mods for the cities of Skyrim or different weapon and armor mods like kain was saying? I just feel there are too many similar mods that increase the number of plugins when in reality they should be in one larger all in on mod. Also how could we change the form id to 16bit? Can SKSE 64 be used to make the change. We have so much access to Skyrim SE and Oldrim I am surprised we would not come up with some ini or script to upgrade from 8bit.
  9. Moving this topic to the SE Creation Kit.... Hi Modders, I hopefully have a rather easy question to ask about editing an existing mod or expanding an existing mod. From my mod list I have Enhanced Character Edit installed and I have Alternate Start - Live Another Life installed. I actually really like the additional sliders and how the Characters could potentially turn out with those sliders in the ECE mod. However, I can't see my character in the first place to edit him properly. In the Alternate Start prison, when you zoom out there is a support beam that blocks the view, you can't see your character at all. You can zoom in just a little bit and see a pretty good upper torso perspective of your character. The issue here is if you add height to your character then your head will be above the camera. There is no way to see the edits you are making to the lower torso, legs, feet, hands, butt, or tail. There is no ability to rotate your character 360 degrees to see the backside and no way to zoom out far enough to see your character in total. In addition, there is no way to see the muscle make up for your character, which is due to the clothing on your character. I would like to make some (hopefully easy) edits to this mod to allow the character to be naked or clothed in underwear while in the Enhanced Character Edit screen. In addition, I would like to be able to fully rotate 360 degrees and zoom out in order to see your full character. Basically, the way that the 3rd person POV allows you to zoom out entirely and fully rotate around your character is what I would like to be able to use while having the slides for ECE up in order to edit my character. What I have done so far is pull up this mod in SSE Edit, from what I can see there is a bunch of presets for each race that do say clothing as the armor type, but when I try to change that there is two other options, either light armor or heavy armor, there is not an option for none. That I feel would solve the clothing problem because this would only occur in the prisoner cell for Alternate start. Once you choose your options your inventory would be updated as well as your armor based on your choice. As far as the camera goes, I know that when playing Elder Scrolls Online, you get a full frontal view of your character with the ability to fully rotate 360 degrees and then when you move the face menu it zooms in to view the face while still allowing for full 360 degree rotation. I am really hoping this can be done either in SSE edit or the Creation Kit. Any help would be greatly appreciated. Thanks BIZZ
  10. Hi Modders, I hopefully have a rather easy question to ask about editing an existing mod or expanding an existing mod. From my mod list I have Enhanced Character Edit installed and I have Alternate Start - Live Another Life installed. I actually really like the additional sliders and how the Characters could potentially turn out with those sliders in the ECE mod. However, I can't see my character in the first place to edit him properly. In the Alternate Start prison, when you zoom out there is a support beam that blocks the view, you can't see your character at all. You can zoom in just a little bit and see a pretty good upper torso perspective of your character. The issue here is if you add height to your character then your head will be above the camera. There is no way to see the edits you are making to the lower torso, legs, feet, hands, butt, or tail. There is no ability to rotate your character 360 degrees to see the backside and no way to zoom out far enough to see your character in total. In addition, there is no way to see the muscle make up for your character, which is due to the clothing on your character. I would like to make some (hopefully easy) edits to this mod to allow the character to be naked or clothed in underwear while in the Enhanced Character Edit screen. In addition, I would like to be able to fully rotate 360 degrees and zoom out in order to see your full character. Basically, the way that the 3rd person POV allows you to zoom out entirely and fully rotate around your character is what I would like to be able to use while having the slides for ECE up in order to edit my character. What I have done so far is pull up this mod in SSE Edit, from what I can see there is a bunch of presets for each race that do say clothing as the armor type, but when I try to change that there is two other options, either light armor or heavy armor, there is not an option for none. That I feel would solve the clothing problem because this would only occur in the prisoner cell for Alternate start. Once you choose your options your inventory would be updated as well as your armor based on your choice. As far as the camera goes, I know that when playing Elder Scrolls Online, you get a full frontal view of your character with the ability to fully rotate 360 degrees and then when you move the face menu it zooms in to view the face while still allowing for full 360 degree rotation. I am really hoping this can be done either in SSE edit or the Creation Kit. Any help would be greatly appreciated. Thanks BIZZ
  11. Okay so I have 170 installed Mods and still able to run smoothly at 55 fps. I think the ENB boost played a major role and was something I was missing before because I was downloading an older ENB version that did not contain ENB boost
  12. Okay so I went through again following the RealVision ENB page and tutorial installation, I missed some patch details and finer details going through it myself and I wasn't downloading the latest ENB which I noticed the versions had ENB boost but the earlier version from RealVision's page did not. So that should provide a boost. I have 54 installed mods: GameMode=Skyrim Skyrim.esm=1Update.esm=1Dawnguard.esm=1HearthFires.esm=1Dragonborn.esm=1Falskaar.esm=1ClimatesOfTamriel.esm=1moonpath.esm=1HighResTexturePack01.esp=1HighResTexturePack02.esp=1HighResTexturePack03.esp=1SkyUI.esp=1RealisticWaterTwo - Waves - Falskaar.esp=1Skyrim Particle Patch for ENB - Flame Atronach Fix.esp=1ClimatesOfTamriel-Dawnguard-Patch.esp=1ClimatesOfTamriel-Dragonborn-Patch.esp=1CoT-WeatherPatch.esp=1TrueStorms.esp=1TrueStorms-CoT-WeatherPatch.esp=1Supreme Storms - Cot Version.esp=1CoT-WeatherPatch_DB.esp=1CoT-WeatherPatch_Snow-40.esp=1CoT-WeatherPatch_SupStorms.esp=1CoT-WeatherPatch_NL3.esp=1TrueStorms-SupremeStorms-CoT.esp=1mintylightningmod.esp=1MintyLightningMod_COT_Patch.esp=1EnhancedLightsandFX.esp=1ELFX - Exteriors.esp=1immersive roads.esp=1SDO Full-LOD - Waterfall Effects.esp=1RealisticWaterTwo.esp=1SDO Full-LOD - The Morthal Swamp Complete.esp=1fallentreebridges.esp=1RealisticWaterTwo - Legendary.esp=1SMIM-Merged-All.esp=1RealisticWaterTwo - Falskaar.esp=1Watercolor_for_ENB_RWT.esp=1ELFXEnhancer.esp=1moonpath_questdata.esp=1SDO Full-LOD - Whiterun Trundra Creeks.esp=1Skyrim Flora Overhaul.esp=1Verdant - A Skyrim Grass Plugin.esp=1SDO Full-LOD - Giant Campfires.esp=1SFO - Dragonborn.esp=1ELFX - Moonpath.esp=1Alternate Start - Live Another Life.esp=1 I haven't played with any ENB settings, but I am running at 55 fps and there are quick dips down to about 45, but usually hovers around 45-55 inside I'm at 60fps. I have a lot of other mods to install such as weapon and beast textures and crafting or needs mods, I'm thinking that the install order wont matter as much because they are more individual esp files. I will try a few mods at a time and go from there to see if I can get the rest of my mods installed, but I'm very pleased with the graphical appearance of RealVision.
  13. I think the 5.5gb number was the ram itself not even the vram. The reason I'm using skyrim and not SSE is because there is better mods and mods on original skyrim is not ported over to sse But I was able to have about 85 mods installed originally. They weren't installed right and were just a mix of mods not really selected mods that work well with one another and I was able to run it with no ctds it just wasn't as beautiful graphic wise so I started doing better research and came across the enb mods and graphical mods that should go with another. So realistically with my setup what do you think is a safe number of mods to shoot for?? And why are others with older hardware getting 200+ mods?
  14. I have the crash-fixes installed as well, I edited the SKSE.ini for 64 bit as well but no luck
  15. Hi everyone, I'm running into issues with getting my Skyrim set up. I'm been trying quite a bit on my own and have watched several videos and read through several pages. I also used to be into modding back in 2011 and 2012 but over the last several years had taken a break. ENB mods and Memory issues was not something I faced back then. I also was modding very lightly back then because I was using just a basic laptop. Since I feel I have built a pretty nice PC to be able to handle modding Skyrim. But I want to make sure I can stabilize the game and continue to play. Here are some specs before I get started: i7 6700k 4.6ghz 32gb 3300MHz ram SLI GTX 1070 Sea Hawk X Windows 10 64-bit Samsung 4k UHD monitor SSD So I'm pretty sure I should be able to get a ENB mod set up and a good solid listing of graphical mods. I started myself just installing here and there and getting back into thing, but then I came across the RealVision ENB page with the mod list, I cleaned my skyrim and reinstalled it. I went mod for mod down the list and chose the different mods I wanted to go with. My choices is ELFX for lighting and Climates of Tamriel just like with Skyrim Tuner has laid out, this is perfect for me because I used those mods anyways. I started with my main files, Skyrim.esm and all DLCs including the graphics DLCs. I then installed the MOD DLCs that I wanted, Moonpath, Forgotten City, Falskaar, and Summerset Isles. From Skyrim Tuners listing I installed about 22 of his graphical mods in the order that he has shown. So at that point roughly about 30+mods installed with some others like SkyUI and Alternate Start. Earlier I was up to about 85 mods in total but it was a improper mix of mods but I was still able to succesfully play. I can't even load Skyrim with the 30 graphical mods. My crash logs says it is related to memory that it was at about 5.5gb. So that is pretty high I would think and greater than the 3gb or 4gb threshold for memory. I'm lost as to how others are able to install 200+ mods, with the 30+ I have where is there room or memory to do so. I tried to install the ENB for RealVision and edit the Memory tweaks in SKSE and in the enblocal but no luck it still won't boot. At this point I am going to try again, I uninstalled skyrim and deleted all previous folders. I will give it a try again, but I just don't understand why I wouldn't easily have the bandwidth to handle installing 200+ mods and especially when only about 25 are related to graphical mods. I want to get this thread started, please let me know where I have gone wrong, if I need to paste up any ini files please let me know thanks in advance
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