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vedan77

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  1. Hi, is it possible to create a mod that forbids NPCs to dual wield weapons? Unfortunately, the Reflexes mod has a bug that cannot be fixed when a NPC attacks with two weapons equipped... Greetings, Vedan
  2. Hi, I've made several followers, among them are the old school boomer shooter main characters: Caleb (Blood)Lo Wang (Shadow Warrior)Duke Nukem...and I noticed that each has a line "It's all in the reflexes!". It would be totally hilarious if : all of them say this line - when the player presses a certain keytwo repeat this line together as an answer - after one of them just said it Since I just can't do this by myself, can anybody help me out or give me an example file of how to achieve this? I'd be eternally thankful^^ Greetings, vedan77
  3. Hi, I recently published Ash Williams as follower and I tried several times to match his face best I could. Unfortunately, I'm a cretin when it comes to this. If there's anybody out there who can pull this off, i'd be relieved of this inadequacy. Bye!
  4. Hi, I'd like to ask if anybody would create a mod, in which all hand armor pieces are also available as a single piece version, e.g. "Daedric Gloves (L)" & "Daedric Gloves ®". IMHO it should be relatively easy to do, since only the original items would have to be copied twice and just some meshes deleted. Unfortunately, I don't know how to do that. But it would be awesome if there was anybody around who could do that^^ Bye!
  5. Alright, guys - thanks a lot for giving me this info! What I did so far: Opened NPC BloodCaleb, click on "AI Data" tab, added a new papyrus script in the left section, then found out I can edit it when I rightclick it and select "edit source".Opened his quest BloodCaleb1, opened "Misc" tab and added a Shared_Info topic & named it CalebReflexTopic. Added a NPC GetIsID condition for correct voicetype & recorded a line for testing.Checked IsharaMeradin's "Drop that coin" mod for an easy example script (and noticed he uses an OnKeyPressed event, which I guess should be OnKeyDown, since reference explicitely mentions its resource behaviour).I pasted & modifed the Event-code like this: Scriptname BloodCalebScript01 extends ObjectReference Topic Property CalebReflexTopic Auto Event OnKeyDown(Int KeyCode) If KeyCode == 11 Debug.MessageBox("Caleb should talk now!"); Say(CalebReflexTopic); EndIf EndEventIt compiles, but does not trigger :sad: Since you mentioned NOT to use the "Say" command this way: How do? I could not find any reference on that info you mention in a way I could use it? Thx!
  6. additional points for creating the folder: - create a voice type for your npc (found in the left sidepane under character) - assign the voicetype to your npc (first tab of your npc) recording should work now (if you run the creation kit as admin). I also tend to forget & think the ck isn't working properly^^ bb
  7. Hi, I've created three followers by now and I want to implement a nice feature: They all have one dialogue line which I want them to say at once by pressing a key. How do I do that? Bb
  8. hi, did you try running the CK in admin mode? I had the same problem. bb
  9. Hi, I got a few crucial issues I want to be able to solve before creating new followers. Any kind of help is very appreciated. First issue: I used WEPlayerFriend faction for the first two followers (plus ally relationship), adding custom dialogue to enable the follow/fired option using quest stages & conditions. I did not use CurrentFollowerFaction and PotentialFollowerFaction, because then, I'd get a CTD ingame because the voice files are missing in my custom voicetype. How do I make this work? This also includes the "I need you to do something" option! Second issue: I added the ShoutReaction under the Misc tab in the follower quest form. There is no reaction, so how is this used? How can I make followers react to shouts (similar to like e.g. guards to)? Third issue: When editing dialogue and follower answers, how can I make him say one out of several possible lines as answer? The first two followers I created work fine so far, Officer Jenkins & Duke Nukem. But I also want to update them, so I can use the factions for full follower functionality & enable support for follower frameworks. Pls help, I couldn't find anything on this that fits those issues^^
  10. If the original author allows, I'd like to see a port of "Pure Waters - Waterfalls" (https://www.nexusmods.com/skyrim/mods/60576/) since I a) cannot get the Creation Kit to update itself via the Bethesda Launcher and b) don't know if there's anything to consider except the form ID.
  11. love the fact that you wanna get challenged. now here is one of a kind: i'm looking for a mod to pause time, while being able to freefloat with cam and to give my crewmates orders via jip c&c. may as well be a combination of mods, but i found none. i'd do the mod myself if i was into the tech or had enough time, but technically it shouldn't be that hard (turn off player/npc movement/ai, release view port, set timescale to x until user de-pauses game). if you're up to the challenge: good luck!^^
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