-
Posts
13 -
Joined
-
Last visited
Everything posted by vedan77
-
Hi, is it possible to create a mod that forbids NPCs to dual wield weapons? Unfortunately, the Reflexes mod has a bug that cannot be fixed when a NPC attacks with two weapons equipped... Greetings, Vedan
-
Hi, I've made several followers, among them are the old school boomer shooter main characters: Caleb (Blood)Lo Wang (Shadow Warrior)Duke Nukem...and I noticed that each has a line "It's all in the reflexes!". It would be totally hilarious if : all of them say this line - when the player presses a certain keytwo repeat this line together as an answer - after one of them just said it Since I just can't do this by myself, can anybody help me out or give me an example file of how to achieve this? I'd be eternally thankful^^ Greetings, vedan77
-
Hi, I recently published Ash Williams as follower and I tried several times to match his face best I could. Unfortunately, I'm a cretin when it comes to this. If there's anybody out there who can pull this off, i'd be relieved of this inadequacy. Bye!
-
Hi, I'd like to ask if anybody would create a mod, in which all hand armor pieces are also available as a single piece version, e.g. "Daedric Gloves (L)" & "Daedric Gloves ®". IMHO it should be relatively easy to do, since only the original items would have to be copied twice and just some meshes deleted. Unfortunately, I don't know how to do that. But it would be awesome if there was anybody around who could do that^^ Bye!
-
SSE Bind key to follower function
vedan77 replied to vedan77's topic in Skyrim's Creation Kit and Modders
Alright, guys - thanks a lot for giving me this info! What I did so far: Opened NPC BloodCaleb, click on "AI Data" tab, added a new papyrus script in the left section, then found out I can edit it when I rightclick it and select "edit source".Opened his quest BloodCaleb1, opened "Misc" tab and added a Shared_Info topic & named it CalebReflexTopic. Added a NPC GetIsID condition for correct voicetype & recorded a line for testing.Checked IsharaMeradin's "Drop that coin" mod for an easy example script (and noticed he uses an OnKeyPressed event, which I guess should be OnKeyDown, since reference explicitely mentions its resource behaviour).I pasted & modifed the Event-code like this: Scriptname BloodCalebScript01 extends ObjectReference Topic Property CalebReflexTopic Auto Event OnKeyDown(Int KeyCode) If KeyCode == 11 Debug.MessageBox("Caleb should talk now!"); Say(CalebReflexTopic); EndIf EndEventIt compiles, but does not trigger :sad: Since you mentioned NOT to use the "Say" command this way: How do? I could not find any reference on that info you mention in a way I could use it? Thx! -
[LE] Creation Kit not creating audio directory
vedan77 replied to Dunaut's topic in Skyrim's Creation Kit and Modders
additional points for creating the folder: - create a voice type for your npc (found in the left sidepane under character) - assign the voicetype to your npc (first tab of your npc) recording should work now (if you run the creation kit as admin). I also tend to forget & think the ck isn't working properly^^ bb -
Hi, I've created three followers by now and I want to implement a nice feature: They all have one dialogue line which I want them to say at once by pressing a key. How do I do that? Bb
-
[LE] Creation Kit not creating audio directory
vedan77 replied to Dunaut's topic in Skyrim's Creation Kit and Modders
hi, did you try running the CK in admin mode? I had the same problem. bb -
Hi, I got a few crucial issues I want to be able to solve before creating new followers. Any kind of help is very appreciated. First issue: I used WEPlayerFriend faction for the first two followers (plus ally relationship), adding custom dialogue to enable the follow/fired option using quest stages & conditions. I did not use CurrentFollowerFaction and PotentialFollowerFaction, because then, I'd get a CTD ingame because the voice files are missing in my custom voicetype. How do I make this work? This also includes the "I need you to do something" option! Second issue: I added the ShoutReaction under the Misc tab in the follower quest form. There is no reaction, so how is this used? How can I make followers react to shouts (similar to like e.g. guards to)? Third issue: When editing dialogue and follower answers, how can I make him say one out of several possible lines as answer? The first two followers I created work fine so far, Officer Jenkins & Duke Nukem. But I also want to update them, so I can use the factions for full follower functionality & enable support for follower frameworks. Pls help, I couldn't find anything on this that fits those issues^^
-
If the original author allows, I'd like to see a port of "Pure Waters - Waterfalls" (https://www.nexusmods.com/skyrim/mods/60576/) since I a) cannot get the Creation Kit to update itself via the Bethesda Launcher and b) don't know if there's anything to consider except the form ID.
-
love the fact that you wanna get challenged. now here is one of a kind: i'm looking for a mod to pause time, while being able to freefloat with cam and to give my crewmates orders via jip c&c. may as well be a combination of mods, but i found none. i'd do the mod myself if i was into the tech or had enough time, but technically it shouldn't be that hard (turn off player/npc movement/ai, release view port, set timescale to x until user de-pauses game). if you're up to the challenge: good luck!^^