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vedan77

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Posts posted by vedan77

  1. Hi,

     

    I've made several followers, among them are the old school boomer shooter main characters:

    ...and I noticed that each has a line "It's all in the reflexes!".

     

    It would be totally hilarious if :

    • all of them say this line - when the player presses a certain key
    • two repeat this line together as an answer - after one of them just said it

     

    Since I just can't do this by myself, can anybody help me out or give me an example file of how to achieve this?

     

    I'd be eternally thankful^^

     

    Greetings,

    vedan77

  2. Hi,

     

    I'd like to ask if anybody would create a mod, in which all hand armor pieces are also available as a single piece version, e.g. "Daedric Gloves (L)" & "Daedric Gloves ®".

     

    IMHO it should be relatively easy to do, since only the original items would have to be copied twice and just some meshes deleted.

     

    Unfortunately, I don't know how to do that. But it would be awesome if there was anybody around who could do that^^

     

    Bye!

  3.  

    Just to contribute on IsharaMeradin post.
    - Never use the "Say()" function on actors, this is purely made for use with 'Talking Activators', when use on actors the CTD is guaranteed.
    - Instead use a "Say Package".
    RegisterForKey
    OnKeyDown
    Global.SetValue()
    EvaluatePackage()

     

     

    Alright, guys - thanks a lot for giving me this info!

     

    What I did so far:

    • Opened NPC BloodCaleb, click on "AI Data" tab, added a new papyrus script in the left section, then found out I can edit it when I rightclick it and select "edit source".
    • Opened his quest BloodCaleb1, opened "Misc" tab and added a Shared_Info topic & named it CalebReflexTopic. Added a NPC GetIsID condition for correct voicetype & recorded a line for testing.
    • Checked IsharaMeradin's "Drop that coin" mod for an easy example script (and noticed he uses an OnKeyPressed event, which I guess should be OnKeyDown, since reference explicitely mentions its resource behaviour).

    I pasted & modifed the Event-code like this:

    Scriptname BloodCalebScript01 extends ObjectReference
    
    Topic Property CalebReflexTopic Auto
    
    Event OnKeyDown(Int KeyCode)
        If KeyCode == 11
            Debug.MessageBox("Caleb should talk now!");
            Say(CalebReflexTopic);
        EndIf
    EndEvent

    It compiles, but does not trigger :sad:

     

    Since you mentioned NOT to use the "Say" command this way: How do? I could not find any reference on that info you mention in a way I could use it?

     

    Thx!

  4. Hi,

     

    I got a few crucial issues I want to be able to solve before creating new followers. Any kind of help is very appreciated.

     

    First issue:

     

    I used WEPlayerFriend faction for the first two followers (plus ally relationship), adding custom dialogue to enable the follow/fired option using quest stages & conditions.

     

    I did not use CurrentFollowerFaction and PotentialFollowerFaction, because then, I'd get a CTD ingame because the voice files are missing in my custom voicetype.

     

    How do I make this work? This also includes the "I need you to do something" option!

     

     

    Second issue:

     

    I added the ShoutReaction under the Misc tab in the follower quest form. There is no reaction, so how is this used? How can I make followers react to shouts (similar to like e.g. guards to)?

     

     

    Third issue:

    When editing dialogue and follower answers, how can I make him say one out of several possible lines as answer?

     

    The first two followers I created work fine so far, Officer Jenkins & Duke Nukem. But I also want to update them, so I can use the factions for full follower functionality & enable support for follower frameworks.

     

     

    Pls help, I couldn't find anything on this that fits those issues^^

  5. love the fact that you wanna get challenged.

     

    now here is one of a kind: i'm looking for a mod to pause time, while being able to freefloat with cam and to give my crewmates orders via jip c&c.

     

    may as well be a combination of mods, but i found none. i'd do the mod myself if i was into the tech or had enough time, but technically it shouldn't be that hard (turn off player/npc movement/ai, release view port, set timescale to x until user de-pauses game).

     

    if you're up to the challenge: good luck!^^

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