-
Posts
13 -
Joined
-
Last visited
Posts posted by vedan77
-
-
Hi,
I've made several followers, among them are the old school boomer shooter main characters:
- Caleb (Blood)
- Lo Wang (Shadow Warrior)
- Duke Nukem
...and I noticed that each has a line "It's all in the reflexes!".
It would be totally hilarious if :
- all of them say this line - when the player presses a certain key
- two repeat this line together as an answer - after one of them just said it
Since I just can't do this by myself, can anybody help me out or give me an example file of how to achieve this?
I'd be eternally thankful^^
Greetings,
vedan77
-
Hi,
I recently published Ash Williams as follower and I tried several times to match his face best I could.
Unfortunately, I'm a cretin when it comes to this.
If there's anybody out there who can pull this off, i'd be relieved of this inadequacy.
Bye!
-
Hi,
I'd like to ask if anybody would create a mod, in which all hand armor pieces are also available as a single piece version, e.g. "Daedric Gloves (L)" & "Daedric Gloves ®".
IMHO it should be relatively easy to do, since only the original items would have to be copied twice and just some meshes deleted.
Unfortunately, I don't know how to do that. But it would be awesome if there was anybody around who could do that^^
Bye!
-
Just to contribute on IsharaMeradin post.- Never use the "Say()" function on actors, this is purely made for use with 'Talking Activators', when use on actors the CTD is guaranteed.- Instead use a "Say Package".RegisterForKeyOnKeyDownGlobal.SetValue()EvaluatePackage()
Alright, guys - thanks a lot for giving me this info!
What I did so far:
- Opened NPC BloodCaleb, click on "AI Data" tab, added a new papyrus script in the left section, then found out I can edit it when I rightclick it and select "edit source".
- Opened his quest BloodCaleb1, opened "Misc" tab and added a Shared_Info topic & named it CalebReflexTopic. Added a NPC GetIsID condition for correct voicetype & recorded a line for testing.
- Checked IsharaMeradin's "Drop that coin" mod for an easy example script (and noticed he uses an OnKeyPressed event, which I guess should be OnKeyDown, since reference explicitely mentions its resource behaviour).
I pasted & modifed the Event-code like this:
Scriptname BloodCalebScript01 extends ObjectReference Topic Property CalebReflexTopic Auto Event OnKeyDown(Int KeyCode) If KeyCode == 11 Debug.MessageBox("Caleb should talk now!"); Say(CalebReflexTopic); EndIf EndEventIt compiles, but does not trigger :sad:
Since you mentioned NOT to use the "Say" command this way: How do? I could not find any reference on that info you mention in a way I could use it?
Thx!
-
additional points for creating the folder:
- create a voice type for your npc (found in the left sidepane under character)
- assign the voicetype to your npc (first tab of your npc)
recording should work now (if you run the creation kit as admin).
I also tend to forget & think the ck isn't working properly^^
bb
-
Hi,
I've created three followers by now and I want to implement a nice feature:
They all have one dialogue line which I want them to say at once by pressing a key.
How do I do that?
Bb
-
hi,
did you try running the CK in admin mode? I had the same problem.
bb
-
Hi,
I got a few crucial issues I want to be able to solve before creating new followers. Any kind of help is very appreciated.
First issue:
I used WEPlayerFriend faction for the first two followers (plus ally relationship), adding custom dialogue to enable the follow/fired option using quest stages & conditions.
I did not use CurrentFollowerFaction and PotentialFollowerFaction, because then, I'd get a CTD ingame because the voice files are missing in my custom voicetype.
How do I make this work? This also includes the "I need you to do something" option!
Second issue:
I added the ShoutReaction under the Misc tab in the follower quest form. There is no reaction, so how is this used? How can I make followers react to shouts (similar to like e.g. guards to)?
Third issue:
When editing dialogue and follower answers, how can I make him say one out of several possible lines as answer?
The first two followers I created work fine so far, Officer Jenkins & Duke Nukem. But I also want to update them, so I can use the factions for full follower functionality & enable support for follower frameworks.
Pls help, I couldn't find anything on this that fits those issues^^
-
If the original author allows, I'd like to see a port of "Pure Waters - Waterfalls" (https://www.nexusmods.com/skyrim/mods/60576/) since I a) cannot get the Creation Kit to update itself via the Bethesda Launcher and b) don't know if there's anything to consider except the form ID.
-
-
love the fact that you wanna get challenged.
now here is one of a kind: i'm looking for a mod to pause time, while being able to freefloat with cam and to give my crewmates orders via jip c&c.
may as well be a combination of mods, but i found none. i'd do the mod myself if i was into the tech or had enough time, but technically it shouldn't be that hard (turn off player/npc movement/ai, release view port, set timescale to x until user de-pauses game).
if you're up to the challenge: good luck!^^


Mod to suppress NPCs to dual wield?
in Mod Ideas
Posted · Edited by vedan77
Hi,
is it possible to create a mod that forbids NPCs to dual wield weapons?
Unfortunately, the Reflexes mod has a bug that cannot be fixed when a NPC attacks with two weapons equipped...
Greetings,
Vedan