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Everything posted by concepts2a
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Can anyone Validate what has been added into this post ?? The issue is that some mods have been added as being updated to the 64 bit Skyrim SE; when not actually having been changed from the Old 32 bit Skyrim. TyMatt Posted 07 November 2016 - 05:33 AM Newbie Members Pip 18 posts 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 ApachiiHair.esm 6 6 Lanterns Of Skyrim - All In One - Main.esm - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 7 7 Campfire.esm - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 8 8 TravellersOfSkyrim.esm - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 9 9 Unofficial Skyrim Special Edition Patch.esp 10 a TravellersOfSkyrim - Vanilla.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 11 b UnreadBooksGlow.esp - 12 c YASM_Armor_Weapons_Darthvladi.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 13 d Search and Destroy.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 14 e Castle Volkihar Rebuilt.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 15 f Open Cities Skyrim.esp 16 10 Immersive Citizens - AI Overhaul.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 17 11 Verdant - A Skyrim Grass Plugin SSE Version.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 18 12 Prometheus_No_snow_Under_the_roof.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 19 13 RealisticWaterTwo.esp 20 14 Dark_Eden_Forests.esp 21 15 Relationship Dialogue Overhaul.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 22 16 Cutting Room Floor.esp 23 17 WICO - Immersive People.esp - NOT COMPATABLE WITTH OPEN CITIES 24 18 AnotherSortingMod_SSE-2016.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 25 19 Book Covers Skyrim.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 26 1a MoreColorfulCritters.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 27 1b Forgotten DungeonsSSE.esp 28 1c Man Those Borders!.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 29 1d Immersive Citizens - OCS patch.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 30 1e BirdsOfSkyrim_SSE.esp 31 1f BetterDocks-MP-DLC-Compatible.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 32 20 Original Opening Scene.esp 33 21 Immersive Sounds - Compendium.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 34 22 Ordinator - Perks of Skyrim.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 35 23 Reverb and Ambiance Overhaul - Skyrim.esp 36 24 YOT - Your Own Thoughts.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 37 25 Thunderchild - Epic Shout Package.esp 38 26 AdditionalCave.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 39 27 WeightLessAll.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 40 28 Tel Mithryn.esp 41 29 Populated Lands Roads Paths Legendary.esp 42 2a Point The Way.esp 43 2b Laundry.esp 44 2c Skyrim Better Roads and Bridges - All In One - Merged.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 45 2d Run For Your Lives.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 46 2e SMIM-SE-Merged-All.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 47 2f Raven Rock.esp 48 30 Vivid WeathersSE.esp 49 31 TrueStormsSE.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 50 32 VWTSPatch2.esp 51 33 Populated Forts Towers Places Legendary.esp 52 34 Darkwater Crossing.esp 53 35 MrBs-UniqueLoot-SE.esp 54 36 Animal Tweaks.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 55 37 Better Vampires.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 56 38 NoRadialBlur.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 57 39 Ars Metallica.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 58 3a Dr_Bandolier.esp 59 3b DiverseDragonsCollectionSE.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 60 3c Hunters Not Bandits.esp 61 3d IHSS.esp 62 3e VioLens SE.esp 63 3f UsefulDogs.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 64 40 Modern Brawl Bug Fix.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 65 41 No NPC Greetings.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 66 42 Realistic-Voice.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 67 43 Wildcat - Combat of Skyrim.esp 68 44 Walking and running and sneaking.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 69 45 BetterQuestObjectives.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 70 46 BarenziahQuestMarkers.esp 71 47 timescale6.esp 72 48 Player_Shadows.esp 73 49 WetandCold.esp 74 4a dD - Enhanced Blood Main.esp 75 4b LeftHandRings - Dawnguard.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 76 4c Runandwalkpaces.esp 77 4d PeopleAreStrangers.esp 78 4e Proper Aiming.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 79 4f AmazingFollowerTweaks.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 80 50 Move it Dammit.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 81 51 Imperious - Races of Skyrim.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 82 52 Warpaints&Skins+.esp 83 53 Bring Out Your Dead.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 84 54 Trees in Cities.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 85 55 Dolmen Ruins.esp 86 56 Skaal Village.esp 87 57 Immersive Wenches.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 88 58 Populated Cities Towns Villages Legendary.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 89 59 Shor's Stone.esp 90 5a Immersive Patrols II.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 91 5b SkyrimImprovedPuddles-DG-HF-DB.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 92 5c Ivarstead.esp 93 5d SofiaFollower.esp 94 5e JUSTICE - City Exteriors.esp 95 5f Frostfall.esp 96 60 VioLens SE - Book Menu.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 97 61 JC's Wayshrines.esp 98 62 Ducks and Swans.esp 99 63 Kynesgrove.esp 100 64 Whistling Mine.esp 101 65 Capes&Cloaks.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 102 66 Housecarls Have Lives.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 103 67 Skyrim Flora Overhaul.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 104 68 Karthwasten.esp 105 69 Soljund's Sinkhole.esp 106 6a Skaal Village - Compatibility Version.esp 107 6b Better City Entrances - All in one - SSE.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 108 6c Dodo.esp 109 6d Prometheus_BeastSkeletons.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 110 6e Blacksmith Forge Water Fix SE USSEP.esp 111 6f Tel Mithryn Prison.esp 112 70 Map Markers Solstheim.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 113 71 iNeed.esp - NOT COMPATABLE WITTH SKYRIM open cities 114 72 The Paarthurnax Dilemma.esp 115 73 HoldBorderBanners.esp 116 74 Map Markers Complete DLC.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 117 75 Oblivion Gates in Cities.esp 118 76 Gildergreen Regrown.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 119 77 BetterQuestObjectives-CRFPatch.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 120 78 Apocalypse - Magic of Skyrim.esp 121 79 Apocalypse - Ordinator Compatibility Patch.esp 122 7a WICO - Immersive Character.esp - NOT COMPATABLE WITTH SKYRIM open cities 123 7b WICO - Immersive Dawnguard.esp - NOT COMPATABLE WITTH SKYRIM open cities 124 7c WICO - Wild Hunt Gears.esp - NOT COMPATABLE WITTH SKYRIM open cities 125 7d Semi-Open Guard Helmets SE.esp 126 7e Skyrim Sizes.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 127 7f Chesko_LoreBasedLoadingScreens.esp 128 80 WICO OPS Patch.esp - NOT COMPATABLE WITTH SKYRIM open cities 129 81 MoreColorfulRobes.esp 130 82 BetterQuestObjectives-PaarDilemmaPatch.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 131 83 RDO - CRF + USSEP Patch.esp 132 84 RDO - USSEP Patch.esp 133 85 Backshields.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 134 86 usable lantern.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION 135 87 Simple AUA.esp - NOT COMPATABLE WITTH SKYRIM SPECIAL EDITION
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Can't enter or even come close to City entrances
concepts2a replied to concepts2a's topic in Skyrim's Skyrim SE
The ones I am using that I thought were my main culprits are as follows: Better city Entrances, Better docks, Get on with it- Door opening mod, Lanterns of Skyrim and RLO......it just makes no sense; why it only effects my entry into the cities on the far eastern side of the map....but no others. -
This is really weird....I can go into any city or Village on the West three questers of the map; but, I cannot get into any city or Village along the East side of the map. Winterhold, Windhelm and Riften are unavailable to me. Has anyone else had this issue.......I can not fiqure out what would cause this.
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Simply put....IMPRESSIVE !!!! So, when does this go LIVE? Though I do agree with Nebulous12's comment: "Only issue I have is with the ability to direct download without visiting the page. PLEASE remove this. Nexus should be encouraging responsible modding by forcing users to view the description page and download from the files tab. There is a lot of very useful information that I think users need to see on the description pages."
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What is the easiest way to compile a mod into a single folder for use in the workshop. I ask as a friend is having a devil of a time getting it done. She's tried every tutorial she can find, but something never works when doing it. Thanks, for any insight.
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Is there anything currently available to Merge mods similar to the Wrye Bash/Wrye Flash for Fallout 4 ? Have used FO4Edit in past, but not a "true" Merging; some holes. Need something, more (dare I say) IDIOT Proof. Something that can do large or small batches of files; large would be better.
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Thanks, Perraine....I'll give it a look see.
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Has anyone come across any Female standalone panties for Vanilla, EVB or CBBE anywhere ? Trying to find something my females can wear under a skirt, without having to use the NeverNude or other like textures.
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Vanilla Body Texture Completely Broken.
concepts2a replied to CrowX25's topic in Fallout 4's Discussion
Looks to me like a BodySlide issue....seems to be bleeding into your game. -
Geoff, I think you might be on to something........Nah! just a thought LOL
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Okay, here's what's happening. I use Nude mods in my game: Nude Male, Nude Female, Nude Raiders. This issue only affects the Nude female (Npc's and Raider Females). Recently, (within the last week or two) I've noticed when taking clothing from the females in game; they are wearing a Ghost of Bra and Panties to Full on Bra and Panties (not Ghosted). I can't understand what is causing this. I've run all of my Meshes, Textures....Hell, I've even checked and Read all the Scripts in game. My .ini's are correct. I'm at a loss as to what may be causing this "bleed through". Can the game be overriding the Archive Invalidation? I've turned that off and on in the Mod Manager (Nexus), doesn't stop it. I've even reconfigured my load order on my mods more times than I care to remember; nothing works. So, I'm asking here for any assistance.
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I believe I have found A Black Hole in Fallout 4. I have a unique problem with Somerville Place, NO Settlers.......Gone, disappeared, vanished. The game still shows them as all being there, yep all 20 of them. They have Food tallies at 59, Water at 142, Power at 130, Defense at 202, and beds at 35. Happiness remains at 100. But, everybody's gone. It's been a long time coming. Started just after beginning the game. Went there as a radiant for Minutemen, Found 4 people there Dad, mom two kids. As I progressed through, converting my Rescues into Settlements, Somerville was always the "Weird" one. Went back numerous times, to repair/fix /change this or that. The one time I went and the Dad was gone, never to be seen or heard from again. Left just Mom and the Two kids, no other settlers had arrived yet. I increased the defense around the perimeter, set an additional Settlement Radio Tower. Went to other settlements, made my stroll around the Commonwealth. Between Questing and other Settlement establishment probably 7 to 10 in-game days before returning to Somerville. Went back finding 12 new settlers, but only the Two Kids as Mom was now gone also. Assigned all new Settlers, placed new House/Beds; went on my way. Returned in another 7 to 10 days and found my 20 settlers, Two kids gone. I was just sent back to Somerville on a Radiant to help them with a Mutant problem. 5 in-game days previous, I had stopped by and checked on progress all was well. Well, this time I go back and I find only 3 settlers and they are just standing looking towards the hill to the East. Not all together, scattered around. All others gone; game still shows all 20. Having done this radiant once before, knew where the Muties were so went to rout them; as none of the three had the Marker over their heads to start the actual quest. Routed, returned to Somerville; still just the three. Can't complete quest as, none have marker ( without using console). Scour woods, hills, swamp....still no one else. Finally, via Command and "Go" I get all three settlers back to main house. They are standing near the front porch, when I need to quit game for the night. When I restart the next day, all three settlers are now also gone. Vanished, Kaput. Game still shows all 20, food 59, water 142, power 130, defense 202, beds 35......Happiness 100. So, I am sitting with a completely empty settlement, still fully active according to Game . All other Settlements are fine, no missing persons, no problems.......just Somerville. Oh, and one other "Weird" thing. When I went to the map, I found that the radiant quest marker for Somerville was now to the West beyond the Glowing Sea....beyond the border of the game. Out in limbo. My borders are all active, just this marker has now moved. Any ideas folks, I've done everything from Steam running my files to trying to send new settlers there ( no luck, Somerville never Highlightable).
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Yep, nice to know
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I'm having issues across the board with Downloading anything. NMM can't DL, and I can't seem to DL manually either. When I try to DL Manually, this is what I get: "This page can't be displayed" HTTP://209.197.7.119:9091 Is not available. Please verify if this page is correct. " Happens with every thing I try to DL. EDIT: Apparently this is only with the Fallout 4 site, as I have DL'd files from both Skyrim and Oblivion sites with no problem .
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Was wondering if some intrepid modder would like the task of creating a fully scalable Hydroponics setup for Fallout 4. I would like to think that a society of 2077 would've found hydroponics as a growing medium for crops, much as we are right now. Would be a great addition to the game.
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I had the same issues, CTD right after game start.....Closed game. Opened NEXUS MM, disabled all mods. Went into My Games and trashed Fallout. ini and FalloutPrefs.ini, had game reinstall them. Make sure your running the game as it came, make no changes to the .ini files (no archiving). Game started normal and is now running, with no mods installed, no reinstall; right where I left off. Now to wait for the developers to either rewrite their mods or add functionality patches for the update.
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Mods for Witcher 3
concepts2a replied to concepts2a's topic in The Witcher's The Witcher 3: Wild Hunt
Drone456, Thanks for your reply....sorry been away from my system for a few days. In answer to your question some of the files I've come across have an actual .bin file inside them. Never run into this before and have no idea where to place it. Contacted the mod author and came back to me like I was nuts or something, because I asked about where the .bin files were to go....he never did tell me. If you have any idea, I'd greatly appreciate any help you can give. I've added mods to my other Witcher games, never ran into this before. -
A Simple question....are most or all of the mods on the Witcher 3 nexus made for the Steam version or the GOG version, or a combination. Is there a way for the Mod Author to show what version of the game the mod is for. Also, would a version made for Steam work on the GOG version of the game, and vice versa. I have the GOG version, and having trouble with the mods .bin files.
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In case no one has mentioned it...all of the sites indexes (recent activity) are missing any and all mods entered on April 9th.. When you go into the index and check for new recent mods it gives you april 10 then drops to april 8 , 7 and so on.
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I've run into a unique problem recently on FNV. After doing a fast travel, I'm ending up with all the text boxes of the NPC's being garbled; all the text within the box goes to a single unintelligible line. It doesn't happen if I stay in the same area I re-start the game at only after traveling,fast or otherwise; out of that given area. Once the garbled text happens I'm basically stuck, as the ESC key will not respond nor will any others. I have to ctrl,alt+del to close the game out. Once I restart, I have no save from where I should have been in the game and start back where I originally left from.....weird. Has anyone run into this problem before. Thought it had something to do with my archive invalidation, but according to FOMM and Wrye Bash all is in order.
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Premium Membership prices increasing from October
concepts2a replied to Dark0ne's topic in Site Updates
Awesome sites, Dark0ne. I'll be re-ing up, in about 4 months. Thinking about going Lifetime. Hell, may as well; I've been just about living on these sites since 2006, on here at some point everyday anyway. -
I re-upped my membership back on the 16th of the month ( 6 Months $ 18.60 USD) but still showing as "Supporter" only. No access to Premium servers. Like the rest keep ending up with the "502 Bad Gateway NGINX; but that's a separate topic. Can someone check as to why the membership isn't showing? Thanks, Ed
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For some reasom I find I am unable to view the page of New Today or Recent Additions to the Skyrim Site. I can access these pages on all other sites I use....except for Skyrim. When I try to access it I get ...."Page can't be displayed" and a request to "Fix Connection". Like I said, weird...Huh!! Okay, even more weirdness....I finally got the page to load, not once but twice......once fully loaded it then gives me the 'ol......"Page can't be displayed" all over again.
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It appears an old problem has reared it head again. There are no none premium servers available for downloading. Earlier today only 4 or 5 were available now none. Have tried DL'ing from both Skyrim and Dragon age Nexus....no go on either for servers. I placed a direct contact into the Main Contact PM , and listed in Bug Reports on the Nexus, wait and see what happens.
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I see what you are talking about, basically the same as what would happen in Oblivion / Skyrim if using the CBBE bodies; then applied an armor for a UNP body. The proportions of the body would change to that of the UNP body while clothed in the given set of armor, and back to CBBE once it was removed. As I had asked in my earlier writing : "Can more than one group of Body texture files (.mmh,.msh, .mao and .dds)reside in the "override" folder at one time, without these outside textures interfering with the main ( in this case Nbaio textures) and becoming live in-game?" If not, where else can they be stored for easy access. Or, can these files (containing .mmh,.msh , mao and .dds) be added into a .erf file easily opened within the toolset as well; set to the body model they pertain too. ( e.g. Custom Dwarf Female or Custom Qunari Male)