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dbs156

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  1. There is clipping on the elbows with the Brawler's Dragonplate Gauntlets
  2. I am trying to make it so reanimation spells are unleveled just like the Unleveled Necromancy mod. That mod raises the level cap to 99 and makes it so higher level reanimation spells have more duration. But I also use Full Magic Scaling which among other things scales Conjuration spell duration with skill level so I don't really need more reanimation duration besides that. My idea is to raise the level cap of reanimation spells, retain the same duration, and make higher level reanimation spells give stronger buffs similar to how Dark Souls perk give 100 more HP. These are the methods I tried but not really efficient. Add Oakflesh magic effect (just a test effect) to Raise Dead spell record. I works BUT it also applies the Oakflesh effect when cast on a living target. I know you are not supposed to cast them on living targets anyway but in case of misfires you accidentally hit enemies they will get the buff. Add Oakflesh magic effect to Raise Dead spell with a condition that checks if the target has 0 health. Doesn't work. Add Oakflesh magic effect to the Equip Ability field of the default reanimation magic effect. Doesn't work. Modify the default Conjuration rank perks, Novice Conjuration, Apprentice Conjuration, etc. and add a copy of Dark Souls' effect with a different applied spell. It works but the Novice Conjuration apply spell effect always overrides the other apply spell perks like Dark Souls. I am starting to think this might not be possible without using scripts.
  3. Yes I did mention NFF and that it has too many features that I don't really care about using. I can just ignore everything else it has but I want to keep it my mod list as light as I can. I did find a workaround to what I am looking for. That Recall Followers mod I linked above, I changed the recall spell into a lesser power and I am now looking for an auto-cast powers custom hotkey that works. I found one that won't work and another one that does works but not exactly what I am looking for, it uses default hotkeys and replaces your currently equipped power/shout.
  4. As barebones as it can be with little additional features preferably. NFF and Swiftly Order Sqaud has too many stuff that I don't care for. I found one for LE called Recall Followers that actually still works in AE. It adds a spell to teleport followers though so kind of inconvenient having to equip and cast a spell. Good alternative for now. I used to have one installed for FO4 but I can't remember which one of these was it, Configurable Hotkeys and FO4 Hotkeys. This doesn't really help so just for reference I guess.
  5. I used Proteus before but now I just want to take control of vanilla npcs instead of my created characters. There are reports in the original Alternate Actors page that the SE port is buggy.
  6. Make sure the mods you are installing are compatible with the version of the game you have For example the latest version of Bullet Count Reload System only works on game version 1.10.163 Some older outdated mods are possibly no longer compatible with the latest version of the game
  7. I'm customizing my sound effects but there is only a sound description for sneak attack
  8. I gave up on the game a long time ago. For some reason I couldn't get any mods to work on it anymore. Same thing that happened in previous techland games. After certain updates I couldn't get mods to work anymore
  9. I am seriously baffled with this. I made some mods for platinum edition a while back and in true techland fashion they are now broken after definitive edition was released. I tried recreating my mods using files from the definitive edition of the game but after placing the modified pak files the game is stuck on the splash screen after launching it. I downloaded some recently updated mods from nexus and they work or at least the game runs until the main menu with the in-game message saying you are using modified files. What am I missing? Has the modding process changed? My file structures are the same as the files I downloaded from nexus. This is the mod I am testing. I haven't tried anything else because in my mind if I can't get this one to work chances are I won't be able to make anything else work. https://www.mediafire.com/file/ouibvlwp6a61y45/DL1_Lockpicking.7z/file
  10. I've seen a lot of complaints about howlers being at literally every corner at night but somehow nobody has tried to modify this, I haven't found any at least. I tried with no success so I'm here hoping that someone will succeed where I failed. This mod is the only thing that can make me play the game again.
  11. I found one but it is from an older version of Blender and the keybindings and UI are different from the version I'm using. I am using Blender 3.2.1
  12. We already have it for FO4 https://www.nexusmods.com/fallout4/mods/45226 Obviously this is not lore friendly because it is an easter egg. If you know from where then I already like you. If not then I highly recommend visiting The Spiffing Brit's YouTube channel. It is absurdly entertaining. Cheers! I'm playing around with the idea of making it myself but it is currently beyond my skill level so if I do decide to do it it will likely take a while. I need to learn to make meshes and textures, optionally I could borrow some already existing assets, then I need to learn how to distribute custom items into the world and levelled lists probably. My modding experience include only minor edits on vanilla and mod added records. Edit: I actually did it - https://www.nexusmods.com/skyrimspecialedition/mods/71757
  13. Anyone remember what the vanilla favorites menu looked like? It has a feature that lets you scroll through your items using mouse wheel without having to hover your cursor over the menu. It was removed since the very first version of SkyUI. Is there a way to restore this feature without having to revert back to vanilla UI? Its not really a big deal and I won't be surprised if it was incompatible with the modified interface the mod does overhaul a lot and there will be some limitations.
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