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CreationKid

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  1. A bit overdramatic, perhaps? I'm not a Fallout modder, though I've modded other games and understand the commitment it takes. I tend to be quite picky with the mods I enable, usually going for the most endorsed ones - why? Because they are updated regularly and work. There's some really good mods on nexus that are just too out of date/don't work properly - I don't have time to make it work - and when I do (like yesterday) I pay the price, I had to restart my whole game several times - making a decent looking character, setting up his stats and getting out of the vault to a bed so I can save takes about 25-30 mins - would I pay for convenience - yes, I would. Would I prefer to pay the mod authors here? Yes, if a proper system was set up - but I'm not sure they can legally or what the status is on that. So the creation club is the bare beginnings of something, and Nexus is also evolving in its own way. They both have some way to go, that much is obvious. It's quite crappy only in that Bethesda came across as money-hungry EA by really dropping the ball with the starting lineup.. complete garbage other than the backpack, maybe. And I guess the Prey character looked like a neat idea, but I haven't had time to play Prey yet, so.. If they offered something good the reaction wouldn't be so bad.. idiotic.
  2. I think one of the main issues (in the future, when they release something good) would be patches. Would nexus patches for paid mods be allowed? I assume so, since it's just a patch?
  3. BTW, what's the problem with being unable to raid sanctuary other than annoyance? Does a stop quest completion or something? If it's just an annoyance, I can just forget about it..
  4. The backpack does look pretty sweet though. Haha. I need a decent backpack mod thats not years out of date.
  5. As I'm playing a raider character now, this is an interesting discussion. I'm just out of the vault, so you're saying to be able to raid everywhere on the map, Preston has to be moved to the castle first? And what do you mean by move all the essentials? I guess my goal is to be able to raid every settlement on the map. Any other advice? If I do any quests for Railroad, Institute, BoS - how are those affected if I already did Nuka World? That sounds awesome! Raiders are really interesting from an RP perspective, I haven't played Nuka World yet, but as a raider I don't feel raider gangs would be allied to each other indefinitely, so I have no problem with killing raiders outside of my own gang - if that makes sense. I wonder how that well translates to the game though haha.
  6. Anyone else feel the same? When FO4 first launched, I naturally played on "very hard" - though I had trouble killing the deathclaw at the beginning of the game even with power armor + minigun as I was rather drunk - so I just ran away and never saw the minutemen ever again. I remember at the time thinking I want to make this game "my own" so I headed away from the quest markers, fought my way through Lexington etc, eventually ending up in Diamond City where I thoroughly enjoyed the game beating it with the BoS. It's just something that strikes me as interesting, as almost everyone I talked to about FO4 did the minutemen quests at the start of the game, and I can't help but feel very sorry for them. Har-har! Not to mention I generally feel people who did the minutemen tend to overall have a more negative stance towards the game in general, as if they feel compelled to do their quests on each new game or something... Their inclusion seems to be towards the casual player who likes being told what to do, not going against the grain etc. Now I got the DLC and doing a runthrough as a chem raider on survival, its pretty awesome, and so again, I'll avoid them like the plague..
  7. Ah yes, it worked, thanks! Another thing that threw me off, was that some items in the "cell" were already spawned with the other language name, even though I hadn't picked them up or looked at them before (already generated so sort of saved, I guess?). Once I went to a different place, the items there were spawned with correct names, thankfully. At least, I think that's how it works.
  8. So I started a new game and forgot to translate one of the mods, so now some of the items are in a different language. I translated the esp but the changes aren't showing up unless I start ANOTHER new game where it works fine. Is there a way to use the new strings for my current save game? Strange that the current save game won't see the new ones, I didn't think the old strings would be saved anywhere :/ Where is it pulling it from?
  9. I was playing Skyrim with Dragonborn yesterday (not many mods just skyui, world map etc), and when I sold anything to those Hunter NPCs wandering around the first area, my gold did not go up. Is this a known bug?
  10. Yeah its not realistic, but fun... it could however, be a little more realistic without intruding on the fun.. :)
  11. Not sure if this is a feature already or not (I'm only about 5 hours in), but it annoys me I can't select which country the recruits are from. I know it's supposed to be some sort of global agency but I would prefer not to have some strange countries like Saudi Arabia showing up.
  12. The women's faces need a makeover I'm afraid - anyone else agree?
  13. Whatever they are, pricing them all according to US dollars instead shouldn't be a problem should it?
  14. Yeah I just got them.. along with XCOM and Natural Selection 2.
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