Jump to content

Noxman

Supporter
  • Posts

    27
  • Joined

  • Last visited

Everything posted by Noxman

  1. Hey dude, A load of us have had this problem, it's something to do with the way Skyrim re-loads your character when jumping back into regular Skyrim from Solstheim. Someone has mentioned that Skyrim seems to 'de-install' you from the mainland when going to Solstheim then some things can cause problems when it attempts to 're-install' you back again. Not sure what the implications are for any of that which is why I made a cheap work-around. http://skyrim.nexusmods.com/mods/32245 At this stage I probably wouldn't recommend using it as commentors have provided some excellent ideas which has helped me and others. I've compiled some on the main mod page and theres some more in the comments, it seems several mods are offendors. The problem seems to vary from an altered map related file causing problems to having large resolution textures; seems largely individual to each person but I hope it is of help. If no ones ideas work you can always try the workaround, it's crude but it worked for me before I tried some of the other solutions. Cheers and good luck!
  2. Hi guys, Been having the exact same problem, searching through my mods, changing load order, cleaning and wyre bashing didn't do the trick. Made a crude workaround, works for me, not sure how successful others will be but it's worth a shot: http://skyrim.nexusmods.com/mods/32245 Cheers
  3. Hi guys, Been having the exact same problem, searching through my mods, changing load order, cleaning and wyre bashing didn't do the trick. Made a crude workaround, works for me, not sure how successful others will be but it's worth a shot: http://skyrim.nexusmods.com/mods/32245 Cheers
  4. A good way to do this is to choose a random static like a small rock and duplicate it. Name the duplicate however you want (eg: TESTstaticpotion) then go into the properties of the item you want it to look like. Copy the file pathway of the model (in the base of the item) and go to your duplicated rock. Go into the rocks base properties and paste the desired items model file path in place of the rocks and voila, one static rock that looks like a potion or whatever. This is also useful for making containers that don't look like chests and whatnot. I hope my explanation wasn't too confusing, i'm not very good at tutorialling ^^
×
×
  • Create New...