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Gurugan

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Everything posted by Gurugan

  1. I'm trying to set up a patrol and things work ok up until the patrol gets interrupted and then the npc goes back to the start point instead of continuing on from where they were interrupted. I have "Start at nearest" marked as "TRUE" but it just doesn't work... E: Problem seems to be fixed. I changed the start point to a different marker and "it just works" now so <shrug>
  2. I've just tried converting to an esl and it didn't fix the issue sadly Edit: ok at the very least I've found the console command "resetai" will fix things when they gone quiet E2: Figured out it was another mod's script that was causing the issue and have worked it out
  3. I've been working on a dialogue mod for Piper, Nothing fancy just replaced a whole bunch of the default idle lines with custom ones. (idles/hellos/greetings) Everything seemed to be working fine but I've run into a little problem where she'll just stop saying ALL voice lines altogether at certain points. It affects all her dialogue not just the edited stuff, just silence and no lip movement (but subtitles still play) - saving/reloading doesn't bring it back, I have to revert to a save when its working to get it back It'll happens randomly when I go through doors in/out of commonwealth, after combat sometimes or I can get it to happen regularly when I try using the crafting bench When I looked in FO4Edit, it says like there is a conflict with "start me up" relating to "AO_Comment_Dialogue" but turning that mod off seems to remove all the idle lines - could that be whats causing the problem? I looked at the "AO_Comment_Dialogue" in CK and it has the little * to say its been edited, but I didn't make any edits there directly and can't find any edited info when I go through the stuff that's there Does anyone one know what I might have screwed up here? or at least narrow down what the issue might be? before I crack and restart from scratch... :teehee: sorry for my astounding ignorance on the matter
  4. I'm trying to do some stuff with dialog and want to see how the expressions actually look on the characters but when I open the Actor window, the is missing from the list of tabs. Everything else that's supposed to be there is there (gen parts/morphs etc.) I'm not sure wtf is wrong... "" I'm just looking at default NPCs so all the race data is set to human, is there some tick box somewhere I need to check to get this last tab to show? Also on the main bar, when I go to Gameplay > Facial Animations it does nothing at all...? Anyone know whats up here?
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