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burben69

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  1. 1. Open Maskar's Oblivion Overhaul.ini in your Data Folder. 2. Control+F and type "Light Settings" 3. Look for "set MOO.ini_outdoors_light_forced" 4. Make sure it's set to 0. Also try fiddling with various settings in this section. Reducing light resolution can help I've found. Honestly though I've never encountered the player torch causing such framerate issues. Are you using 8x Antialiasing or something?
  2. Check MOO's lighting ini tweaks. Make sure it's not forcing it's exterior lighting. Also try setting the resolution for torches lower.
  3. Yeah I spent all day fiddling with settings. What finally worked for me was editing the "Torch2" Light setting in the Construction Set. Uncheck "Dynamic," Check "Spot Light." I also edited the area of effect down to 256 for good measure. In Maskar's Overhaul (in case anyone else who reads this is using it), I set torch brightness to -1 so it would be unaffected by the mod. I loaded the esp after my bashed patch just in case and voila, no torch FPS drops in cities anymore. The torches look a little worse, but honestly not by much. They still cast lights too. You can also turn off or reduce flicker in the same window in Construction Set. Also, in case you're using Martigen's Monster Mod, disable City Defenses and Lantern esps. Those destroyed my city frame rate. Hope this works for you.
  4. Hi, so I've been dealing with this for current playthrough. I'm at the 60 hour mark and only just now found a setting that's helpful. I assume you do like me and crank up a bunch of settings and then lower them as they affect fps throughout the game. Lighting was driving me crazy (especially using Maskar's Overhaul, since his AI torch tweaks were causing major slowdowns). Check your oblivion.ini for "fLightLOD1" and "fLightLOD2". These control when dynamic lights appear. Mine were set at like 10000 or something and reducing them to 1 completely solved my city FPS issues. Unfortunately, setting them to 1 makes the lights pop in your face so I'm still experimenting. Might be a good place to start though.
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