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LucidGamer137

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  1. After doing some more testing, I'm having some new issues. Pretty much everything above seems to have worked out on its own, but now I'm having issues in-game. First, it seems I can only open my inventory once each time I launch the game. After that, opening the inventory either leads to a CTD or the inventory UI doesn't appear at all, just the model of the first item in my inventory. The only way to back out of the inventory then is to "observe" the item, then back out entirely. Another issue I'm having is with vendors; I can buy things from merchants just fine, but I can't change over to my inventory to sell things to them. There also doesn't appear to be a button to "take all" when looking in containers. These all appear to be issues with SkyUI VR, but I have a feeling that VRIK Player Avatar might also be causing some issues. I'm using Realm of Lorkhan for alternate starts, I haven't even made it into Skyrim yet because I want to have these issues resolved before I really get into the game.
  2. So I finally got all the mods that I wanted for Skyrim VR downloaded, now I need some help getting them all to function and talk to each other correctly. I'm not exactly a stranger to modding, but I'm far from experienced, either. (Load order at bottom) First off, I'm not certain what the status of SkyUI is relative to the VR version; I looked up how to get a "SkyUI VR" working, a lot of sources sent me here for an unofficial SkyUI VR, so I figured I would download that, as well as the latest actual SkyUI build and try both out. Launching with the VR version wouldn't get me past the Skyrim emblem appearing on screen. Launching with the latest official build would get me to the character creation (?) but I couldn't do anything. (I have Realm of Lorkhan installed, I think it tried to load Lorkhan and the normal Skyrim VR tutorial at the same time) Next issue, whether I loaded in with SkyUI VR or the official version, after I closed the game Vortex would pop up a warning saying "Script extender plugin errors detected" and would include these errors: DP_Extender.dll (Complete Alchemy and Cooking Overhaul): error 1114 ExATKDataPlugin.dll (Complete Alchemy and Cooking Overhaul): reported as incompatible MagExtender.dll (Complete Alchemy and Cooking Overhaul): error 1114 PapyrusUtil.dll (Campfire - Complete Camping System (Supports Skyrim VR)): reported as incompatible I'm rather clueless about what any of this means, but it appears that the mod within the parenthesis depends on the mod/program that comes before the parenthesis. If so, it really sucks that CACO and Campfire, among the mods that I really want to use, don't seem to be working. Something about MagExtender is familiar to me, and I know Papyrus is another big Scrip Extender plugin, but I'm not entirely sure how to resolve this particular issue. I'm also not sure why Vortex wouldn't report errors like this before the game launches... Third issue, kind of already stated before, was that when I launched the game it seemed to try loading the normal Skyrim VR Tutorial/setup at the same time as loading the Realm of Lorkhan. I've launched the game in Vanilla once already, I know that's important to getting mods working, but not sure why it would try to throw me through the tutorial again. This might just resolve itself once the other things are fixed, but could still be its own issue; could be that I just need to disable it, run through the setup again, then re-enable it once it's done. Aside from all that, I guess I just want to make sure that it's possible to play with some of the big mods that I really want; CACO, Campfire, Frostfall, Moonlight Tales, iNeed, and Sacrosanct are some of the mods I figure could be finnicky in VR, and I'm a bit uncertain if any of them will work. When it comes down to it, I could probably live without them, certainly if VR compatible versions are on the way, but if it's feasible to get them all functioning with a bit of effort then I'll gladly put in the extra time to get everything straight. Any help is greatly appreciated! # Automatically generated by Vortex Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm SkyrimVR.esm RSkyrimChildren.esm Unofficial Skyrim Special Edition Patch.esp Campfire.esm *** Had a Script Extender error: Reported as incompatible during query *** Night Eye Overhaul.esm SMIM-SE-Merged-All.esp Reverb and Ambiance Overhaul - Skyrim.esp EnhancedLightsandFX.esp SkyUI_SE.esp iNeed.esp iNeed - Extended.esp Book Covers Skyrim.esp Hothtrooper44_ArmorCompilation.esp Hothtrooper44_Armor_Ecksstra.esp Immersive Sounds - Compendium.esp Vivid WeathersSE.esp Qw_ISC_USSEP Patch.esp Vivid Weathers - Extended Rain.esp Character Creation Overhaul.esp CCO - Diverse Races And Genders.esp CCO - Dynamic Skill Progression.esp dD - Realistic Ragdoll Force - Reduced.esp InnCredible.esp MoreBanditCamps.esp SkyTEST-RealisticAnimals&Predators.esp Point The Way.esp SkyrimVR-USSEP Fixes.esp Inigo.esp Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp Skyrim Trading Posts.esp Immersive Patrols II.esp AmazingFollowerTweaks.esp Immersive Weapons.esp LrsamwaysExpandedSkyrimWeaponry.esp 20 More Perk Points.esp 50 More Perk Points.esp Perk Points at Skill Levels 50-75-100.esp Cathedral Landscapes.esp DiverseDragonsCollectionSE.esp EldrichBattery.esp Simple Realistic Archery VR.esp vrik.esp YOT - Your Own Thoughts.esp Frostfall.esp Useful Scrapping.esp RealisticMiningAndChoppingVR.esp Prometheus_BeastSkeletons.esp Moonlight Tales Special Edition.esp RSChildren.esp Better Candlelight.esp IcePenguinWorldMap.esp NEO Brighter Default 150.esp NEO Longer Lasting Potions.esp NEO Longer Lasting Scrolls.esp NEO Persistent Spell.esp Night Eye Overhaul.esp Gri_BeastFeet.esp Better Claws And Gauntlets.esp Better Claws And Gauntlets - Immersive Armors.esp CloakTails.esp Frostfall Vampire Fix.esp Qw_BookCoversSkyrim_USSEP Patch.esp Complete Alchemy & Cooking Overhaul.esp *** Had a Script Extender error: code 1114 *** SoundsofSkyrimComplete.esp SoS_VividWeathers_Patch.esp Inigo_CACO_Patch.esp CACO_USSEP_Patch.esp Qw_CACO_BookCoversSkyrim Patch.esp Ordinator - Perks of Skyrim.esp YOT - Ordinator.esp Ordinator - VR Patch.esp Apocalypse - Magic of Skyrim.esp Apocalypse - Ordinator Compatibility Patch.esp CACO_Ordinator_Patch.esp Sacrosanct - Vampires of Skyrim.esp Immersive Citizens - AI Overhaul.esp Realistic AI Detection 2 SE Lite.esp Convenient Carriages.esp SoS_ImmersiveCitizens_Patch.esp CC_Delivery_Default.esp Convenient Horses.esp Open Cities Skyrim.esp Immersive Citizens - OCS patch.esp SoS_OpenCities_Patch.esp ELFXEnhancer.esp SoS_ELFX+Enhancer_Patch.esp Immersive Citizens - ELFXEnhancer patch.esp RealisticWaterTwo.esp RealisticWaterTwo - ELFX Enhancer Patch.esp RealisticWaterTwo - Needs Mod Patch.esp RealisticWaterTwo - Watercolor.esp YOT - Apocalypse.esp YOT - Convenient Horses.esp YOT - Frostfall Module.esp YOT - Immersive Sounds.esp YOT - Moonlight Tales Overhaul.esp YOT - Sacrosanct.esp YOT - iNeed.esp
  3. Alrighty, so I tried out most of what you recommended, no dice, once again. I played for a while just ignoring the whole house issue, figured maybe if I just progressed into the game a little further it might help. Tested my theory by full saving before buying Breezehome, but I still had a CTD when entering. So, I went over your list of ideas, did everything I could. I started using the new Vortex mod loader (which I am very fond of because it actually has a brain of its own instead of leaving it up to the player or other software to sort load orders), but it hasn't caused any issues at all, I was just leery to jump right into it because I had no idea if it safely ran Skyrim if I fed it the same mods as before. I'm glad to say most everything works just as well, perhaps even better than when using the old Nexus Mod Manager. I've also noticed what seems to be a considerable performance boost using Vortex, but it might just be in my head. So, first I checked everything I could in Vortex to ensure there were no conflicts at all. It seemed to have everything in working order, my game didn't but out or crash when I opened it, and there were no negative warnings of any sort that popped up. I do notice several mods in my Vortex load order that are marked with "requires cleaning (LOOT)" but I didn't think LOOT was used for "file cleaning." I've never had any problems with "unclean files" in the past, anyway. Then, I moved on to disabling certain mods. I first disabled ELFX and every mod that had anything to do with ELFX, loaded up the game, and still had the crash when entering Breezehome. So, then I disabled Breezehome by Lupus, loaded up, tried to enter, still CTD. No dice with disabling. Moved on to trying Alternate Start method, installed the mod, created a character (That jail cell is really damn dark using ELFX), loaded into the option to own Breezehome from the start. CTD before the loading screen even finished. So, no dice using the Alternate Start method. Finally, since Wyre Bash is supposedly useless for me (Upon installing it, I was notified that having Skyrim SE in Program Files led to some pretty massive issues with Wyre Bash), I installed Mator Smash, followed all of the instructions to create a Smash Patch, made sure the patch was installed, finished, without error, everything, and loaded up the game with the patch activated. Tried to enter Breezehome, CTD. Again. No dice. At this point, I'm patiently rubbing my temples, trying to determine the problem. It's clearly something wrong with Breezehome, it apparently isn't a conflict, and all of the game's files have been verified (multiple times) and are intact. I can tell you are a very experienced user, so I'm sure we can figure out what the problem here is together, I don't doubt that. If there is anything else you suspect might even remotely be to blame for this issue, I would gladly tell you everything I can. I never noticed this problem until shortly after removing the mods Osmodius and Verdant. I can see why maybe uninstalling Osmodius in the middle of a playthrough would have issues, but like I said, I've started a new game since then. There shouldn't realistically be any issue left behind by those mods unless, for whatever reason, they permanently impact the game. If so, I'm almost certain I would see issues besides Breezehome not loading correctly. For shits and giggles, I loaded up a super old save, which had a negligible difference in load order between now and then, went to Breezehome, still crashed upon entering. That leads me to believe it is something with my newest load order, or a mod within it, but what mod and why it would cause such a problem is beyond me. So, I went through my mod list and uninstalled every single mod that I didn't think would completely break my game beyond repair, and it still crashed when entering Breezehome. Then, I considered, there was one mod I uninstalled around the time of Osmodius and Verdant. A mod that allowed spells, when equipped, to emit light around the player. It was buggy, with the lights not always working correctly in certain cells, not at all in others, but I figured it might have had something to do with all of this. So, I enabled everything in my load order again, created a new Mator Smash (now including the spell light mod), and tried it out. I think we know the pattern now. No dice. So, that's 1. Uninstalling every mod that won't literally destroy the game, 2. Checking file integrity through Steam (multiple times), 3. Checking that the game, and all mods, are up to date, 4. Manually checking, using three different software applications to check, and creating a bash file to check for any incompatibilities, 5. Running down the list of individual mods that may be causing problems, 6. Testing a brand new game with no mods being added or removed after the beginning of said game, and 7. Loading up an old save in which Breezehome worked and testing to see if it still worked. And none of them worked. I am absolutely not blaming you, if anything I'm blaming myself because I'm a blind, deaf, and dumb noob when it comes to most things beyond checking load order, but I'm 99.9999999999999999999% certain that something should have fixed the problem by now. I'm honestly not sure what more there is to do than completely reinstall Skyrim SE, load up all of my mods all over again, and start up yet another new game in hopes of Breezehome not being f###ed up. I still want to figure this out, but until we (or I) can figure something out, I guess I'll just have to keep playing around with it until something works. Most of the time when junk like this happens to me, I end up stumbling upon some random, simple thing that ends up resolving the whole problem, and I want to slam my head into a brick wall because it was so obvious. In any case, as I said before, If there is anything you might need to know, or any other cause you can think of, I would gladly give you whatever information you need. Thank you so much for the help so far.
  4. Present load order (using Nexus Mod Manager): GameMode=SkyrimSESkyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 Unofficial Skyrim Special Edition Patch.esp=1 campfire.esm=1 Cutting Room Floor.esp=1 SMIM-SE-Merged-All.esp=1 static mesh improvement mod se.esp=1 moonlight tales special edition.esp=1 yot - your own thoughts.esp=1 violens se.esp=1 rich merchants of skyrim.esp=1 SimpleOutfitManager.esp=1 diversedragonscollectionse.esp=1 cheesemod.esp=1 SkyrimRecycling.esp=1 SkyHUD.esp=1 icepenguinworldmap.esp=1 dD - Realistic Ragdoll Force - Realistic.esp=1 ShowRaceMenuAlternative.esp=1 fast_beast_perks.esp=0 incubex delwraith's cooking and alchemy mod.esp=1 BreezehomeByLupus.esp=1 ineed.esp=1 ineed - extended.esp=1 phenderix magic world.esp=1 Original Opening Scene.esp=1 lamposts of skyrim.esp=1 SkyTEST-RealisticAnimals&Predators.esp=1 Hothtrooper44_ArmorCompilation.esp=1 realistic_impacts.esp=1 point the way.esp=1 frostfall.esp=1 yot - campfire.esp=0 yot - frostfall module.esp=1 Immersive Weapons.esp=1 get_no_dead_followers_sepc_sp0ckrates.esp=0 Skyrim Flora Overhaul.esp=1 ForgottenCity.esp=1 prometheus_beastskeletons.esp=1 FNIS.esp=1 Hothtrooper44_Armor_Ecksstra.esp=1 Race Scale Remover.esp=1 Gri_BeastFeet.esp=1 SoundsofSkyrimComplete.esp=1 EnhancedLightsandFX.esp=1 ELFX - Exteriors.esp=1 ELFX - Weathers.esp=1 ELFXEnhancer.esp=1 TrueStormsSE.esp=1 Reverb and Ambiance Overhaul - Skyrim.esp=1 SoS_TrueStorms_Patch.esp=1 SoS_ELFX+Enhancer+Weathers_Patch.esp=1 RAO - ELFX Patch.esp=1 Immersive Sounds - Compendium.esp=1 Spells Emit Light - Dim.esp=0 Racial Body Morphs.esp=1 Better Claws And Gauntlets.esp=1 Better Claws And Gauntlets - Immersive Armors.esp=1 gitgud greaves.esp=1 gitgud greaves (dawnguard).esp=1 gitgud greaves (dragonborn).esp=1 Convenient Carriages.esp=1 immersive movement.esp=0 perk points at skill levels 50-75-100.esp=1 ordinator - perks of skyrim.esp=1 Apocalypse - Magic of Skyrim.esp=1 apocalypse - ordinator compatibility patch.esp=1 arrowtweaksfix.esp=1 amazingfollowertweaks.esp=1 Realistic AI Detection 2 SE - High Interior, High Exterior.esp=1 Relationship Dialogue Overhaul.esp=1 RDO - AFT v1.66 Patch.esp=1 RDO - CRF + USSEP Patch.esp=1 RDO - USSEP Patch.esp=0 open cities skyrim.esp=1 Immersive Citizens - AI Overhaul.esp=1 Immersive Citizens - OCS patch.esp=1 Immersive Citizens - ELFXEnhancer patch.esp=1 immersive patrols ii.esp=1 realisticwatertwo.esp=1 RealisticWaterTwo+-+Verdant+Patch.esp=0 Convenient Horses.esp=1 sofiafollower.esp=1 inigo.esp=1 TrainingLimit.esp=1 50 more perk points.esp=1 20 more perk points.esp=1 beltfastenedquivers.esp=1 unlimitedamuletsandrings.esp=1
  5. For a basic idea of my original problem, you might be able to learn something from this post that I made, however the information in that post is likely not relevant to this post, because I have since started a new game. A few months ago, I had started up a new game of Skyrim after being away from it for a while, figured I might as well try a new game because, in my time away from the game, I had thought of a few other mods to install next time I played. These included new races (the Fennec and Lykaios races), as well as some smaller mods like Better Claws and Gauntlets and Convenient Carriages. Long story short, I installed all of those, and uninstalled a handful of mods (Verdant, Osmodius texture replacer) and next thing I know, my game crashes every time I try to enter Breezehome. I first noticed the problem because it was the first time I had bought Breezehome on that playthrough. I was playing as a Fennec character, so I guessed that might have had something to do with it. Changed race, no dice. Tried uninstalling each and every new mod one by one, no dice. Tried reinstalling both Osmodius and Verdant, no dice. Checked through Steam to make sure all files were intact, no dice. Even did a bit of manual searching through files and updating my load order using LOOT, no dice. In the post linked above, gromulos had mentioned using Wrye Bash to make a patch and all of that jazz; I read through the instructions in both the guide he provided a link to AND Wrye Bash, and immediately found that, since Skyrim SE is installed in my Program Files folder, Wrye Bash would probably be useless to me. My main reason for simply giving up on that idea wasn't so much being lazy, but because there was a time (months ago) that I played Skyrim SE with almost exactly the same mods I play with today, and never had any sort of issues, short of something caused by load order. If this CTD is being caused by a mod conflict, I'm pretty sure I would have figured it out by now. The only mod I use that edits Breezehome was one that I installed before starting a new game, so this time around my game should be running with everything in place. I really don't understand why I'm having such a problem with this. Every other issue I've ever had with this kind of thing usually simply came from a mod that wasn't updated, or wasn't in the proper position in my load order. I've checked everything I possibly can, done as much research as possible without spending hours in front of my computer, and tested about every idea myself and my Skyrim-loving friends have proposed, and nothing has worked. I am not sure if a similar crash happens in any of the other player homes (I haven't had the time to make it that far into the game yet), but since Breezehome is the one I prefer to stay in, this is a pretty severe issue for me. For the most part, I can get along fine without a home, but it's a huge pain in the butt to haul all of my junk around or shove it into the inventories of my companions. My present load order will be posted in a comment below. And as an FYI, I have not uninstalled, installed, or reinstalled any mods since starting this new playthrough. I uninstalled both race mods (Fennec and Lykaios) because I figured they might be a possible source of the problem before starting this new game, so there shouldn't be any problems with that kind of stuff now. I am playing as a Khajiit, and every other facet of the game functions perfectly fine. Hopefully I can get some help this time, because I don't think Wrye Bash will be of much aid to me.
  6. GameMode=SkyrimSESkyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 Unofficial Skyrim Special Edition Patch.esp=1 RaceCompatibility.esm=0 campfire.esm=1 Cutting Room Floor.esp=1 SMIM-SE-Merged-All.esp=1 static mesh improvement mod se.esp=1 EnhancedLightsandFX.esp=1 ELFX - Exteriors.esp=1 ELFX - Weathers.esp=1 SoundsofSkyrimComplete.esp=1 moonlight tales special edition.esp=1 yot - your own thoughts.esp=1 violens se.esp=1 rich merchants of skyrim.esp=1 SimpleOutfitManager.esp=1 phenderix magic world.esp=1 Original Opening Scene.esp=1 lamposts of skyrim.esp=1 ordinator - perks of skyrim.esp=1 SkyTEST-RealisticAnimals&Predators.esp=1 Hothtrooper44_ArmorCompilation.esp=1 point the way.esp=1 inigo.esp=1 immersive patrols ii.esp=1 frostfall.esp=1 yot - frostfall module.esp=1 yot - campfire.esp=0 diversedragonscollectionse.esp=1 cheesemod.esp=1 arrowtweaksfix.esp=1 SkyrimRecycling.esp=1 realistic_impacts.esp=0 TrueStormsSE.esp=1 SkyHUD.esp=1 icepenguinworldmap.esp=1 SoS_TrueStorms_Patch.esp=1 ShowRaceMenuAlternative.esp=1 TrainingLimit.esp=1 fast_beast_perks.esp=0 50 more perk points.esp=1 amazingfollowertweaks.esp=1 Immersive Weapons.esp=1 get_no_dead_followers_sepc_sp0ckrates.esp=0 ForgottenCity.esp=1 Apocalypse - Magic of Skyrim.esp=1 Apocalypse - Ordinator Compatibility Patch.esp=1 FNIS.esp=1 LykaiosRace.esp=0 Immersive Citizens - AI Overhaul.esp=1 Realistic AI Detection 2 SE - High Interior, High Exterior.esp=1 Relationship Dialogue Overhaul.esp=1 Skyrim Flora Overhaul.esp=1 RDO - AFT v1.66 Patch.esp=1 Convenient Horses.esp=1 RDO - CRF + USSEP Patch.esp=1 RDO - USSEP Patch.esp=1 ELFXEnhancer.esp=1 SoS_ELFX+Enhancer+Weathers_Patch.esp=1 Immersive Citizens - ELFXEnhancer patch.esp=1 Hothtrooper44_Armor_Ecksstra.esp=1 Race Scale Remover.esp=1 Gri_BeastFeet.esp=1 Reverb and Ambiance Overhaul - Skyrim.esp=1 RAO - ELFX Patch.esp=1 Immersive Sounds - Compendium.esp=1 Spells Emit Light - Dim.esp=1 realisticwatertwo.esp=1 RealisticWaterTwo+-+Verdant+Patch.esp=0 incubex delwraith's cooking and alchemy mod.esp=1 ineed.esp=1 ineed - extended.esp=1 open cities skyrim.esp=1 Immersive Citizens - OCS patch.esp=1 FennecRace.esp=0 Racial Body Morphs.esp=1 RaceCompatibilityUSKPOverride.esp=0 Race Compatibility Dialogue SSE.esp=0 Race Compatibility Dialogue SSE - RDO.esp=0 Better Claws And Gauntlets.esp=0 Better Claws And Gauntlets - Immersive Armors.esp=0 gitgud greaves.esp=1 gitgud greaves (dawnguard).esp=1 gitgud greaves (dragonborn).esp=1 Convenient Carriages.esp=0 immersive movement.esp=0 beltfastenedquivers.esp=0 unlimitedamuletsandrings.esp=1 BreezehomeByLupus.esp=0 I suppose it's also worth mentioning that I used Osmodius texture overhaul and Verdant in my old save, but I don't see why those would cause a crash when disabled. Much less on one specific interior. My Skyrim is fully updated and none of my mods have updates that I know of. This is also my load order with all of the mods that I installed most recently disabled (aside from beltfastenedquivers and a few other small mods)
  7. So a couple months ago I had taken a break from Skyrim. When I returned, I was looking for a handful of mods to help spruce up my experience once again, and figured it would be interesting to try out a couple of the custom race mods. Since there weren't very many that interested me, I found the Fennec Fox and Lykaios race mods to try out. I started up a new game as a Fennec/Fox race character, which I had figured may present some possibly game-breaking issues such as failed race checks and things of that nature; before starting, I made sure to look up mods such as custom race compatibility fixes and dialogue fixes. Even with such mods installed, it would seem that, for some reason, the Fennec and Lykaios races are untouched by these mods. Regardless, I started my playthrough, made it to Whiterun, completed a pretty considerable chunk of quests for the Companions and most of the NPC citizen quests, as well as a small handful in Riften, since I had traveled to Riften so I could partner up with Inigo as soon as possible. (While he is definitely overpowered, he just adds so much more to the game and I can't play without him) So, I bough Breezehome after finally working up the gold, return to town, and upon entering my game crashes entirely. Each time, I interact with the door, and the game brings up a loading screen, as usual, and right about the time you would usually spawn into the room, the game crashes. So, I began my search through my list of mods. First, I check to make sure every mod is up to date. They are, I reopen the game, try again, still crashes. Next, I verify the local files through Steam; comes back with no missing files. I run the game once again, still crashes. Then, I disable, one at a time, each of the mods I downloaded along with the Fennec and Lykaios mods. Start the game with each individual mod disabled, and each time I still crash. So, I figured "Maybe, for some reason, Breezehome checks for your race, and if you don't have a vanilla race, the game crashes." To test this, I used the "Show Race Menu Alternative" mod, changed race to a Breton, and simply tried to open the door. Crash, as usual. Next, I poked around in the game files until I found the "wrinteriors" folder (Whiterun Interiors), and looked inside. I noticed no files for "breezehomeinterior" or any of the NPC homes, for that matter. I figured it meant nothing, knowing how sometimes producers will put multiple cells within one area to save time or space. In the end, I didn't know what I was looking at so I figured all was normal. Finally, I tried an idea from a friend: Download one of the many mods that change or improve Breezehome's interior. I did so, downloaded and activated Breezehome by Lupus (which also adds a handful of material chests to the forge near Warmaidens; they did not technically appear because I use Open Cities), tried entering Breezehome again. While it took a bit longer than usual to load, my game still crashed. At this point, I've exhausted every possible resource, tried disabling every mod that could have remotely altered the interiors, no dice each time. I've tried looking up fixes for crashes, reasons why the interior may be broken, or if it might be downright missing for some reason, and I cant figure anything out. My best guess at this point is that, perhaps, starting the game as the Fennec race (with or without compatibility fixes) might have left some important code regarding the generation of Breezehome's' interior unanswered. I have no idea why player race would need to be verified in order to enter their home, which is why I suspect there may be another mod causing this issue. I have no idea which one. If anyone could provide some support; a link to a fix for the issue, some load order recommendation, or just a list of mods that commonly screw up Breezehome, I would much appreciate it. None of the mods I insalled since my last playthrough should change anything with houses, and player homes worked perfectly fine for me before all of this. I am very greatful for whatever help can be provided, thank you. Update: Tried entering Breezehome in an older save, both with and without newest mods activated, same crash occurs.
  8. For a while, I used Osmodius' 2K texture pack, and it was absolutely beautiful (not considering the rare seams one could spot), although it caused a bit of a performance problem for me. I use an Asus Strix ROG laptop model GL502V, which has an NVIDIA GTX 1060 GDDR5 3.0 GB graphics card, 12 GB of RAM, and an Intel i7 7700HQ 2.8 GHz CPU (quad-core). By no means is my computer weak stuff, but with all of the mods I use (Open Cities, True Storms, Total Character Makeover, Spells Emit Light, Skyrim Flora Overhaul, Reverb and Ambiance Overhaul, Realistic Water Two, Enhanced Lights and Effects, Complete HAR [vanilla armor retexture and remodeling], SMIM, and several AI improvement mods) I think its possible that Osmodius just overdid it in terms of performance cost. I used to also use Verdant, however the funky lighting on the grasses (causing them to appear pitch black inside of any interior and at night) led me to uninstall it; the grasses added by the Flora Overhaul look nice enough. For the most part, things like the roads in villages and in the open world, any nasty looking vanilla textures, and possibly things like buildings could use texture upgrades, the thing that bugs me the most though is the washy-looking road textures used in most cities. Since deactivating both Verdant and Osmodius, my framerate never drops noticeably below 60 FPS, however, while using Osmodius and Verdant, in areas that were heavily wooded or had a lot of grass textures, my framerate would stutter between 30 and 50, and while it never really got bad enough to interfere with gameplay, it was a bit irritating and slightly disorienting. Certain weather events added by True Storms would occasionally dip the framerate down by around 10-15, in high-strain areas. My graphics drivers are up to date, and I've turned down a handful of less noticeable graphics options in Skyrim itself to help save a bit on performance. If anyone can give me a good list of texture mods that really have a negligible performance impact, I would love to see it. I looked into Skyland but didn't care for how it left the actual cities untouched. Thank you!
  9. I have no idea if this is the right place to ask for help with my problem or not, but I figured I would give it a try. As of Fallout 4 version 1.10.106, F4SE has obviously stopped working. I went to the link https://f4se.silverlock.org and checked it out: the page EXPLICITLY STATED that the newest version of the script extender (version 0.6.11) was made for exactly Fallout 4 version 1.10.106. I used the F4SE uninstaller to uninstall the older version, then downloaded the new version using the auto install option. I restarted my computer, ran the program as administrator, everything I could possibly think to make it work. When simply clicking the launcher, it just launches Fallout 4 normally, completely ignoring that I even launched F4SE. I tried launching as administrator, which seemed to fix the problem I was having with the previous version, but every single time it tells me I'm using 0.6.10 for F4 version 1.10.89. I uninstall again, reinstall the NEWEST version, and get the same issues. I have no idea why this is happening, and I am absolutely at my wits end. This program never works correctly when I install it, even after following all of the instructions, checking the readme, everything. I'm so sick of trying to make this work following the simplest instructions only to have it blow up in my face.
  10. So, I've been playing through my latest playthrough of F4 with a good chunk of mods (around 75), including Survival Options, and I've noticed that the flamers that Mr. Handy bots are equipped with are insanely overpowered. I used Survival Options to set incoming and outgoing damage to 1x (because 2x incoming damage is total BS, especially when the player only deals 1.25x and health and armor are nowhere near as effective as lower difficulties), and most bullet or energy weapons only deal maybe 1/8 of my health, 1/4 for some stronger enemies, which I feel is fair but realistic. However, I notice that any Mr. Handy NPC kills almost anything in one hit. I was at the General Atomics Galleria (a location inhabited solely by Mr. Handy robots) and when one engaged with me in combat, I basically instantly died as soon as I realized it was attacking me, and it was due to the flamer they all have. Granted, my health was not at maximum, but it was nowhere near low enough that one SINGLE damage hit would kill me. I had easily 3/4 of my health left, and if I remember correctly I had used a Med-X because I knew, from a past playthrough, that the area was filled with robots that would attack me. This insane damage doesnt only apply to enemy Handy bots, I have Codsworth as a follower and his flamer kills literally any enemy in one hit. Any enemy. Raiders, Mirelurks, Hounds, and I wouldn't be surprised if he took a solid chunk of health from a Deathclaw. I have no idea exactly how much damage the flamer deals in Survival, but this is ridiculous. The second I died I closed the game and I haven't opened it since because I was so infuriated. My energy resistance is decent, at least half of my physical resistance (which lands around 80 thanks to a mod that allows whole body armor to be equipped underneath of peices) so I have a very hard time believing I would have died in one hit. If it wasn't an immediate death, I would've been convinced I was underleveled, but with an instant death and the fact that Codsworth kills damn near anything, I'm sensing an issue. TL;DR: Mr. Handy flamers are OP as hell in Survival mode. If there is a mod to fix this, or if there's something like a compatibility issue or a glitch or something I should know about, any help would be greatly appreciated. Thank you.
  11. Thanks to both of you guys for the help, looks like shifting the load order a bit fixed the problem, thanks!
  12. I'll be sure to try that. The only thing I'm wary about is that the LOOT program places it really high up, then again I suppose it may not know exactly where to place every mod. Thanks.
  13. @Project579 If you mean that I should remove the outfit from his inventory, I've tried a few similar actions... I noticed that AFT does this odd thing where they give followers a backpack inventory, seemingly for objects used for other outfits or fenced from other items, and a trade inventory for "I need to trade some things with you." I removed his default outfit, the miner's clothes, and gave him the clothing items I want him to wear. For some reason, it's acting strange and giving his default outfit parts back to him though. For example, I gave him a different set of boots, and when I removed his default outfit parts, he somehow kept the default boots, I checked every inventory option I could and they were nowhere to be found. Also, with Lydia, she seemed to automatically sort her outfits; just an unused set of armor in her inventory was automatically equipped as one outfit, while Derkeethus seems to be unable to handle more than one outfit. I did remove his standard outfit once, then tried going outside, but he had disappeared entirely. I know he goes to Darkwater Crossing when dismissed; I found him there in his home outfit. Acting like he was actively following me (with options to dismiss and all) but no AFT options were shown, and if I dismissed him he would say goodbye but remain in the follower list. I ran into a similar error before, but I have no idea how I fixed it the first time, something about using a console command to hard-remove him from the list...
  14. First off, I want to say that I am not incredibly skilled at modding games; more often than not, I turn to the easiest/most automated method I can to mod a game, purely because one time I tried manually installing mods and basically ruined an entire computer. Granted, now I know a bit more about how files and compatibilities work, I still feel leery about diving too deep into files and folders to manually fix issues. Just a disclaimer. Now the issue. As of today (April 3, 2018) it seems that, whenever one of my followers attempts to change outfits to their standard (outside) outfit, the game freezes. My hypothesis: there is an issue with this specific follower OR there is an issue with my load order or version of my game causing the freeze. For specifics, the follower in question is Derkeethus. I had just found him yesterday, and he seemed to be problem-free until today. I noticed the issue after sleeping in my bed in Breezehome, then going outside, where, for a few seconds, the game flowed normally. However, upon my followers switching from home to standard outfits, the game froze. I figured "maybe its just because my computer ran into an error," or "maybe it was because I wasn't plugged in (charging) and it was too much for the computer to handle." What's strange about this is that yesterday everything worked just fine. So, I tried a few other methods of rooting out the problem: I noticed on another occasion leaving Breezehome that only Lydia (my only other active AFT follower) came out first, and her outfit switched almost immediately with the usual split-second lag. However, a moment later Derkeethus came out, and when the game attempted to change his outfit, it froze just before his home outfit was removed. I tried leaving it to process for a few minutes, nothing. Ambient sounds and music seem to continue, but otherwise the game is entirely frozen: Windows key won't work, Ctrl+Alt+Del won't allow the task manager to appear (even after selecting it) and Alt+F4 won't force the program to close, I have to manually restart my computer each time through Ctrl+Alt+Del. If any of this information helps: -Derkeethus' standard outfit is partially composed of armor parts from a mod that added several (hundred) new armor sets to the game, though this was not an issue yesterday. -Yesterday, I also installed a mod that reshapes each race's body to be more "lore friendly," though again I hadn't noticed problems after installing it. If it was only body shapes, I don't understand why it would cause the game to freeze during outfit change. -My Skyrim did have an update before launching today, I think it was only the VR update, or possibly an update for VR mode bugfixes; it was relatively small, less than 10 MB. This may be the source of the issue, I know sometimes seemingly unrelated updates can change important details. -I also installed LOOT for the first time after the first few crashes, thinking maybe my load order just needed some tweaking. After sorting my load order with LOOT's automatic sorting, the error still continued, however it seemed like the conversation menu options were in the correct order, a few had changed position. I doubt this was the cause, but it shouldn't be ruled out. After sorting with LOOT, this is my load order (copied directly from LOOT): 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 unofficial skyrim special edition patch.esp 6 6 campfire.esm 7 7 Falskaar.esm 8 8 Cutting Room Floor.esp 9 9 static mesh improvement mod se.esp 10 a yot - your own thoughts.esp 11 b ineed.esp 12 c ineed - extended.esp 13 d RLO - Exteriors.esp 14 e RLO - Interiors.esp 15 f Reverb and Ambiance Overhaul - Skyrim.esp 16 10 phenderix magic world.esp 17 11 SoS - The Wilds.esp 18 12 lamposts of skyrim.esp 19 13 ordinator - perks of skyrim.esp 20 14 SkyTEST-RealisticAnimals&Predators.esp 21 15 Hothtrooper44_ArmorCompilation.esp 22 16 point the way.esp 23 17 inigo.esp 24 18 immersive patrols ii.esp 25 19 incubex delwraith's cooking and alchemy mod.esp 26 1a frostfall.esp 27 1b yot - frostfall module.esp 28 1c yot - campfire.esp 29 1d arrowtweaksfix.esp 30 1e icepenguinworldmap.esp 31 1f rich merchants of skyrim.esp 32 20 violens se.esp 33 21 diversedragonscollectionse.esp 34 22 fast_beast_perks.esp 35 23 cheesemod.esp 36 24 better horses.esp 37 25 realistic_impacts.esp 38 26 amazingfollowertweaks.esp 39 27 get_no_dead_followers_sepc_sp0ckrates.esp 40 28 SkyHUD.esp 41 29 Gri_BeastFeet.esp 42 2a TrainingLimit.esp 43 2b gitgud greaves.esp 44 2c gitgud greaves (dragonborn).esp 45 2d gitgud greaves (dawnguard).esp 46 2e RLO - Effects.esp 47 2f RLO - Illuminated Spells.esp 48 30 RLO - CRF Patch.esp 49 31 Skyrim Flora Overhaul.esp 50 32 Verdant - A Skyrim Grass Plugin SSE Version.esp 51 33 Footprints.esp 52 34 Immersive Sounds - Compendium.esp 53 35 unlimitedamuletsandrings.esp 54 36 moonlight tales special edition.esp 55 37 TrueStormsSE.esp 56 38 wetandcold.esp 57 39 Race Scale Remover.esp 58 3a better leveling.esp 59 3b 50 more perk points.esp 60 3c LrsamwaysExpandedSkyrimWeaponry.esp 61 3d Hothtrooper44_Armor_Ecksstra.esp 62 3e ForgottenCity.esp 63 3f beltfastenedquivers.esp 64 40 SimpleOutfitManager.esp 65 41 FNIS.esp 66 42 XPMSSE.esp 67 43 Racial Body Morphs.esp 68 44 open cities skyrim.esp 69 45 immersive citizens - ai overhaul.esp 70 46 alternate start - live another life.esp 71 47 relationship dialogue overhaul.esp 72 48 realisticwatertwo.esp 73 49 RealisticWaterTwo+-+Verdant+Patch.esp 74 4a RLO - IC Patch.esp 75 4b RAO - Alternate Start Patch.esp I personally feel like a few of these are in an awkward order, though nothing seems to be causing issues from my perspective, and nothing pops up as an error from LOOT. If you need any other information, I would be glad to provide it, this is just everything I could think of that would cause the issue. Like I said, I made no changes to the game between yesterday and today, it simply seems to have stopped working correctly. My next few troubleshooting methods will consist of attempting to dismiss Derkeethus, resetting him under AFT or removing him from AFT management, or simply loading an earlier save before the problem occurred. If anyone can provide some feedback, it would be most appreciated. (UPDATE) Well, now the problem has gotten worse: I've run into this error before but I can't remember how to fix it. I tried dismissing Derkeethus, loading an older save, and removing him from AFT management, but it acts like he's permanently a follower now, even though he does not follow me. He draws/sheathes weapons as if he were a follower, and has an option "I think it's time we part ways," but when he says he's leaving the game doesn't say "My follower has left my service," and he remains as my "follower," though as stated he doesn't actually follow me. AFT commands and options are no longer shown either.
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