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Aromov

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  1. I'm surprised no has come up with a mod like this yet, but I would love to see a mod that adds wedding events to the game occurring between NPCs. 1. Generic NPC events This is just to have random events taking place between generic NPCs every once in a while that will be cleared from the game after a certain amount of time has passed. Perhaps there could even be an occasional invitation sent to the player if they're a thane of the hold where at least a wedding between nobles is taking place. 2. Courting NPC events These events will be aimed at marrying certain vanilla NPCs who are actually courting in game, such as Jon and Olfina, complete with a courier sending a wedding invitation to the player if their relationship with those NPCs is high enough. There probably should be some quests tied to actually getting these NPCs to propose to one another instead of just having it be a completely random event like with the generic NPCs.
  2. It would be nice to help these cities feel more lived in by adding several new explorable floors to the apartments and fill the rooms up with NPCs. Might be nice for thieves to pilfer good from them too.
  3. I've been having some weird issues with mods I've compressed and eslified through the newest version of the CK where NPCs seem to despawn from a location upon rebooting the game and end up not coming back properly unless you go to the location they're set to spawn in, like an interior for example. This doesn't seem to happen with mods I've eslified through xEdit however, so it seems like it's just an issue with the CK. Anyone else having this problem? Edit: Okay, I've done some testing and I've determined that the issue is caused by converting the mod into a light plugin extension (.ESL) through the CK, flagging it as an esl through xEdit without renaming the plugin extension (keeping the .ESP or .ESM instead) won't cause the issue, however you won't be able to benefit from being able to convert mods that have their own worldspace areas this way as the .ESL file extension is needed to prevent their outdoor terrain from breaking.
  4. A certain key feature from the OSex mod that also used to be present in OStim before it's revamp into a standalone plugin allowed you to manually undress and redress certain outfit slots from yourself and NPCs during scenes that I would like to see be repurposed into it's own mod that can be used with any adult mod framework.
  5. I feel like there's already a mod like this somewhere, but I can't seem to find one anywhere. Anyways, this mod idea and request is for those who either like shipping or are looking to help single NPCs settle down since you're probably spoken for. The basic premise is that you're helping NPCs in the potential marriage faction to meet other marriage candidates and help them form a romantic relationship with each other, eventually leading to their marriage and I guess you becoming groomsman/best man/bridesmaid/matron of honor if you choose to attend their wedding.
  6. Someone created a mod a while back that enables using the grab killmove as a normal grappling attack that unfortunately is designed to replace bashing to work. Can someone maybe rework that to be a DAR based mod that's activated through a power or hotkey instead? This mod would be great for unarmed builds https://www.nexusmods.com/skyrimspecialedition/mods/40572
  7. It's probably too early to request Christmas themed mods, but I might as well put this out here before I forget all about it, plus this would be great by the next time the Holiday months come around. I would like to request a new set of rune spells that sees gift boxes being placed instead of rune circles, maybe even have it set off random effects when enemies approach it.
  8. I came across a mod a while back called Halloween Tarot Fortune Teller Hats and Pets that's adds a few fortune telling Khajiits at the entrance of Dawnstar, and it's giving me an idea to expand upon Olava's fortune reading so that she's more useful outside of the Dark Brotherhood questline. Now the fortunes you get from that mod don't really do anything, but maybe this can be something that someone can do with with this mod idea. I'm thinking that it should involve paying Olava some gold to give you a fortune reading once a day that triggers events to happen, such as the next chest you stumbling upon containing 1000 gold, or a high level enemy appearing to ambush you out in the wild somewhere.
  9. One of the things that sets mods like Palaces and Castles Enhanced, Dibellan Baths and some scripted player homes apart from most other mods that either adds bathing animations to the game or places to bathe in is that they have a set schedule for certain NPCs to go and bathe. So what I'd like to see in the future is a mod that gives vanilla NPCs a schedule to go and privately bathe for half an hour or more in either a nearby water source or a custom bath room/house and maybe have it utilize mods that adds bathing animation to the game. On another note, maybe an add-on for certain bath house mods to add gender separate rooms for bathing instead of having both men and women use the same bath.
  10. Here's some ideas for spells designed to kill enemies in a more humane manner if anyone is looking to make a mod like that. Grave Flowers of Azura - An Illusion spell that spawns a beautiful grove of flowers around the opponent that both calms them and gradually drains their health Dibella's Euthanizing Dance - A conjuration spell that summons magical instruments that forces multiple opponents to dance to an entrancing melody, a move that makes them unresponsive to attacks. Inspired by Ordinator's Irresistible Dance Mephala's Sweet Little Lies - An alteration spell that give the opponent the impression that they're winning. All attacks made by the opponent drains their own health Sanguine's Twisted Pleasures - A once per day power that causes an opponents body to contort with pleasure, breaking bones and cutting off blood flow of organs until death. Inspired by a martial arts move from Hokuto no Ken Siren's Call to Aetherius - A once per day power that spawns a portal to Aetherius surrounded by beautiful women. Has a random chance to entice male enemies in the vicinity into walking into the portal where they will die instantly
  11. I'm surprised someone hasn't gotten on this already but can someone make some 3BA conversions for the clothing found in the Fort Knox mod? I've tried doing this myself but I tend to get terrible results https://www.nexusmods.com/skyrimspecialedition/mods/63771
  12. The idea for this mod is to add some NPC activity to the Sea of Ghosts a little ways far off from Dawnstar, Raven Rock, Solitude and Windhelm, adding several large ships occupied by fisherman NPC and maybe a few faction guards for the sake of defending the ships from pirates.
  13. The description says the mod requires script extender, but from what I can tell, it doesn't actually use the type of dll data that would make it hard to port over without the source data. I can and have converted the mod over myself and can use it with seemingly no issue, but there's still the problem of it adding several new lines to the dialogue menu that could cause the bug I mentioned in the first post, and I have no idea how to put all of that into it's own specific topic branch, so I think it would be better for someone else to port and improve it instead. But I'll go ahead and PM Cliffworms to see if he's willing to port that over to SE himself.
  14. Before I forget all about it again, there's a mod that was created for Oldrim called Topics of Skyrim that was released just a few years after Skyrim first came out. I would like to not only request that someone more professional port that mod over to the Special Edition, but to also have it's topics placed in it's own branch so that it doesn't clutter up the main dialogue menu which would also cause a bug that makes vanilla topics as well as topics added by other mods disappear. If possible, I would also like to see those topics get voiced via xVASynth https://www.nexusmods.com/skyrim/mods/39143?tab=description
  15. There are already a number of mods that adds joinable Vigilant of Stendarr factions to the game such as VIGILANT and Stendarr Rising, however the vanilla vigilants that you come across in Skyrim's wilds do not really respond to the player in a way that suggests that we're in that faction, so I would like to make a request for a mod that alters or adds dialogue to those npcs that considers the player as being a member, maybe even add a dialogue option to ask them to follow the player for some daedra or vampire hunting.
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