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furel

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Everything posted by furel

  1. I didn't experience any issues, I saw that two mod override the same record in the same cell while I was chequing the conflicts the mods have. I was just worried that if one mod writes an XLOC and another mod overrides with its own XLOC it might cause a problem while I'm playing.
  2. Both mods are hosted in LL. One mod adds markers for some side quest or something, the other mod adds a whole town with all his quests. The easy way should be move the things of the fist mod to other cell.
  3. I have 2 mods changing the EditID of a Cell and adding a different XLOC records, I'm trying to make them compatible but I don't know how to do it. It's possible to make a patch?
  4. I made two sets of leveled list for two separate sets of armors with Creation kit, then I merged the two plugins in one with MergePlugins. Now I can't open the result file with CK whitout CTD and throwing the error c00000fd. I read the dmp file made in the error and says something to a Stack Overflow error. I tried the merged plugin in the game and it don't seems to have any problem
  5. It isn't, no unrelated mod is overwriting the XP32 base skeleton or body
  6. Greetings, I'm trying to play with Crimes agains Nature and I have the XP32 and CBBE 3BA body installed. By default, without any modification, the problem is that the boobs are static, any movement makes the breast makes weird things. If I change the skeleton of the race the body works but the head is fixed in place. How I can fix that?
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