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cyanide4suicide

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Everything posted by cyanide4suicide

  1. Wondering what all of your thoughts are for when two seperate mod authors work on a similar mod concept independently of each other. If one releases their work first, should the other drop the project completely? Thoughts?
  2. Yup, there are other websites that have better plate carriers and Ops-core helmets than what the C.U.T.E, Modern Firearms, or Rainbow Six mods on Nexus Mods has to offer. They are typically assets ripped from games so I can't post any links, but message me if you want to know where to find them.
  3. Wow, it's great to hear I'm not the only person getting this issue, and it seems you've done more digging than I have for a solution. I just decided to delete something like 500 objects from my settlement (a building I had constructed). I was able to reduce some of the flickering by doing this.
  4. Video of the problem: I use the Transfer settlements and it tells me my sanctuary has 5000+ objects in it, I noticed some sort of tearing or flickering around the 4000 object mark. Is this a common graphical issue to have? Have I reached the limitations of my hardware/game engine? I haven't crashed while building yet, so this is just annoying visually. My specs if it matters: i7 7700k, gtx 1080ti, 32gb ram
  5. Anyone know what this might be? Some spots around the Downtown Boston area get this glitchy texture effect that is hard to describe, but I have recording of it here: My load order. I also have PhyOp overhauled optimized textures installed: 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp 8 8 ArmorKeywords.esm 9 9 NewCalibers.esp 10 a Homemaker.esm 11 b SettlementKeywords.esm 12 c HUDFramework.esm 13 d Arbitration - Resources.esm 14 e Homemaker - Unlocked Institute Objects.esp 15 f Armorsmith Extended.esp 16 10 Armorsmith All DLCs Patch.esp 17 11 ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp 18 12 DD_Khassar_De_Templari_Increased_build.esp 19 13 FO4Hotkeys.esp 20 14 dD-Realistic Ragdoll Force.esp 21 15 EasyHacking.esp 22 16 Locksmith.esp 23 17 Invulnerable Turrets 1.05 - SET 1000 DEF.esp 24 18 Arbitration - Button Lowered Weapons - Auto Raise from Cover.esp 25 19 PA-Quick Animations.esp 26 1a DeadBodyCollision.esp 27 1b FO4 NPCs Travel.esp 28 1c Pip-Boy Flashlight.esp 29 1d Craftable Armor Size - Fix Material Requirements.esp 30 1e Craftable Armor Size.esp 31 1f VltCageElevatorClean.esp 32 20 SanctuaryParts.esp 33 21 Conquest.esp 34 22 Weapon Brackets.esp 35 23 AutoDoors.esp 36 24 SettleObjExpandPack.esp 37 25 SettleObjExpandPack-AutoDoorsPatch.esp 38 26 DecentElevators.esp 39 27 SanctStoneWall 2.0.esp 40 28 The Sanctuary Bridge.esp 41 29 Fr4nssonsLightTweaks.esp 42 2a DarkerNights.esp 43 2b DarkerNightsDetection.esp 44 2c FogOut - Exterior - All DLC - Darker Nights - Level 0 - Dark Sky - No24-7.esp 45 2d FogOut - Interiors - All DLC.esp 46 2e Build High.esp 47 2f Scrap Everything - Ultimate Edition.esp 48 30 Sanctuary Hills Restored ULTIMATE Ultra-Lite.esp
  6. When I install weapon mods through NMM, the sfx for gunshots doesn't play and I only hear the distant gunshot sfx. When I install manually, the gunshot audio plays correctly.
  7. Yeah, I'm on 61.22. I've come to accept the fact that update 1.5 screwed NMM most pre-CK mods.
  8. I have the esp files in my data folder and I checked and made sure my plugins.txt is not read only. When I boot up the game, my mods definitely are not working.
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