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LordTonyZ

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  1. No I think it's being done on purpose. Which makes no sense as it leads to greater risk of piracy.
  2. I don't understand this bulls*** about Creation Club, can someone help? 1. Creation Club is not using a cloud based service. Meaning bethesda would have to manually update their game each time just to add new mods. Each update breaks F4SE and other free mods which alienates the free modding community. 2. Every new mod on creation club gets forced onto your hard drive thus eating up hard drive space which alienates the consumer. 1 & 2 makes these mods incredibly accessible to piracy. Better encryption and a cloud based service would almost entirely eliminate piracy. I'm wondering why bethesda chose a really inferior way to handle downloading these paid mods because it opens them up to piracy and it also alienates the free modding community at the same time. This doesn't seem to benefit either party, unless bethesda actually doesn't care about the money and is doing this specifically to subtly shut down free modding off the nexus. There is literally better ways to handle this so Creation Club wouldn't conflict with modding and piracy wouldn't be possible.
  3. So CC doesn't use a cloud service. So in order to add more items to CC bethesda would have to launch updates. So Bethesda could have an update just to add a single gun skin.Which will then break F4SE which will then break related mods. F4SE and mod makers will not be able to keep up with this anymore.
  4. On top it all off we are FORCED to download about 52mb worth of s#*! we won't use. CC could have used a cloud based storage for this s#*! so bethesda wouldn't need to constantly update and we wouldn't be forced to download junk we won't use.
  5. Update broke another version of F4SE and broke more mods. 52MB forced onto the harddrive. Why didn't bethesda do a cloud based system for Creation Club? That way the game wouldn't need to be constantly updated and there would be less stress on mod makers.
  6. technically you could potentially make more off dontations lol Fallout 4 offers 1 time payments for mods.
  7. Instead of going in offline mode what if I just set specific files to read only? Then they can't get updated.
  8. I'm trying to get the facts all straight here. So normally games with a DLC system like this will have a cloud based service and when you buy items it will send you a download file without having to update the .exe. However it seems that with creation club all files automatically get downloaded to your system. So with each new content they add to the store it updates the .exe to force all DLC onto your harddrive thus breaking F4SE. F4SE has to update each time but individual modders will have to update as well and if F4 gets updated weekly I don't see free mods using F4SE to be a thing anymore.
  9. Most of those new updates are already in place, or will be soon. All of the plugins i use with f4se is anyways. The issue is if Beth releases yet another patch with content and changes to the exe next week. That would be the absolutely worst, and a very real threat. Goodbye f4se as you know it. Bethesda could have had a dynamic system that didn't need to require updates per new content released. There is simply no reason to have all these "mods" automatically download to my harddrive.
  10. I don't want to continue this exe as all my mods are broken and now I have no real reason to play F4 anymore.
  11. You also have update the mods that are dependant on f4se. Once they get updated that is. Some of the mods I have haven't been updated in a year.
  12. Wait what? I thought only F4SE had to be updated. Now most of these mods are broken and will take months for modders to fix them?
  13. So my settlers won't heal me, I click on the option and no animation plays, no fade to back. Weapons don't automatically lower with the weapon lower mod. I can't toggle player talking commands on/off I can't toggle scrap able items on/off I can't toggle my stealth boy on/off individual clothings disappear.
  14. To quote an old FascistBook commercial, "That's not the way this works. That's not how any of this works." All my mods were working before F4 update. Then they broke. Now I updated F4SE, still broken.
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