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sixpak

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  1. did this ever get posted anywhere? Would love to be able to skip the equipping animation for different magic.
  2. Thanks for this reply man, I"m actually back at it years later and still trying to find a good way to add this effect to an already existing target spell. If i can remember how to get everything working again i'll give your script idea a go.
  3. The way I read it all is it's probably mostly tied to the whim of Molag Bal. I doubt he gives anyone anything for free without some sacrifice..just sacrificing others probably wouldn't be enough. I'm sure the men paid in some way also..it's not a guarantee they were raped but i'm sure something degrading had to happen.
  4. Just came back to this topic after almost a year of inactivity lol, but in case anyone comes across it, it was actually super easy to get the spell magnitude perk to work. Just made the perk use spellpowermod, multiply by x, and deleted anything that forces it to reference anything in particular, like fire spells or the like, in this way it appied to everything. Put perk on NPC and voila. I'm actually not even sure why it wasn't working in the first place. The Dragon priests i made became instantly deadly and it was awesome.
  5. Thanks, i actually found your topic earlier and was already tracking it lol. Looks like it's a much better forum to get answers on. Glad you're going through the same mess at the same time since i don't have the time to trial and error myself :happy: Looking forward to your mod though, mine seems like it will use some similiar effects but is completely different concept.
  6. hey excellent work on the low magicka dispel, glad i tagged topic earlier. Now if I can just figure out how to add a cooldown to the spell so it can't be used again right after it's dispelled.
  7. Yeah that's why i was so confused, i tried repeatedly though and it was saved in the perk list just fine. As soon as i made a magic effect and tied it into the perk it worked though. Also created an AbBuff style spell for the npc that's a constant ability and added the magic effect to that. It worked once I did that. I don't understand why it didn't just work from adding the perk to the perk list but at least it works now. I haven't tried not having the magic effect added to the ability spell. P.S. Love your shout package, it deserves more attention than it gets.
  8. Figured it out. Didn't realize I would have to have the perk tied into a magic effect. I'm still not sure why I had to do that as there appear to be other perks that don't require that. But once I did it worked. Working really good actually.
  9. ooks like i'll need to use a script. I'm at work at the moment so i can't try this. But i copied the script from SPERG perk mod 'cripple' perk and i intend to add it to the magic effect for the spell i want to cause the bleed out. Anyone foresee any problems with it working? I have no knowledge of scripting at the moment but trying to start learning what I can. Scriptname SPECrippleScript extends activemagiceffect {Plays bleedout animations.} Idle property BleedOutStart auto Idle property BleedOutStop auto Event OnEffectStart(Actor akTarget, Actor akCaster) akTarget.PlayIdle(BleedOutStart) EndEvent Event OnEffectFinish(Actor akTarget, Actor akCaster) akTarget.PlayIdle(BleedOutStop) EndEvent
  10. IE: once it's expired, I'd like there to be a cooldown of 30 seconds or something. Will I need to utilize scripting to achieve this or is it possible w/in the CK?
  11. Just going to track this topic. I'm also interested in getting it so certain abilities slowly drain magicka and then dissapear once out of magicka. Just adding the effect 'damage magicka' and setting it to 1 works pretty good to slowly drain magicka as it effective blocks any magicka regen. But no idea how to make the spell shut off, I guess it'll need to be scripted effect.
  12. looks like i'll need to use a script. I'm at work at the moment so i can't try this. But i copied the script from SPERG perk mod 'cripple' perk and i intend to add it to the magic effect for the spell i want to cause the bleed out. Anyone foresee any problems with it working? I have no knowledge of scripting at the moment but trying to start learning what I can. Scriptname SPECrippleScript extends activemagiceffect {Plays bleedout animations.} Idle property BleedOutStart auto Idle property BleedOutStop auto Event OnEffectStart(Actor akTarget, Actor akCaster) akTarget.PlayIdle(BleedOutStart) EndEvent Event OnEffectFinish(Actor akTarget, Actor akCaster) akTarget.PlayIdle(BleedOutStop) EndEvent
  13. I've had another user give a nice suggestion on how to potential have a spell force the bleed out status using a script, but i'd like to see if i can have this pulled off without. Does anyone have any idea's/suggestions to have a spell force it's target to go into 'bleeding out' status? ( where they fall to their knees) Thanks for any help.
  14. I've had another user give a nice suggestion on how to potential have a spell force the bleed out status using a script, but i'd like to see if i can have this pulled off without. Does anyone have any idea's/suggestions to have a spell force it's target to go into 'bleeding out' status? ( where they fall to their knees) Thanks for any help.
  15. I'm going through all the dargon priests at the moment and buffing them up. So far giving them simple stat boosts, resistances through an abilities spell, and a perk to increase their max summons. Those are all working as intended so far. What I can't get to work is a perk i made to increase the magnitude of all their spells. I tried at first having it not include any keywords at all to see if it would apply as i've seen other mods do that for the PC and it worked, but no luck. So i then changed it to include the 'magicdamagefire' , ice, shock keywords, it still didn't apply. So then i copied something out of the 'perk owner' category from augmented shock perk, applied it to my perk, still no luck. ( it was the one that has something along the lines of 'has skill, destruction = 60 ' , can't remember it exactly at the moment. ) am i missing anything super obvious? I go in game and have the priest hit me repeatedly with spells but it's still like a flea bite. To be sure i even upped the magnitude to 50x and still no change. Pretty sure if that one was working i'd be dead in one hit, despite any resistances. Any help greatly appreciated. Without getting them to do more damage having the other stuff will just make the fight longer and more boring. edit: to be clear, I did add the perk to their perk list in case that's anyone's first guess.
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