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MorwynKelm

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Posts posted by MorwynKelm

  1. I need at least half a dozen testers for a new Fallout 4 mod.

     

    Must:

    • Basic experience with mods
    • Ability to effectively communicate
    • Able to verify results

     

    It's a very simple mod but with a potentially huge impact. It can NOT break games in any way.

     

    Reply here with basic system specs (important!) but I need a wide variety of systems:

    • CPU/RAM
    • GPU/RAM
    • SSD/HDD (important to know if Fallout 4 is installed on HDD or SSD)
    • Timezone

    Credit will be given for those that assist in testing. Thank you.

  2. This is almost certainly a configuration problem. For example, ENB can specify multisample x16, but you might have it also enabled in your Skyrim ini so it's effectively doubling the workload. Same is true for waitbusyrender, this is a beast and will drag even the beefiest machines to its knees. Best solution is to use the 'low ini', copy it over and manually tweak settings that you want to use like multicore, ugrids, etc., and let ENB handle all the visual goodness. I've used ENB for years and have seen this many times before.

  3. Help me decide on a replacement for the vanilla 'level up' sound for my mod! Listen to each, vote! Thanks! http://www.loverslab.com/public/style_emoticons/default/smile.png

     

    Vote on Track #, not file name, thanks!

     

    Track #One:

    https://soundcloud.com/christopher_c/level-up-2

     

    Track #Two:

    https://soundcloud.com/christopher_c/level-up-1

     

    Track #Three:

    https://soundcloud.com/christopher_c/level-up

     

    Track #Four:

    https://soundcloud.com/christopher_c/snare

     

    Track #Five:

    https://soundcloud.com/christopher_c/fallout-1-2-level-up

     

    Obviously, track one is a bit of a joke but it may work..?

  4. No, I already did mine using CFF, just tripped the flag, done.

     

    I'm talking about granting FO3 additional cache like the mod I listed above. It solved a lot of glitches and with added mods it makes everything much more stable. I want to increase FO3 cache the same way, is all.

  5. EDIT; not sure what a NPS mod is, should be NPC Mods ;)

     

    Ok, fresh install, haven't played since launch. You know the drill, days of careful research, planning and downloads. TWEAKS! Ugh.

     

    I'm working on NPCs and overall beautification for Tamriel as a whole. Trying to keep it simple (as possible) and would like to;

     

    - Enhance all NPC assets. meshes, textures, maps, etc.

    - Head

    - Eyes (brows?)

    - Skin

    - Hair

    - Body

     

    My goal is much less blocky, higher definition, seamless, state-of-the-art and DIVERSITY!

     

    What I'm currently looking at is a combination of the following:

     

    True Eyes or The Eyes of Beauty (both?)

    - Beards

    - Brows

     

    And one of the CBBE or Caliente body types with HD textures.

     

    This began after I considered using NPCs of Dibella to globally revamp all in-game NPSc. But I quickly noticed that they look horrible from the included images. Blocky, massive noses, blotchy sckin, jagged lines on the head mesh, etc.

     

    Am I correct in thinking that once installed, Dibella's NPC and the assets it uses can manually updated to better, more modern versions?

     

    I'd like to see some of your lists for best NPC/beautification/refinement mods. Pictures help! Thanks!

     

    Something like this but even higher def with more diversity.

  6. Oblivion broke 21GB for me, when it was all modded with fully replaced normal maps. How big can RAM disks be set to? I might want to try that.

     

    RAM disc is only limited to the amount of RAM you have available. Generally, I don't assign more than half of my total RAM installed. I have 16GB and wouldn't make one more than 8GB. Remember, that disc is storage, it's no longer available to you for use by your system as conventional RAM. When you boot into Windows, it will show your available RAM minus whatever you designated for your disc.

     

    The benefits are amazing. I use one that is mounted at boot. For general use, I run a 2GB ram disc and it's for temp files, browser cache, etc. Less wear on the disc, I use ssds for my system, platters for storage.

     

    You can install Skyrim to a RAM disc but the better choice is to map your /data/ folder to it. Keep it under 8GB and watch it absolutely FLY.

     

    Zero stutter. Zero lag for load times. Zero waiting for anything.

     

    RAM Discs rock. Been using them since the early Amiga days.

     

    PS; disable your swap file in Windows - it's useless. :)

  7. Yes you can, ram disks are limited to only the game itself, Don't forget those mods and everything, it can get quite big in size..

     

    Why aren't I surprised. There's always some smart-mouth that wants to just be contrary. Thanks. You don't even know what you're talking about.

     

    @Morwyn Kelm, hi, curious about your preferred RAMdisk app to create a 8GB (or more) virtual drive, are you running a win7-64bit os?

    here are a few of them in a year old benchmark test (using winxp): http://www.raymond.cc/blog/12-ram-disk-software-benchmarked-for-fastest-read-and-write-speed/

    anyway, thanks in advance.

     

    I use SuperSPEED, have for years. It's got real low overhead and runs wonderfully.

  8. I'll add one more to the list of "unique" engines if you want to see your hardware perform well;

     

    Legend of Grimrock

     

    Amazing game, terrific engine. No, it's not a CoD clone but it's smooth as butter.

  9. @memlapse, the 'problem' most certainly isn't with the hardware of drivers. As John Carmac (famed dev for Doom, Quake, RAGE, etc.) driver devs are constantly having to create work-arounds for buggy games that don't follow the "rules". Consider that if you could have a driver built for one game and one game only, it wouldn't support anything else, it would be 100x the size and 100x more efficient. Yes, 100x more efficient, just imagine it. All drivers are exponentially bloated as support for previous titles becomes necessary.

     

    Now that's bloat.

     

    Bethesda are, by far, the worst of the culprits - just look at the revisions to both Nvida/AMD drivers since Skyrim's release and with the patches. Bethesda have put out garbage, with no real way of fixing it.

     

    Your hardware is more than adequate, fire up a copy of S.T.A.L.K.E.R. - Call of Pripyat, or Crysis 2, of CoD3 or even DiRT 3 if you want to see well done engines at work.

  10. Hardware isn't the real limitation here, it's the engine's code itself. An exceedingly powerful computer is needed just to manage all the dreadful code and lack of real optimization. It's so riddled with bugs and band-aids, it's a joke. That it runs at all is basically miraculous. Take something like Cod3 or even an "oldie" like Crysis 2, just as impressive (if not more, actually) yet they make vastly more efficient use of a systems' resources.
  11. Done with Skyrim.

     

    Dug up an old copy of S.T.A.L.K.E.R. - Call of Pripyat and, wow, is it ever amazing. Especially with 'current' hardware. Bug-free and gorgeous. Using the MISERY and Voron mods, it's intense! Way more atmosphere and playability than Skyrim.

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