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al9984

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About al9984

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    United Kingdom
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    Fo4
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    Fallout 4

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  1. Well it disappears as intended, and nothing seems to be broken... so I'm assuming/hoping it's all good and gotten to work on the inside of the skyscraper.
  2. I want to add a door and stairs to a skyscraper near Trinity Tower but there's a tree in the way... If I set it to "initially disabled" could it mess with the previs/precombined in this area? https://imgur.com/a/aBxx7Ch these pics show the tree in question and the area with the door added. Sorry if this is a stupid question but I don't fully understand the previs/precombined thing.
  3. Quick test run of house 2... still a couple of holes to patch up and I'm not sure yet what I'm going to do about the circular window at the front on the first floor. but I've dealt with the bay window on the side.
  4. when you say "theres a way to set the ambient color to brown" do you mean in the "cell" dialogue box on the lighting tab ( https://imgur.com/rJItMSx ) and/or the "Directional ambient lighting" tab ( https://imgur.com/cHhXwdQ) ?
  5. surely it's better not to have any gaps in the first place? but if you could point me in the direction of tutorials that'll teach me how to do that I'd be most grateful.
  6. good point, seeing void is an instant immersion killer. I do try to do extensive test runs at each stage to check for things like that.
  7. I've done a quick build (see here - https://imgur.com/a/9U1z6Ht ) I've kept the windows in the right positions (not sure how I'm going to tackle the "bay window" though)
  8. I managed to match the size with clipping the walls, floors and ceiling like this https://imgur.com/onPZaCF and over lapping walls (and offseting the one behind by .1 so the textures don't glitch) I've managed to squeeze a bathroom in this "one roomed" house ( https://imgur.com/PLhpYJu) as for the windows and doors I'll keep in mind they're number and keep then true to their outside locations.
  9. I'm finally in a position to resume work on my mod idea "Boston Unsealed & More" or *B.U.M." (Because I'm a mature 36 year old that still finds rude/childish acronyms hilarious) which will be opening up the boarded up buildings around the commonwealth without breaking precombineds etc. anyway my main question here is... How strict should I be to keeping to the size of the outside parameters? the first house I've chosen to unboard (example here ) I've stayed within the size of the outside building. but while this is ok for some of the building it'll seriously limit me in the long run. So will people really notice if I expland a little bit? say 25-50%? would it ruin your immersion? (it's not as Bethesda stuck to this rule either!) the main building I want to expand are ones with stairs because as soon as a staircase goes in you lose all space. this house is my first idea... https://imgur.com/kiuKP8b So what are people's thoughts?
  10. House 1 completed (at least for now... I'll probably come back to it and tweak it a little later) ( )
  11. I think I'm trying to be too "arty farty" with the shadows, I didn't think about low spec machines and of course the consoles fall into the mid spec range so I'll tone down the shadows and have another play round with the lights without shadows. That's exactly what I wanted to hear regarding DLC... I'd forgotten about Automatron (despite having completed it's main quest again last week) I might try to keep a "lite" version or put off using DLC assets for a couple of updates so at least there's something everyone can use but we'll see as the project goes on. (after thought - What about expansion packs for the mod... main file = base game, then a DLC dependant optional file with extras for those with the DLC... would probably be the only file that got updated but would at least keep it accessible. Something similar could be done with anything not compatible with consoles) I'm about to embark on the task of cluttering the first house... I never know when to stop, I have trouble getting the balance between lived-in/realistic/overcrowded. wish me luck
  12. I'm having a problem with the lights... or rather the shadows. There's a seam in the middle of the ceiling fans (I've tried quite a few) that I can't seem to get rid of despite fiddling with the light settings. see examples and light settings here - (https://imgur.com/a/QChJiOg) Can anyone offer assistance? Or will I have to switch back to the non-shadow version?
  13. I've begun work on what I'm provisionally calling "Boston Unsealed & More" or *B.U.M." (Because I'm a mature 35 year old that still finds rude/childish acronyms hilarious) ( ) There's still some tweaks to do and then some cluttering but everything is coming back to me. I realised that by using the prebuild boarded up houses (this one is Bld01FreesidingARes01) I can created a template of the inside walls, floors, and ceilings and then just material swap and fill with different clutter etc. for the 20 or so scattered around the commonwealth... there's a dozen similar buildings of various sizes so should be able to have a variety while still producing in bulk and saving time. One question that has arisen is the use of DLC assets... Do most people have all the DLC by now (or at least FH and NW) or is there still a large portion of users running only the base game? It would be nice to have the DLC content to pull from but if I'm going to get loads of requests for a non-DLC version then I'll just leave them out of it.
  14. Thanks RedRocketTV, I actually watched that video (and a couple of others of your's) earlier today. It was watching this one ( https://youtu.be/hPENZq2ub1c ) last week that inspired me in the first place...and made me revisit my most recent mod to check I hadn't broken any in that, then I realised that I could release it on PS4 and well the rest is history... I might try to slip an elevator transition in somewhere as I watched a tutorial video on that earlier too I've just been scouting areas in the game with boarded up building that have also not already been heavily covered by over similar mods (or at least not the ones I've played) and I think I'll be starting in the areas around Fort Hagen and the Collegiate Administration Building. Hopefully after a couple of houses I'll be back in practice with the CK and be able to finish off my last project (Super Duper Mart Expanded). Possibly even combine it with this one.
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