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BG1

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Everything posted by BG1

  1. Looks like I've found the issue. It seems like the game does not handle 120hz monitors with 120fps properly. Have to cap it at 60fps or you get a lot of physics bugs. Which is very unfortunate and kind of sad considering the game was released in 2011. Another ridiculous limitation we have to endure due to poor Console ports :( .
  2. Hi, I'm modding Skyrim for the first time (Legendary edition purchased through Steam) and I've run into a few weird bugs, wondering what the issue is. Here are the mods I'm currently using: Immersive Armor Immersive Weapons Cloaks of Skyrim + Dawnguard Cloaks SkyUI HiRes World Map Script extender (which as far as my understanding goes, I need to run for the SkyUI to function.) I've installed all of these manually, no mod manager. Enabled the mods in the Data files and am running the game through the Script Extender Executable (skse_loader.exe). The game looks great, UI works fine, haven't run into any graphical issues yet however the scripted scenes seem to be a bit buggy so far (I've only been playing for an hour). For Example: At Helgen when the thief says something and is supposed to make a run for it and get shot by an arrow. On the first try he just kind of froze up and stared at me instead of making a run of it, I had to reload and redo the intro and it worked the next time. Then when we're running through the keep with the Dragon chasing at one point the imperial soldier I'm running with is supposed to fight the dragon or tell me to get in the keep or something (I forget, haven't played in a while) but he just freezes up and stands there as the Dragon flies around and attacks him. Third one I've noticed was in the caves when the guy tells me to be careful of the bear and sneak around, there was no actual bear where it's usually supposed to be. So I'm wondering what's causing these issues, I can still play the game fine but this is kind of annoying and ruins some of the immersion so to speak. Here's what I have in my Data Files btw: http://imgur.com/LIM8huF Thanks!
  3. Alright I'll check it out, thanks!
  4. Will OBSE or the progress mod alter any of the OOO features other than leveling speed? I don't want to mess up anything.
  5. I'm playing with Oscuro's mod version 1.34 and I'm already half way into the game but I feel like the levels are going up way too slow. I believe right now the levels go up about x3 slower than the original so I wanted to make it faster but only slightly. I've tried using the LRM (Level Rates Modified) that comes with OOO and is supposed to be compatible but I'm not noticing any changes in-game after applying it. I copied Level_rates_modified_x2 in my data folder, opened up mod manager, activated it and moved it all the way to the bottom so it loads last. Tested in game with my latest save and it's still the exact same leveling speed as before. when I tested for conflicts it shows some with OOO but in the readme it says that it's normal. I'm not running any other mods. Am I doing anything wrong? Is the LRM just not compatible with the 1.34 version of OOO? If so, what other way can I use to make leveling slightly faster?
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