I am curious if someone can tell me how to do this in the Creation Kit. Examples: 1. Lowering Gold gained and prices of items bought/sold. 2. Decreases Amount of items sold and make vendors sell realistic things. 3. Regulate who sells what; Blacksmiths only melee and heavy armor, Ranger shop light and archery, Alchemist alchemy ingredients and magic supplies. 4. Determine the prices via Regions. Examples: Riften you can sell Pelts for a decent price but if you sell them in Solitude you will get more for it. (distance acquired and regional values) 5. Inn's rent rooms for low X value instead of Vanilla. Blacksmiths/Alchemists will rent their equipment for usage. All in all I'd like to know how to recreate EOS- Economic's of Skyrim.