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robmathes

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Everything posted by robmathes

  1. Slower leveling- *Mod to reduce overall exp gains without reducing individual skill exp* I'm looking for a mod that reduces the magnitude at which individual skill increases affect overall exp for character level. As you know, each skill has its own exp meter. When an individual skill increases, it translates into an increase in overall character exp. I'm looking for a mod that reduces the amount that each individual skill increase adds to your overall character exp. Thus, requiring many more individual skill increases to equate to a character level and effectively reducing the maximum character level. The vanilla system makes the maximum character level around 81. So I'm looking for a mod that would reduce that to about 50-55, without changing the rate of individual skill increases. The reason I'd like this is because the way the current exp system is set up, you level very quickly at early levels (1-20) and moderately quickly at mid levels (20-35) and before you know it, you've out-leveled all but the best gear in the game. So you essentially spend about 20% of your game time utilizing about 90% of the various gear options and then spend the remaining 80% of your game time stuck with the last 10% of gear options. It gets boring very quickly when there's nothing to look forward to. In a nut shell, you level so fast that most of the time, by the time you find a piece of gear in your adventures, you've already out-leveled it. I'd like to level slower (not skill increases. I'm talking about overall level here) so I can enjoy more of what the game has to offer. Is there such a mod out there?
  2. I'm looking for a mod that reduces the magnitude at which individual skill increases affect overall exp for character level. As you know, each skill has its own exp meter. When an individual skill increases, it translates into an increase in overall character exp. I'm looking for a mod that reduces the amount that each individual skill increase adds to your overall character exp. Thus, requiring many more individual skill increases to equate to a character level and effectively reducing the maximum character level. The vanilla system makes the maximum character level around 81. So I'm looking for a mod that would reduce that to about 50-55, without changing the rate of individual skill increases. The reason I'd like this is because the way the current exp system is set up, you level very quickly at early levels (1-20) and moderately quickly at mid levels (20-35) and before you know it, you've out-leveled all but the best gear in the game. So you essentially spend about 20% of your game time utilizing about 90% of the various gear options and then spend the remaining 80% of your game time stuck with the last 10% of gear options. It gets boring very quickly when there's nothing to look forward to. In a nut shell, you level so fast that most of the time, by the time you find a piece of gear in your adventures, you've already out-leveled it. I'd like to level slower (not skill increases. I'm talking about overall level here) so I can enjoy more of what the game has to offer. Is there such a mod out there?
  3. True enough. Mistakes do happen. If a moderator could please move this to the "Spoiler" section, I'd appreciate it. Thanks.
  4. I was very excited to discover that the Dawnguard of old had a more powerful shield and anxiously embarked on my mission to locate it. However, once this legendary relic was in my hands, I learned the real reason the old Dawnguard had been killed off... because they were all constantly completely exhausted from using this stamina hog of a shield! The whole of point of using a shield in combat is to block attacks. But blocking with the Dawnguard Rune Shield drains your stamina so fast (Ooh! Pretty shiny aura!) that after about two blocked attacks, you're utterly exhausted and can barely swing your weapon to retaliate. Now, if the magical aura emanating from this ancient shield was actually powerful (which it is not) then I might understand wanting to use this shield. You know, risk vs reward and all that. But let's face it, dumping your entire stamina bar for 10 points of damage to nearby vampires is not a smart trade. It's not even a mediocre trade or a questionable trade. It's downright suicidal. I truly hope that there will be a fix issued for this shield. I've read about the bug with the Dawnguard Rune Axe (I haven't yet found the rune axe in my game... ) and I assume that a fix for the rune axe will be included in the next patch. So I hope there will also be a fix for the rune shield to reduce (or eliminate? *cough*Spellbreaker*cough*) the rate of stamina drain when blocking. Otherwise, this remarkable ancient shield will remain utterly useless.
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