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Solasun

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Everything posted by Solasun

  1. When I made my first FO4 mod, one of the first things I tried to do was make fusion cores last forever when using power armor. I edited the Nuclear Physicist perk, the ability that comes with that perk, fPowerArmorPowerDrainPerSecondRunning and fPowerArmorPowerDrainPerActionPoint. It worked perfectly, but now I want to experiment with different fusion core drain rates rather than making it unlimited. The problem is, when I deleted those changes from my mod and loaded my game, fusion cores are still unlimited. I ran around for like ten minutes and got in a few fights in power armor and the core inside remains at 100/100. I disabled the mod entirely and it still never decreases. Does anyone know why?
  2. 1. Is it possible to mod the player's reach for interacting with objects (ie. search bodies and open chests from a longer distance)? I'm asking because I've been playing in third person for a while, mainly for variety, and I notice that I cannot interact with objects if it is at my character's feet. I need to take a couple of steps away from it and look down at an angle, or simply switch to first person. 2. I also have Fallout 4 on the Xbox One, and the framerate occasionally stutters despite downloading a mod that is supposed to improve it. I know how to attach an ini file to my XB1 mod and have already done so, but its settings are from Fallout4.ini. Can I add Fallout4Prefs.ini settings to the XB1 mod? Do I need to create a separate ini file or just put the Fallout4Prefs settings into my existing (modname).ini file? Is it even a good idea to tweak the XB1 version's graphical settings?
  3. I downloaded some songs from Youtube to replace the game's default radio music. Each one is a pretty big wav at about 40 or 50+ MB, which means packing the songs into a ba2 using the Creation Kit will give me an enormous file size. My question is, how do other custom music mods like More Where That Came From squeeze in over a hundred songs while keeping the file size at 106 MB? I've already tried converting the wav files to xwm, renaming the extensions to wav so that the CK can open them. But when I pack the files into a ba2, the size of each song goes back to 40 or 50 MB, making the mod's size close to 800 MB. There is nothing else added into the ba2 (not at this time anyway, as I'd like to get past the file size issue before adding anything fancier).
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