Yep, that's what I've thought creating the topic. I read some articles in wikies saying that's impossible, but I assumed they must be older than modern script extenders. I did. It seems that camera is different object than animation skeleton. On player death some deep-buried script slowly lowers it for retard cinematic purposes. If you say something like player.SetRestrained 1 (which locks the camera) in the middle of that process, the camera will stay at that middle position. I didn't know about that handler, thank you. I'll look on your code if I decide to make my own, my super-own undeath mod. There's a lot of mods that implements player immortality. And now you just come here and say "I don't believe in immortality". I was thinking about making my own Sheogorath immortality mod. I know that the other ones exist, but I was hoping that high-end scripting could already have solved some problems that had been making the modders of the past use surrogate ways to acquire the result (and I don't trust other people's mods, that's the second reason). The main reason I've started thinking about that is the paradox of Shivering Isles: Sheogorath is above SI laws, but even Sheogorath can't eat 3 portions of Greenmote and stay alive. I find this... discriminating. Therefore, preventing death is not a panacea, because it won't catch the "kill" command.