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ManIndaHat

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Posts posted by ManIndaHat

  1. Used to use this mod awhile back. It added a gun store in freeside across the street from the Silver Rush that sold a bunch of modern guns.

     

    <this could be a second mod, but i think it's part of the same one> an armory in the Luck 38 player suite that had a room of custom modern weapons laid out with a second room filled with the vanilla weapons, followed by a final room with some more modern weapons and had crafting recipes for 3-4 more super weapons.

     

    Could this be the "Reloaded" mod? This was an awesome mod, really nice guns and i'd really enjoy using it again.

  2. Every time I run FOMM I click the checkbox to load FalloutNV.ESM it then crashes "Something bad seems to have happened"

     

    Heres the crashdump.

     

    Sunday, May 29, 2011 - 12:13:33 AM

    Fomm 0.13.21

    OS version: Microsoft Windows NT 5.1.2600 Service Pack 2

     

    System.UnauthorizedAccessException: Access to the path 'C:\Documents and Settings\Administrator\Local Settings\Application Data\FalloutNV\plugins.txt' is denied.

    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)

    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)

    at System.IO.StreamWriter.CreateFile(String path, Boolean append)

    at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)

    at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding)

    at System.IO.File.WriteAllLines(String path, String[] contents, Encoding encoding)

    at Fomm.Games.Fallout3.Fallout3PluginManager.SetActivePlugins(Set`1 p_setActivePlugins)

    at Fomm.Games.PluginManager.ActivatePlugin(String p_strPath)

    at Fomm.MainForm.lvEspList_ItemChecked(Object sender, ItemCheckedEventArgs e)

    at System.Windows.Forms.ListView.OnItemChecked(ItemCheckedEventArgs e)

    at L0ki.Controls.ReordableItemListView.OnItemChecked(ItemCheckedEventArgs e)

    at System.Windows.Forms.ListView.WmReflectNotify(Message& m)

    at System.Windows.Forms.ListView.WndProc(Message& m)

    at L0ki.Controls.ReordableItemListView.WndProc(Message& m)

    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

     

    Any help would be appreciated.

  3. Since you obviously have some brooding hatred toward fallout 3 and any mods that don't cling to the canon like you do to your mothers bosoms, Why don't you go bavk to fallout 1 and 2 and play THOSE mods. :thumbsup:
  4. a lion, thats eats people, and it escapes from the arena distract, and a retarded mage casts a spell on it...and..and... it turns into a monster, liek a wyvern....and....and also some new types of arrows, like exploding arrows would be cool, for hunters
  5. Well...TESV should, infact have.

    • Bosses (alrdy said multiple times by everyone)
    • unique caves, like, they have names and history
    • ALOT more difference between spells, seriously, "i only have 1 fireball spell? And it looks the same? Dude, im a suckass mage.." seems to float around alto when i play a mage character
    • Unique weapons, there are a few, but seriously, even the named weapons look exactly like the "elvish clymore" or wutevr.. i want a weapon with a name DESERVE the name
    • I like the face editing, but i dont want my frippen assassin to be this huge imperial dude, I NEED to have BODY editing, like muscle tone and body shape and such.. Would be sweet.
    • MORE TES MOD MODELLERS!!!!! THERE ARNT ENOUGH!! BETHESDA SHOULD SUPPLY US WITH THEM OMFGGGGGGGGGG :P

  6. I wasnt supporting you in your hate against ninja, i have nothing against him and i don't think he is a 'freak'. And Ninja actually has some viable gorund to call you out as a flamer, and i quote "Atleast I'm not the only one around here who thinks Ninja is a freak...(Sanada_yukimora)".

     

     

    And to you ninja, true, they were a mod group with goals and such, but what probobly happened was they whent about doing it the wrong way and didnt put enough effort into melding it into the actual game enough. The amount of expertise most people who play oblivion out there require in their mods is ridiculous. Im not saying this is a bad thing, it is infact a good thing. because it drives us modders to work harder on our mods when before we would just send out a version that isnt even complete (or seems it). This mod is possible, I actually thought about doing it but im not that good at doing the actual modding part, im much better at concept, i just dont know enough within the editor to make it reasonably good for even just a request.

     

    Im not trying to piss anyone off here, im just the neutral party tryin to sort things out for you crazy bunch of hooligans :P

  7. Ninja, calm down dude, there arnt many things that are truly impossible. And just because someone else tried it and failed means every person who ever tries it again will also fail? That is severely flawed logic my friend, think about it, nothing would ever get done, EVER. So, if someone wanted to do this and put some real effort into it, it is plausible it could be done correctly. I for one wish whoever if anyone takes up this challenge the best of luck.
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