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Posts posted by Tretor
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I have 2 major errors. 1 is that all NPC casters shoot 2 spells each cast, they are different spells. All other NPCs can now summon a black wolf and do so in the start of every fight... if I kill the wolf they resummon.
I assume one of my mods (or 2 of them) apply these effects to all NPCs.
I don't know how to troubleshoot this gameplay error except to disable each mod 1 by one to see which does it. Is there any sort of better troubleshooting technique that I can employ? Any help or suggestions is greatly appreciated.
Attached is 5 .PNG files of my load order (I don't know a better method of showing my load order since I use openMW and they aren't listed in the .ini file)... I use openMW. If your suggestion is I simply ditch openMW then so be it. =/
Oh, also; I used TestTool to clean all my .esp files and merge objects... I made sure to not merge dialog or textures.
Thanks ahead of time!
NPC Casters shoot 2 different spells each cast
in Troubleshooting
Posted
Alrighty, so downloaded and tried Mlox out and used WryeMash on an old save. Running it on the normal launcher... NOT OpenMW... and NPCs still fire 2 spells at once and summon wolves.
Any other ideas?