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DiddyBeatz

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Everything posted by DiddyBeatz

  1. hello to all, dont know where to post this but i thought ill likely be told to repost this somewhere else anyway so i may aswell ask is there any craftable engine mods for A20 thats in english preferably because the only one i can find is in german i tend to play survival with zombies off so i can build stupid big builds or replicas of existing architechture, then turn zombies on to test it and see how long it survives, but constantly going out to rip half a cities worth of cars for a handful of engines is a real pain in the backside
  2. hello to all dont know if im the only person with this issue but my game refuses to start, i downloaded from steam yesterday with the goal of getting back my old modded game since ive been away for a while since the major mod breaking AE update from 1.5, the computer is next to brand new, and ive recently had to fix an issue with my portable harddrives diconnecting, reconnecting them constantly telling me to reformat, this issue seems to be resolved, i then downloaed skyrim onto that portable drive and all was well, i started the game to get back the ini files i deleted to ensure it was a clean fresh start as the game 'regenerates' these ini and pref files on the games startup, downloaded and linked mod organizer 2 to it, however i havent downloaded ANYTHING for it yet including skse so i cant run the game through mod organizer, so i tried running it through steam and i keep getting a popup saying 'the code execution cannot proceed because bink2w64.dll was not found. reinstalling the program might fix this problem' yet its clearly there in the skyrim folder yet it knows where the other game files are and steam is saying its ready to play EDIT: i checked the integrity of the game files and that seemed to fix it until i tried to use a the downgrade patcher so that might be the cause
  3. i reckon bethesda just know full well that the games they make will have people wanting thier own spin on it so they promote modding them, which is most likely why most of the games on nexus are from bethesda, but not all of them
  4. personally i wouldnt use an organizer when it comes to modding the sims, its much easier to just do it manually, plus you can organise them much better, the only downside to this is that you wont be told what mods need updating luckily the mods that require updating on sims 4 are mainly script mods that get updates every time EA updates the base game so its easy to figure out when these need looking at, but most other mods are likely going to be clothing or furniture mods which dont really need updating
  5. i mean....you could just shift click on the location you want to be at and then click teleport here
  6. oh no your not missing anything, basically those three jobs have extra 'quests' like for example the scientist job will eventually have you manually scoping out and uncovering aliens infiltrating the place, even though its pretty obvious who the aliens are, but it also helps you by pushing you to make specific things like again using the scientist carrer as an example, you need to make a satalite using the robot which you can only gain access to whilst at the science lab you work at unless your using cheats making it so you can buy the robot for your home the other jobs are pretty straight forward and dont require any interference from the player
  7. you could try making a list of the mods you have then install them manually, that way you can add and remove them much quicker than you could in any organizer, with this you can add them one by one, play the game for like 5 minutes and see if everything is working the way it should, this will let you find which mod is causing the trouble also make sure you have script mods active you can do this by going into the options in the main menu under the gameplay tab, make sure both custom content (CC) and enable script mods both have the tick next to them
  8. theres a few no censor mods floating about, im pretty sure you can find one if you just type 'sims 4 no censor mod' in googles search bar
  9. hi guys, i just thought since none of the townie mods that stop the generation of rando multicoloured potatos actually work anymore with the zeros no random mod having issues with the roles file that ruins your sims social lives, the npcc being severely outdated and the mccc being completely user unfriendly and confusing with the added acception of, it doesnt stop townie generation, im curious as to why nobodies thought to make another mod like it, i would do if i knew what i was doing but i dont have the foggiest as to where to actually start, animations ive got a good idea but when it comes to coding like that, not a clue this problem has been all over the place for years and still theres a problem with it so, my question is: why has nobody else thought of making a new townie mod that stops generation? surely theres someone out there that knows what thier doing and hates the fact that theres pink versions of the hulk looking like hes been on hiatus binge eating and contemplating life spawning in the latest designer bin bags i know im not the only person who has issues with rando generation and this game severely needs a townie mod thats kept up to date, because lets face it, EA arent gunna add a button feature for example to turn generation on and off EDIT: well it doesnt look like zeros even paying attention to his patreon page anymore, so i doubt were gunna see an update past the 2022 update that didnt do anything
  10. hi people, this might seem like a stupid question but ive never been able to fully understand how to use presets, is there a way to possibly change the body slides of every sim of a specific gender and age group to have the same body that can be done when starting up a new game? ive been trying to find a way that quickly changes the body slides of all the women in the 'young adult' and adult' age groups instead of my usual 'go into the nieghbourhood view and change every sim one by one to look the way i liked' my method takes way too long
  11. hello all, i dont know if ive done this myself or this is just something that a recent sims 4 update did, but i keep getting random townies generating themselves with skintones that are every colour of the frickin rainbow, im trying to get them to generate in with atleast somewhat natural skintones obviously not including aliens, is there a mod or something i can do to achieve this?
  12. allo allo, ive been trying to find decent videos or pages that can help me with making a decent bodyslide preset for the BHUNP body shape, ive figured out how to use it mostly im a little confused with the body/ outfit dropdown menu as im not sure which one to use, my aim is to make a body slide preset to go with on all NPCs (which ive done) however im using baddogs UUNP armour and clothing replacer, i have all the requirements including the bodyslides for it, however i cant seem to get the armour to show in game ive selected the BHUNP 3BBB advanced and im using 'TheFaceScultptor Nyr BHUNP body' but i keep getting some conflicts which to my knowledge shouldnt exist saying theres conflicts between different body presets but i have no idea where these conflicts are, i tick that box and it turns from red to blue, so i guessed thats that problem somewhat solved since everything works after that (well as far as i know) then at the pop up menu to select which pieces to change the shape of, theres multiple versions of the vanilla armours and clothes for example jarls boots 1 and jarls boots 2 i understand those are variants, and so i went down the list and ticked EVERY BOX instead of the body presets that arent already ticked and accept i used to play skyrim a while ago, i made a bodyslide and this armour replacer worked perfectly, i didnt get all the extra conflicts and this entire process seemed alot easier before than it is now any help with this?, because i have no idea EDIT: nevermind ill just start again
  13. hi there, ive started to blast 7 days to die instead of the now constant BS modding skyrim gave me, i came across a mod that was SUPER usefull when it came to food aswell as a source of rotton flesh from rotten fish that was also randomly collected via fishing which the base game really (in my opinion) should already have called the fishing mod by meancloud, however the mod is for the last alpha 19.6 i think it was, its still active and causes no issues at all from what ive seen in the new alpha 20 update apart from the simple fact of, you cant use the old fishing tools (the fishing spear, fishing rod, fine fishing rod, fishing trap) you can still make them, and they are still randomly collectable through looting, yet now basically pointless, again this was a SUPER handy mod and really i think should already part of the game, is there a possability that somebody could update this? i would do it myself but i have no idea where to start with these things
  14. *update* i tried downloading some loverslab mods, all downloaded and installed correctly using several how to videos to show me that way just incase it was my wa of thinking and the game wouldnt even start, fixed that problem by taking the loverslab mods off, i fixed the physics problems by using sinful cbp but its not perfect and the ingame adjusters i have no idea how to use (or how to even switch them on for that matter) everything stays at 0.000000 even with the sinful presets active, but that ones not a problem, i can work with these physics, now just to fix the dark hip line which also appears in the bodyslide, could be the demoniac skin im using ....... i dunno, and the dodgey creature behaviour, fnis was run after every mod just to be sure but no progress so im still completely clueless as to whats causing these problems
  15. i tried this order with what i had available instead of cbbe i use uunp next gen which comes with cbbe 3bbb sliders and etc, so i loaded those second, i also tried reinstalling them in the opposite way with the next gen in the 3bbb placement and it had the same sort of effect and just seemed to add a couple of extra problems that i cant seem to get rid of, i managed to fix the physics problems by deactivating cbpc or more accurately it deactivated physics all together, on the problems first it added a wierd line across the hips that followed a 'bikini line' and was VERY visable without armour, it looked like a dark panty line, secondly every animal or monster instantly after started to T pose, summons did the same thing, the only things on the game that seemed to not be effected was playable races and the trolls in labyrinthian, ive tried other things to get rid of these problems but it seems the only way to fix them is to completely redo all my mods
  16. ahhh thats the first bit of decent info ive gotten, thank you so much :D ill give it a go, while im at it, ive come across another problem im not sure how to fix, blue bodies with no hand or heads, just floating eyes and teeth, maybe a tongue, not ntirely sure what i did but it only shows up on unique NPC females.... i would put a pic up to show you what nonsense im speaking off but the pics i got are 5kb over the limit compressed :I
  17. ill also add the nexus page for the BHUNP (UUNP Next Generation) SSE mod is of no help past helping you onto the bodyslide and telling you which outfit/body to use and which preset, after that it leaves you there without telling you what does what, ill add im not new to modding skyrim se but i am new to using the bodyslide
  18. hi guys and gals, ive been having some trouble with the BHUNP (UUNP Next Generation) SSE mod as im trying to get the mod working with less jiggle than most would like, ive tried all the options in the menus with no differences at all (or from my perspective) ive seen videos of people using unp mods with ALOT less jiggle, im mostly using body mods for better shapes for the females but id rather not have to play with every woman in the game getting knocked out by her own melons, problem is i also need two physics mods to be able to use this body mod yet i have little idea on how to properly use them, id switch to cbbe body mods but the armour and clothing replacer im using also needs the BHUNP body mod im currently using as a base which comes with physics any ideas on how to use it with as little jiggle as possible but with all the perks of shape?
  19. hi guys and gals, ive been experimenting with different body mods and physics mods within the past few months on and off using MO2 and ive managed to get a perfect collection of mods for my game, but i can never seem to get the physics of the game to be realistic enough to be playable for me, when creating a character i can never seem to get the proportions right for a female test character no matter how low i set the physics mods for less 'jiggle' i keep getting thier melons flying all over the place simply by walking and an ass that juss seems to sag wierdly as soon as i start moving after character creation when in the sliders ive made it pretty much perfect in every aspect, im at the moment using cbpc - cbp physics wit collisions with the BHUMP (UUNP next generation) SSE, i understand these mods create jiggle, but the differences dont seem to change the outcome at all any advice on how to get realistic physics without being knocked out by thier own assets?
  20. damn it now i need an external hard drive -_-
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