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makarov

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Everything posted by makarov

  1. Search google... I found one on some russian site a few days ago ,albeit it took some extreme hunting but it was worth it. This being said the gun had no readme and I had to use the geck to put it in game
  2. I think it would be very good if someone would release either a mod or resource where there were certain plants (coca , poppy, etc...) for those people with an inner drug baron to release. I got this Idea from looking at both bltc and comm (*cough* greenhouses*cough*) If anyone would tackle this project it would be appreciated
  3. ok i'm giving project phobos/daemos "das boot" of life starting wendsday. It won't be doom based anymore however it will still be based on the face of the red planet. Anyone who wants to give me assistance is welcome to :D
  4. I have a partially complete part from project daemos, I shall start working on it when I get my new card. If that helps the situation any :)
  5. project phobos has been canceled someone in my household deleted my gamedata along with fallout 3 I lost a good 5-7 hours of work. My backup copy of the data is from the very first hour of development ,but if anyone wants to work with it I could put it one the nexus . The part in the file is of a" research area" before I even got to the actual surface of the planet
  6. this is a pretty kool idea for a mod heck pip 3000 kind of reminds me of the opsat
  7. someone should delete this because mars is on its way to the year 2277
  8. Project phobos is about 50 % done as far as maps go but I am planning on adding a quest (based around an experimental chems) maybe more but I have to furnish the place ,add lighting , Make npcs and some dialogue , also if anybody could tell me where to find the terminal meshes it would be much appreciated.
  9. quick change of plan project phobos is not going to be a recreation of doom 3 however it is still going to be on mars and I am keeping what I have so far
  10. pry bout 5% done My family was on vacation last week so my progress was slower than normal. As far as needs go If you could create textures for hellknights,and some high security doors would be cool
  11. Thats what I'm aiming for but its not going to be tottally accurate, I would need different sets than I have now
  12. haha i just learned to connect cells yah the project can move along right now
  13. Then we must move fast muhahahhha I am only on the entrance to mars city right now It seems that I cant find the perfect part to create the area after the first checkpoint you come across. My plan is to get a large portion of mars city and the sublevels of the city mainly just the first 30 minutes of d3 If all goes well on the project I might try to expand it to the delta labs I still need some maps of these areas though to get them semi accurate though
  14. i like it , how'd you make this one ?
  15. yes, thats what i mean I wasnt a real big fan of the gauss cannon in oa and a reskin would be fine with me ;D
  16. Hey i have just started a project and I need help from some people with many things in this mod what i need : texturer (preferably for interiors) screenshots (of mars city and a few other areas from overhead view) support ,and eventually testers If you meet any of these specifications or would just like to help please let me know
  17. Im hoping to get this to be something cooler than anyone could imagine but it might take awhile because going to try to reconstruct mars city and undercity possibly more I have to get more familiar with the geck first though
  18. you guys know what I just realized that zenimax just bought out id and we are making a mod to bring doom3 an fallout 3
  19. btw happy fourth to everyone
  20. ok ive just finished typing up my script Im going to try to learn to connect cells I'm going to kick off the project with the name of phobos This is going to be the first mod I will have ever made for nexus If anybody still has doom 3 and has the ability to post screenshots on the base's layout or pictures of the external structure it would be much appreciated
  21. this could turn into a really cool project especially when we get off of the ground speaking of which here's some pics of like the interior of one of the buildings in the game i cant find any exterior shots of the complex at the moment but i shall try to find some real soon http://www.idsoftware.com/ss-pop-up.php?ti...mp;screenshot=4 http://www.fantasymundo.com/galeria/imagenes/doom/doom3.jpg http://xboxmedia.ign.com/xbox/image/articl...21051500571.jpg maybe we could implement a story and kinda make like dooms (employed by uac ,transported to mars by dropship, all hell breaks loose, you punch teh devil in the face and come gain a cool reward for your hardwork or something ) sound good anyone
  22. sure that'd be nice dude
  23. actually that sounds like a cool idea btw i enjoyed the mind blast mod
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