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nallik876

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Posts posted by nallik876

  1. Hi guys. I'm having a couple issues with the NVEC mod, specifically with glacier glasses and Caesars new regime. When I take off my pair of glasses added by the glacier glasses mod, my characters perception drops to 1 and reequipping the pair doesn't raise my perception again nor does taking mentats or equipping armor that raises perception. With the Caesars new regime mod sometimes I find legion npc's wearing the vanilla armor when they should be wearing the armor added by CNR. I'm having the same issue with NCR rearmed where some NCR npc's aren't wearing any armor at all. My load order:

    FalloutNV.esm
    DeadMoney.esm
    HonestHearts.esm
    OldWorldBlues.esm
    LonesomeRoad.esm
    GunRunnersArsenal.esm
    ClassicPack.esm
    MercenaryPack.esm
    TribalPack.esm
    CaravanPack.esm
    FOOK - New Vegas.esm
    FOOK - New Vegas DLCs.esm
    NVEC Complete + NVCE.esm
    Advanced Recon Tech.esm
    Detect Traps.esm
    FreesideOpen.esm
    Interior Lighting Overhaul - Core.esm
    Project Nevada - Core.esm
    Project Nevada - Equipment.esm
    Project Nevada - Extra Options.esm
    Project Nevada - Cyberware.esp
    Project Nevada - Rebalance.esp
    More Perks.esm
    More Perks for Companions.esm
    More Perks for Dead Money.esm
    More Perks for Honest Hearts.esm
    More Perks for Old World Blues.esm
    More Traits.esm
    NVStripOpen.esm
    NVR-Strip.esm
    Run the Lucky 38.esm
    ELECTRO-CITY - CompletedWorkorders.esm
    ELECTRO-CITY - Highways and Byways.esm
    SpeedyResources.esm
    domecity.esm
    CASM.esp
    FreesideOpenPatch.esp
    FreesideOpenBoulderDomePatch.esp
    NVR-NPCs.esp
    NVR-Version_10.esp
    Project Nevada - Cyberware Additions.esp
    Project Nevada - Rebalance Complete.esp
    Project Nevada - All DLC.esp
    NVEC NVCE PN COMBO Patch.esp
    enclaveradio.esp
    FSOmusic.esp
    Primm Legion.esp
    Detect Traps - Perk.esp
    The Mod Configuration Menu.esp
    More Perks Update.esp
    More Perks for Companions Update.esp
    More Perks for Dead Money Update.esp
    More Perks for Honest Hearts Update.esp
    More Perks for Old World Blues Update.esp
    Improved Sound FX - Weapon Sharing Fix.esp
    Improved Sound FX - Merged Major DLCs.esp
    Improved Sound FX - GRA.esp
    Improved Sound FX - FOOK Weapon Sharing Fix.esp
    Improved Sound FX - FOOK HH Sharing Fix.esp
    Improved Sound FX - FOOK OWB Sharing Fix.esp
    Improved Sound FX - Project Nevada.esp
    More Traits Update.esp
    Power Armor Training Perk.esp
    NV_STTraitsandPerks - NVSE.esp
    Detect Traps - Traponator 4000.esp
    Detect Traps - DLC.esp
    Advanced Recon Gear.esp
    Advanced Recon Tech.esp
    Advanced Recon Tech - Detect Traps.esp
    Advanced Recon Desert Ranger Helmet.esp
    Advanced Recon Gear - Project Nevada.esp
    Companion Sandbox Mode.esp
    G.E.C.K settings.esp
    Nukes!.esp
    Nukes!-Lonesome Road.esp
    Nukes!- GRA.esp
    Nukes!- Old world Blues.esp
    The Lucky 38 Empire.esp
    Ultimate Invisible Wall Remover.esp
    Advanced Recon Riot Gear Helmet.esp
    StripOpenMain.esp
    MojaveEnclavePatrols_v1.0.esp
    Dead Money Survival Gear.esp
    housemod.esp
    CONELRAD 640-1240.esp
    Mojave Nights.esp
    OldWorldRadio.esp
    Interior Lighting Overhaul - Ultimate Edition.esp
    EVE FNV - ALL DLC.esp
    Project Nevada - EVE All DLC.esp
    FOOK - New Vegas.esp
    FOOK - New Vegas DLCs.esp
    NVEC Complete NVCE FOOK Patch.esp
    Area 51 - Project Roswell.esp
    Area 51.esp
    LegionGladiatorPA.esp
    Fallout 1 and 2 ambient music v0.2.esp
    shut up musicspeakers.esp
    CNR_Beta.esp
    Reactive People - Ultimatum.esp
    WMXUE.esp
    WMXUE-CouriersStash.esp
    WMXUE-ArenovalisTextures.esp
    WMXUE-ArenovalisTextures-CS.esp
    WMXUE-ModernWeapons.esp
    WMXUE-PN.esp
    WMXUE-EVE.esp
    NVEC Complete NVCE WMX Patch.esp
    BetterGamePerformanceV4.esp
    NVEC+NVCE-Expansion-CNR.esp
    NVEC+NVCE-Expansion-ElectroCity.esp
    NVEC+NVCE-Expansion-ILO.esp
    NVEC+NVCE-Expansion-FreesideOpen.esp
    NVEC+NVCE-Expansion-Run38.esp
    NVEC+NVCE-Expansion-StripOpen.esp
    CustomLighting II.esp
    Performance Of The Gods.esp
    Nevada Skies.esp
    Myplugin.esp
    PNxEO MCMScriptFixes.esp
    My merged patch.esp

     


  2. Hey guys. Would the enhanced shaders lite mod work well with my system? Are there any mods in my load order that are incompatible with enhanced shaders? Here is my load order:

    FalloutNV.esm
    DeadMoney.esm
    HonestHearts.esm
    OldWorldBlues.esm
    LonesomeRoad.esm
    GunRunnersArsenal.esm
    ClassicPack.esm
    MercenaryPack.esm
    TribalPack.esm
    CaravanPack.esm
    FOOK - New Vegas.esm
    FOOK - New Vegas DLCs.esm
    NVEC Complete + NVCE.esm
    Advanced Recon Tech.esm
    Detect Traps.esm
    FreesideOpen.esm
    Interior Lighting Overhaul - Core.esm
    Project Nevada - Core.esm
    Project Nevada - Equipment.esm
    Project Nevada - Extra Options.esm
    Project Nevada - Cyberware.esp
    Project Nevada - Rebalance.esp
    More Perks.esm
    More Perks for Companions.esm
    More Perks for Dead Money.esm
    More Perks for Honest Hearts.esm
    More Perks for Old World Blues.esm
    More Traits.esm
    NVStripOpen.esm
    NVR-Strip.esm
    Run the Lucky 38.esm
    ELECTRO-CITY - CompletedWorkorders.esm
    ELECTRO-CITY - Highways and Byways.esm
    SpeedyResources.esm
    domecity.esm
    CASM.esp
    FreesideOpenPatch.esp
    FreesideOpenBoulderDomePatch.esp
    populatedcasino.esp
    NVR-NPCs.esp
    NVR-Version_10.esp
    Project Nevada - Cyberware Additions.esp
    Project Nevada - Rebalance Complete.esp
    Project Nevada - All DLC.esp
    NVEC NVCE PN COMBO Patch.esp
    enclaveradio.esp
    FSOmusic.esp
    Primm Legion.esp
    Detect Traps - Perk.esp
    The Mod Configuration Menu.esp
    More Perks Update.esp
    More Perks for Companions Update.esp
    More Perks for Dead Money Update.esp
    More Perks for Honest Hearts Update.esp
    More Perks for Old World Blues Update.esp
    Improved Sound FX - Weapon Sharing Fix.esp
    Improved Sound FX - Merged Major DLCs.esp
    Improved Sound FX - GRA.esp
    Improved Sound FX - FOOK Weapon Sharing Fix.esp
    Improved Sound FX - FOOK HH Sharing Fix.esp
    Improved Sound FX - FOOK OWB Sharing Fix.esp
    Improved Sound FX - Project Nevada.esp
    More Traits Update.esp
    Power Armor Training Perk.esp
    NV_STTraitsandPerks - NVSE.esp
    Detect Traps - Traponator 4000.esp
    Detect Traps - DLC.esp
    Advanced Recon Gear.esp
    Advanced Recon Tech.esp
    Advanced Recon Tech - Detect Traps.esp
    Advanced Recon Desert Ranger Helmet.esp
    Advanced Recon Gear - Project Nevada.esp
    Companion Sandbox Mode.esp
    G.E.C.K settings.esp
    Nukes!.esp
    Nukes!-Lonesome Road.esp
    Nukes!- GRA.esp
    Nukes!- Old world Blues.esp
    The Lucky 38 Empire.esp
    Ultimate Invisible Wall Remover.esp
    Advanced Recon Riot Gear Helmet.esp
    Alternative Start.esp
    StripOpenMain.esp
    MojaveEnclavePatrols_v1.0.esp
    Dead Money Survival Gear.esp
    Mojave Nights.esp
    OldWorldRadio.esp
    Interior Lighting Overhaul - Ultimate Edition.esp
    EVE FNV - ALL DLC.esp
    Project Nevada - EVE All DLC.esp
    FOOK - New Vegas.esp
    FOOK - New Vegas DLCs.esp
    NVEC Complete NVCE FOOK Patch.esp
    Area 51 - Project Roswell.esp
    Area 51.esp
    LegionGladiatorPA.esp
    Fallout 1 and 2 ambient music v0.2.esp
    shut up musicspeakers.esp
    CNR_Beta.esp
    PMT - MultiTweak Pack - NO RWI.esp
    Reactive People - Ultimatum.esp
    WMXUE.esp
    WMXUE-CouriersStash.esp
    WMXUE-ArenovalisTextures.esp
    WMXUE-ArenovalisTextures-CS.esp
    WMXUE-ModernWeapons.esp
    WMXUE-PN.esp
    WMXUE-EVE.esp
    NVEC Complete NVCE WMX Patch.esp
    BetterGamePerformanceV4.esp
    CustomLighting II.esp
    Nevada Skies.esp
    Myplugin.esp
    PNxEO MCMScriptFixes.esp
    My merged patch 1.esp
    My merged patch 2.esp
    My merged patch 3.esp

  3. Remove the extra include.

     

    Installation order should be Darn, PN, MCM, other mods, uHUD. uHUD should fix the issue for you.

     

    The disappearing Rebalance menu is an issue with PN EO and there is a fix available on Nexus for it.

    Should I delete the include line from the vanilla MCM or Darn MCM xml file and where is the PN EO fix? Edit: never mind, I found the fix and deleted the line from the vanilla file.

  4. When I enter the pause menu I get a pop up saying MCM has detected multiple menu entries. This happened after I reinstalled it and project Nevada, where I previously had an issue with the rebalance menu in MCM disappearing. The F.A.Q says I need to delete any redundant <include src="MCM\MCM.xml"/> files but I only found one in the vanilla MCM and one DARN MCM xml files. Do I need to delete the one in the vanilla MCM xml file or is there something else I need to do? Edit: The PN rebalance menu is gone but I no longer get the multiple menu entries error.

  5. For some reason, whenever I launch the game now game companion doesn't activate fake full screen and It worked perfectly fine yesterday. The only thing that I changed is that I downloaded the area 51 mod by Zantetzou. And when I quit the game from the main menu I get a black screen and a message pops up saying "Fallout: new vegas has stopped working". When I deactivated the area 51 mod I no longer get the message but fake full screen mode still doesn't activate. Edit: Fixed. Just had to reinstall game companion.

  6. I'm looking for suggestions on how I should arrange my load order for playing Fallout: Brazil. Here is my current load order:

    FalloutNV.esm
    CaravanPack.esm
    ClassicPack.esm
    MercenaryPack.esm
    TribalPack.esm
    DeadMoney.esm
    HonestHearts.esm
    OldWorldBlues.esm
    LonesomeRoad.esm
    GunRunnersArsenal.esm
    Project Nevada - Core.esm
    Project Nevada - Equipment.esm
    Project Nevada - Extra Options.esm
    ProjectBrazil.esm
    More Perks.esm
    More Perks for Companions.esm
    More Perks for Dead Money.esm
    More Perks for Honest Hearts.esm
    More Perks for Old World Blues.esm
    More Traits.esm
    Project Nevada - Cyberware.esp
    Project Nevada - Cyberware Additions.esp
    Project Nevada - Rebalance.esp
    Project Nevada - Rebalance Complete.esp
    Project Nevada - All DLC.esp
    More Perks Update.esp
    More Perks for Companions Update.esp
    More Perks for Dead Money Update.esp
    More Perks for Honest Hearts Update.esp
    More Perks for Old World Blues Update.esp
    More Traits Update.esp
    Mojave Nights.esp
    G.E.C.K settings.esp
    Kobu's Free Wild Wasteland Trait.esp
    NV_STTraitsandPerks - NVSE.esp
    NV_STTraitsandPerks.esp
    Nukes!.esp
    Nukes!-Lonesome Road.esp
    Nukes!- GRA.esp
    Nukes!- Old world Blues.esp
    UnderwaterFX.esp

     

  7. I created a dump file to see if it would give me any information on what's causing the crashes. Here's what I got: Renderer Device Information:

    Intel® HD Graphics 4000

    nvumdshim.dll

    RenderPath : BSSM_SV_2_A

    PSversion : 300

    VSversion : 300

    VStarget : vs_2_0

    PStarget : ps_2_a

    PS2xtarget : ps_2_a

    maxPS20inst : 512

    3.0 Support : yes

    3.0 Lighting : yes

    Nonpowerof2textures : yes

    FP16ARGB blending : yes

    FP16ARGB filtering : yes

    High dynamic range : yes

    Bloom lighting : no

    Refraction : yes

    2.0 hairw : yes

    SLI mode : no

    Water shader : yes

    Water reflections : yes

    Water displacement : yes

    Water high res : no

    Multisample Type : 4

    Transparency MS : yes

    Shader Package : 13

    HW Thread Count : 8

  8. Hmm, the problem is that you're trying to change some records that are just references to another records. And you end up altering the base object, which messes up all the references to it...I think. I'm not sure about this, but I have two solutions for you. I discovered a great utility for merging plugins. You can download it here. Either use that or just don't touch these values.

    If you decide not to alter these values, make the merging, and then check the formid of the same riot gear helmet to see if it has been automatically changed.

     

    P.S: I told you yesterday that I would merge the "More Perks" plugins. Keep in mind that if you have used any of the perks on your character, merging these plugins together would probably mess up your stats.

    I think I'll skip trying to merge the advanced recon plugins. Is there a way that I can figure out what causes my game to crash; A program that I can download to see what kind of error caused my game to CTD?

  9. I'm merging the advanced recon esp files but I'm having another problem with changing the form ID's. Here is what happened when I changed the ID form of a file in the AR elite riot gear helmet esp: <Note: NVDLC04HelmetRiotGearUnique "Elite Riot Gear Helmet" [ARMO:2400885A] was injected into Advanced Recon Gear.esp>

    Error updating FormID for NVDLC04DeadSniper02 "NCR Riot Control" [NPC_:0800D1AE] - [08] LonesomeRoad.esm: FormID [2400885A] references a master which is not available in file [08] LonesomeRoad.esm

    Error updating FormID for NVDLC04DeadSniper02 "NCR Riot Control" [NPC_:0800D1AE] - [0A] NVEC Complete + NVCE.esm: FormID [2400885A] references a master which is not available in file [0A] NVEC Complete + NVCE.esm

    Error updating FormID for NVECFormIDListAdds3LR [sCPT:0A002BD4] - [0A] NVEC Complete + NVCE.esm: FormID [2400885A] references a master which is not available in file [0A] NVEC Complete + NVCE.esm

    Error updating FormID for PNxDLCSetupScript [sCPT:4C001107] - [4C] Project Nevada - All DLC.esp: FormID [2400885A] references a master which is not available in file [4C] Project Nevada - All DLC.esp

    Error updating FormID for PNxLRScanlineOverlayRiotOrderedList [FLST:4C007A73] - [4C] Project Nevada - All DLC.esp: FormID [2400885A] references a master which is not available in file [4C] Project Nevada - All DLC.esp

    1 records out of 6 total records which reference FormID [0800885A] have been updated to [2400885A]

  10. When you load a number of mods in FNVEdit, you will see a number left of each one. Numbers like [00], [01], [02] etc. This is the load order of each mod and it's in hexadecimal code.

    Suppose the WMR_Vanilla_S.esp has a number of [00]. Then WMR_DeadMoney_S.esp should have [01] (as it's the next mod in the order). So the thing that you have to do is change every record in the WMR_DeadMoney_S.esp that starts with 01, to 00.

     

    So in your case, I guess that the WMR_GunRunnersArsenal_S.esp has a [4B] number left of it, that means that WMR_Vanilla_S.esp has a [49]. You must change the record 4B000ADD in WMR_GunRunnersArsenal_S.esp, to 49000ADD. Hope that helps!

    I know, but since that ID already exists, I'm worried that it'll cause a problem with the mod.

  11. I would try to merge all the WMR esps. But only the esps. Don't tinker with the esm at all. Then I would merge the "More Perks" esps and maybe the "Advanced Recon" esps. Note that you have to know a thing or two about FNVEdit to do that. If you need any help just tell me and I will help you when I can. Reading the FNVEdit manual should help too.

    Alright, I'm trying to merge the WMR DLC esp files into the WMR vanilla esp file. I added the WMR vanilla file as a master to the WMR DLC files and now I need to change the form ID's but am confused on what I need to change it to. For instance, the form ID of the first recipe in the WMR vaniila file is 49000ADD, and the form ID of the first recipe in the WMR gun runner's arsenal file is 4B000ADD

  12. Now you can try disabling one or more mods to see if you get the game more stable. An alternative but time consuming method would be to merge some of the esps together into one single esp using FNVEdit.

    I think I'll try and merge some of my mods. Which ones would you suggest I merge to increase game stability?

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