So i have been playing with the rune spells and I think there should be more going on. What I would like to do is set the basic rune spell to have a contingent effect after the trigger. Basically I want the rune to trigger it's spell then do a second effect. EG mod the fire rune to first do the standard 50 point damage but as a second effect conjure a Flame Atronach. To make this a balanced spell, I raised up the majicka requirement but also put in a long 5 second casting time, so it is good to set to guard a corridor. Anyway there does not seem to be any clear way to hold off the second effect till the first is triggered. To me this is a very realistic spell to add and some fun CK beginning modding.