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jhvanriper

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  1. No luck yet. Found a YouTube video by Skyla on fixing characters. Tried using NIF Optimizer on my Felicidade files. Her container number changed but clothes fit has not improved. So far used Tes5Edit removed duplicate entries from Felicidade.ESM Wrye Bash created and activated Bashed Patch FNIS - Consistency check updated LOOT - Latest version loaded and load order updated NIF Optimizer https://www.nexusmods.com/skyrimspecialedition/mods/4089?tab=files Skyla's video on fixing characters - Pretty good video. Worth a watch.
  2. Hey - got a weird dress fit issue with my follower Felicidade. Images attached below https://imgur.com/a/1rfi2 Follower Diana looks normal https://imgur.com/a/WgMD7 Note she looks normal in underwear but has a weird stretched look in her dress or armor. This is a new issue and I am not sure what caused it. The odd thing is that the fit is better and worse at times. Everyone but Felicidade looks correct, so there seems to be some inconsistency with that mod. I am guessing it may have something to do with UNP Body fit but not sure how to debug it. I think it turned up after I installed a bikini mod but uninstalling the cloths mod made no difference. Edit adding my mods list I think are involved in this issue: A Felicidade - Breton girl and a Mushroom followers. - A Felicidade - Breton girl and a Mushroom followers.CBP Physics - cbp.7zDiana The Pureblood Vampire 2017 No Mercy Edition - SSE - Diana Vampire 2017 No Mercy Edition - SSE - 7Base Bombshell PhysicsFores New Idles in Skyrim SE - FNIS SE - FNIS Behavior SE 7_1_1Fores New Idles in Skyrim SE - FNIS SE - FNIS Creature Pack SE 7.0Fores New Idles in Skyrim SE - FNIS SE - FNIS Spells SE 7.0UNP Body Fit Armors and ClothingUNP Female Body RenewalXP32 Maximum Skeleton Special Extended
  3. So i have been playing with the rune spells and I think there should be more going on. What I would like to do is set the basic rune spell to have a contingent effect after the trigger. Basically I want the rune to trigger it's spell then do a second effect. EG mod the fire rune to first do the standard 50 point damage but as a second effect conjure a Flame Atronach. To make this a balanced spell, I raised up the majicka requirement but also put in a long 5 second casting time, so it is good to set to guard a corridor. Anyway there does not seem to be any clear way to hold off the second effect till the first is triggered. To me this is a very realistic spell to add and some fun CK beginning modding.
  4. OK got it finally. Recording the solution so the next guy can find it. Go into NMM and click on the Plugins tab, rather than the default Mod tab. I just had to click my mod and to make it active.
  5. OK I have one total hour working with CK. I followed a youtube tutorial and created a custom spell in CK but the tutorial skipped the activate step. I now have my own ESP file with my spell in it. ---Incidentally I nuked SkyUI when I installed CK and spent several hours figuring out how to reactivate it. That is done now. Next step I have my ESP file and I have to told not to activate it via via NMM and never via Skyrim mods When I try to add it manually to NMM, I can select to add the mod but there is no line created in NMM. When I run LOOT, I see the mod in the load order but it is not active (no green check mark by it). So probably a simple issue but how do I get my first mod active?
  6. Perfect - I deactivated SkyUI via NMM and reactivated it and then ran LOOT again. Now it works. Thanks for the tip.
  7. Hi, Getting the error SkyUI.esp not found after I decided to try installing Creation Kit and making a first mod. Apparently I killed SkyUI in the process.... I can see SkyUI_SE.esp in this file path: D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data I already copied some of the scripts from the: D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\source\Scripts D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\scripts\source or vice versa whatever. Forgot which was which but the copy was done. When I load Skyrim SE, I get the error and when I open the Mod section I always see SkyUI_SE deactivated. I have reactivated it repeadely and run LOOT to correct load order. Help on what to do next would be great....
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