Jump to content

Demon_Fire_9842

Members
  • Posts

    7
  • Joined

  • Last visited

Nexus Mods Profile

About Demon_Fire_9842

Demon_Fire_9842's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. I do have Malevolent as well, so that's probably what was doing it. As for beating him, I hit him somewhere around 20-25 times(lost exact count) and he still wouldn't surrender. The only way to get him to do it was to get other people attacking him, so no go there. I ended up just deleting him and the related quests and scripts from TOTF, and saved with the mod enabled with those things deleted, then disabled it. I'm just hoping it will work right when I re-enable it, if not I'll try messing around with malevolent as well. Thanks a bunch for the help :)
  2. Well I appreacite the suggestions, but I DID uncheck the right mod and he has 11 000 health to my 90 health Due to the balancing of mods I'm using he is utterly unkillable, and I'd rather save the mod in its entirety till I'm higher level. It's possible he's in a nother mod as well, so thanks for the link :) Edit: Yeah, just tried disabling TOTF, and using refskope on edward, it listed him as being from TOTF. He was persistent, if that could affect it.
  3. So I've just reinstalled oblivion and I'm using a lot of mods, one of which is Tears of the Fiend. I'm having an issue with it, though, in that I'm level 1 and Edward Pellew, is attacking me as per the quest intro and It's completely mismatched. He has 11 000 health to my 90 or so, and there's nothing at all I can do to get him to surrender without kiting him around near guards, which causes him to attack them when I let him live. I tried unchecking the .esp, but he still shows up anyway! Does anyone know how I can get the quest to stop so I can save this mod for a later date? Thanks in advance :)
  4. Oreeeelllyy. I missed that piece of information entirely. Doi. Thanks for that ;P
  5. When I try to load Heart of the Dead, or even the compatibility patch for UL without HoD, Oblivion locks up on the loading screen, with the load bar either not moving or moving maybe a millimeter, before CTD. My load order is as follows. If someone could look through it and help me figure out why HoD is stopping oblivion from loading, I'd be eternally grateful, as it sounds good and I'd really like to play it. Oblivion.esm Windfall.esm EnhancedWeather.esm Oscuro's_Oblivion_Overhaul.esm TamrielTravellers.esm Armamentarium.esm Kvatch Rebuilt.esm Better Cities Resources.esm DA Run Fatigue.esm CM Partners.esm HorseCombatMaster.esm Better Cities .esp EnhancedWeather.esp EnhancedWeather - Darker Nights, 80.esp Enhanced Water v2.0 HD.esp Symphony of Violence.esp Storms & Sound.esp MaleBodyReplacerV4.esp Oscuro's_Oblivion_Overhaul.esp OOO-Water_Weeds.esp OOO-No_Guild_Ownership.esp ArmamentariumArtifacts.esp TamrielTravellers4OOO.esp TamrielTravellersItemsnpc.esp ArmamentariumLL4OOO.esp ArmamentariumLLMagicOOO.esp PersuasionOverhaul_OOO.esp Ivellon.esp Better Dark Brotherhood Sanctuary.esp BHC_Expanded.esp Kvatch Rebuilt.esp Kvatch Rebuilt - OOO Compatibility.esp Malevolent.esp Servant of the Dawn.esp VHBloodlines 1.2.esp Windfall.esp TOTF.esp The Lost Spires.esp AFK_Weye.esp Lost Paladins of the Divines.esp HoarfrostCastle.esp HeartOftheDead.esp xuldarkforest.esp LostSpires-DarkForest patch.esp xulStendarrValley.esp xulTheHeath.esp XulEntiusGorge.esp xulFallenleafEverglade.esp LostSpires-Everglade patch.esp xulColovianHighlands_EV.esp xulChorrolHinterland.esp VeronaHouseBloodlines-ChorrolHinterland fix.esp xulBeachesOfCyrodiilLostCoast.esp VeronaHouseBloodlines-LostCoast fix.esp xulBravilBarrowfields.esp xulLushWoodlands.esp VeronaHouseBloodlines-LushWoodlands fix.esp HoarfrostCastle-LushWoodlands patch.esp xulAncientYews.esp xulAncientRedwoods.esp xulCloudtopMountains.esp xulArriusCreek.esp xulPatch_AY_AC.esp HeartoftheDead-ArriusCreek patch.esp xulRollingHills_EV_withoutWheat.esp xulPantherRiver.esp xulRiverEthe.esp xulBrenaRiverRavine.esp xulImperialIsle.esp xulBlackwoodForest.esp xulCheydinhalFalls.esp TearsOfTheFiend-CheydinhalFalls patch.esp KvatchRebuilt-CheydinhalFalls patch.esp DungeonsOfIvellon-CheydinhalFalls patch.esp xulAspenWood.esp xulSkingradOutskirts.esp Harvest [Flora].esp PowerBulletTime.esp P1DkeyChain.esp PersuasionOverhaul.esp Storms & Sound - AFK_Weye.esp Storms & Sound - The Lost Spires.esp Storms & Sound - Better Cities.esp Toggleable Quantity Prompt.esp Quest Award Leveller.esp RealisticFatigue.esp DA Sprint.esp NoBackwardsRunning.esp MidasSpells.esp RenGuardOverhaul.esp Deadly Reflex 5 - Timed Block with no damage or durability changes.esp DeadlyReflex 5 - Combat Moves.esp S.P.A.M.esp S.P.A.M. option - Restore Fav.esp Stylish Jump.esp KT_CustomRaceFix.esp Better Cities - Full City Defences.esp Better Cities Full.esp Better Cities - Unique Landscape Barrowfields.esp BCChorrol-ChorrolHinterland fix.esp Better Cities - Unique Landscape Chorrol Hinterland.esp Better Cities - Tears of the Fiend.esp BCCheydinhalFULL-CheydinhalFalls patch.esp Better Cities - Unique Landscape Cheydinhal Falls.esp BCSkingrad-SkingradOutskirts patch.esp Better Cities - Unique Landscape Skingrad Outskirts.esp Better Cities - VHBloodlines.esp Better Cities - VWD of the IC.esp Better Imperial City.esp Better Cities - No LEYAWIIN Flooding.esp OOO-Respawn_Two_Week.esp OOO-Magic_Script_Effect_Fix.esp Streamline 3.1.esp
×
×
  • Create New...