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Beebola

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Everything posted by Beebola

  1. Hey everyone, I'm getting ready to start a new play through where I don't want to pursue the main quest from the start, but I want some dragons to still be present. I realize there are some mods out there that allow random dragon spawns immediately after starting the game, but as far as I've seen while testing, these mods do not include the word wall dragons. I also know mods like Unbound Alternate Start allow you to control which level word wall dragons begin appearing, however I'd like my play through to have Skyrim's vanilla start. The reason I want the word wall dragons only is because I would rather not be bothered by random dragon spawns early to mid game while I have not yet assumed the title of Dragonborn. However, due to various NPCs mentioning them and evidence such as burnt corpses and carriages, it would be more immersive to me if word wall dragons could be seen. For example: Approaching the volcanic plains of Eastmarch to see the dragon from Bonestrewn Crest circling its lair. Word wall dragons are exactly what I'd like to see, as they do not randomly attack unless you approach their lairs, but still add to the overall atmosphere of the game. Is there any possibility of creating a mod that would allow word wall dragons to begin spawning at a chosen level (Preferably a low level like 5 or 10)? As far as I know, there currently aren't any mods exclusively for this feature, if I am misinformed please enlighten me. Is this request possible to accomplish? If anyone would be interested in making it happen or referring me to some valuable modding resources to aid me in the process of creating the mod myself, I'd be more than grateful.
  2. Yeah that fixes it only if I open independently of MO, which does not solve my issue. EDIT: Issue resolved. Changed the DPI setting for MO and it carried over to SSEEdit as well.
  3. I'm using a 4k monitor on my PC so a few programs require me to change the DPI scaling option in the program settings to fix resolution issues. I've had to do this with SSEEdit in order for it to appear normally when launched. HOWEVER, when opening SSEEdit through the Mod Organizer executable function, SSEEdit reverts to its pre DPI setting workaround and is really difficult to read/navigate. For some reason Mod Organizer will not open SSEEdit under the program settings specified for it, because when I open SSEEdit independent from MO, it appears as it should at the correct resolution. Is there a way to open SSEEdit independent of MO but still detect all my mods and load order from a MO profile? This seems to be the only 'fix' I can think of working short of cranking up the text/app magnification in the Windows 10 display settings whenever using SSEEdit. Any insight would be very helpful, can provide pics or further explanation if needed. Thanks.
  4. Tried a combination of the suggestions listed above. Set fPostLoadUpdateTimeMS=5000.0 but was still getting issues so I tried fPostLoadUpdateTimeMS=15000.0 and it is not perfect but I've noticed the issue significantly less.
  5. Been having the same problem. I did a quick search and found this thread: https://forums.nexusmods.com/index.php?/topic/945932-flying-npc-glitch-ground-collision-bug-how-do-i-fix-it/ Going to try the suggestions in the last two posts and see if it helps.
  6. Had the same issue but the DPI override did the trick for me. Much appreciative for the existence of this thread.
  7. I've been searching the internet to find a fix to my problem but cannot seem to figure it out on my own. I am new to MO and modding on PC in general (modded a good amount on XB1). When I try to run SKSE from MO, a small window pops up to let me know my load order is locked, and multiple data lines appear in the log at the bottom of the MO window. However nothing follows and Skyrim does not run. I am able to run SKSE from its launcher outside of MO, but then I am missing all my mods. I took the attached screenshot to show the exact log activity and error that occurs. Copied from Log: 12:26:07 [W] QWindowsWindow::setGeometry: Unable to set geometry 448x249+2203+1081 on QWidgetWindow/'LockedDialogWindow'. Resulting geometry: 448x288+2203+1081 (frame: 18, 85, 18, 18, custom margin: 0, 0, 0, 0, m... If anyone has run into this issue or is knowledgeable enough to know what would be causing this issue, feel free to help. Thanks in advance.
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