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TheTrueAwesome

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Everything posted by TheTrueAwesome

  1. does it matter where I buy the game. whether its through xbox game pass or steam? i have zero knowledge of pc gaming. so probably silly question
  2. bethesda.net as annoying as people say it is, does have more modder activity imo.
  3. Wow, what a twist! One of the most popular falllout 4 mod ever has finally made it's way to XB1 via Jeir's official port with permission from Caliente. I think this is awesome. The more synergy between the platforms the better for the community as a whole. And it appears that console is off to a fast start! Here is the Official CBBE Port https://bethesda.net/en/mods/fallout4/mod-detail/4063197 And Whole host of CBBE ports with permission granted(19 so far it seems with more on the way) https://bethesda.net/en/mods/fallout4?author_username=Sekushikira&number_results=20&order=desc&page=1&product=fallout4 https://bethesda.net/en/mods/fallout4?author_username=BrysonPlays&number_results=20&order=desc&page=1&product=fallout4 Skyrim SE also got the official release as well! What do you guys think of console finally getting Xb1?
  4. Were you referring to this one? Laser Bolt FX Fallout4 Edition Oh I was actually referring to this one https://www.nexusmods.com/fallout4/mods/8627/ Prismatic - Laser Colors V1.0 Had no idea about the other one.
  5. I know there is a very old one that apparently just full throatily changed all laser colors to one of your choosing. I'm more so looking for one that adds a craftable mod that you can put on laser guns that will change it's color. Is that doable or is anyone even interested?
  6. Posting this to see if anyone has had any experience with any unlimited companion mods no longer working after the creation club update? I'd like to know if it's just me primarily problem solved
  7. does anyone have experience with the Quest Manipulation Programtm mod? Would that allow me to advance the stages of the Emergent Behaviors Quest? No way to test for myself
  8. I'm actually shocked this hasn't gotten much attention. It should be an easy fix. Wouldn't even have to edit curie herself(risking mod conflicts), you would just lift the block on quest advancement for this mission itself. Something I think command consoles do
  9. I looked but maybe I didn't look hard enough, but are there any mods that would allow me to complete Emergent Behavior without needing to complete Dangerous Minds?
  10. i'm just going to go ahead and throw my voice into the "yes please" hat
  11. please delete. I'm a noob made thread by mistake
  12. Thanks so much! It looks amazing. hopefully console use can use it one day
  13. Greetings All! This is my first thread, so bare with me. The Militarized Minutemen mod is a great addition to the game. But I was wondering if a railroad equivalent would doable. To be honest, I am more so interested in a uniform/outfit overhaul aspect of the railroad. The railroad probably has the worst vanilla uniforms. even when allowing for armor slots via mods, the suit is just not compatible and it's bulky and ugly(subjective). A new lore friendly uniform would be amazing. The suits wouldn't look as crisp. would be more so akin to secret agent wear or operative outfits. Maybe a focus or optional color choice for stealth? The mods that gave inspiration to this idea: CROSS_ReconBrotherood By Niero CROSS_Straigdae By Niero Militarized Minutemen by Corvalho1 The Mercenary Pack by L0rdOfWar If a full overhaul isn't practical, a new underarmor tagged outfit replacer with some modular aspects of it would be fantastic.It could eventually even make it's way to console because the size of the mods I've listed aren't crazy at all
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